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kc3-lang/angle/src/libANGLE/validationES31.cpp

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  • Author : Jamie Madill
    Date : 2017-04-26 13:45:37
    Hash : 231c7f56
    Message : Apply clang-format to many files. This cleans up the formatting in many places. BUG=None Change-Id: I6c6652ebc042f1f0ffecced53582d09d66b4f384 Reviewed-on: https://chromium-review.googlesource.com/487884 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>

  • src/libANGLE/validationES31.cpp
  • //
    // Copyright (c) 2016 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    
    // validationES31.cpp: Validation functions for OpenGL ES 3.1 entry point parameters
    
    #include "libANGLE/validationES31.h"
    
    #include "libANGLE/Context.h"
    #include "libANGLE/Framebuffer.h"
    #include "libANGLE/VertexArray.h"
    #include "libANGLE/validationES.h"
    #include "libANGLE/validationES3.h"
    
    #include "common/utilities.h"
    
    using namespace angle;
    
    namespace gl
    {
    
    namespace
    {
    
    bool ValidateNamedProgramInterface(GLenum programInterface)
    {
        switch (programInterface)
        {
            case GL_UNIFORM:
            case GL_UNIFORM_BLOCK:
            case GL_PROGRAM_INPUT:
            case GL_PROGRAM_OUTPUT:
            case GL_TRANSFORM_FEEDBACK_VARYING:
            case GL_BUFFER_VARIABLE:
            case GL_SHADER_STORAGE_BLOCK:
                return true;
            default:
                return false;
        }
    }
    
    bool ValidateProgramResourceIndex(const Program *programObject,
                                      GLenum programInterface,
                                      GLuint index)
    {
        switch (programInterface)
        {
            case GL_PROGRAM_INPUT:
                return (index < static_cast<GLuint>(programObject->getActiveAttributeCount()));
    
            case GL_PROGRAM_OUTPUT:
                return (index < static_cast<GLuint>(programObject->getOutputResourceCount()));
    
            // TODO(Jie): more interfaces.
            case GL_UNIFORM:
            case GL_UNIFORM_BLOCK:
            case GL_TRANSFORM_FEEDBACK_VARYING:
            case GL_BUFFER_VARIABLE:
            case GL_SHADER_STORAGE_BLOCK:
                UNIMPLEMENTED();
                return false;
    
            default:
                UNREACHABLE();
                return false;
        }
    }
    
    }  // anonymous namespace
    
    bool ValidateGetBooleani_v(Context *context, GLenum target, GLuint index, GLboolean *data)
    {
        if (context->getClientVersion() < ES_3_1)
        {
            context->handleError(Error(GL_INVALID_OPERATION, "Context does not support GLES3.1"));
            return false;
        }
    
        if (!ValidateIndexedStateQuery(context, target, index, nullptr))
        {
            return false;
        }
    
        return true;
    }
    
    bool ValidateGetBooleani_vRobustANGLE(Context *context,
                                          GLenum target,
                                          GLuint index,
                                          GLsizei bufSize,
                                          GLsizei *length,
                                          GLboolean *data)
    {
        if (context->getClientVersion() < ES_3_1)
        {
            context->handleError(Error(GL_INVALID_OPERATION, "Context does not support GLES3.1"));
            return false;
        }
    
        if (!ValidateRobustEntryPoint(context, bufSize))
        {
            return false;
        }
    
        if (!ValidateIndexedStateQuery(context, target, index, length))
        {
            return false;
        }
    
        if (!ValidateRobustBufferSize(context, bufSize, *length))
        {
            return false;
        }
    
        return true;
    }
    
    bool ValidateDrawIndirectBase(Context *context, GLenum mode, const void *indirect)
    {
        if (context->getClientVersion() < ES_3_1)
        {
            context->handleError(Error(GL_INVALID_OPERATION, "Context does not support GLES3.1"));
            return false;
        }
    
        // Here the third parameter 1 is only to pass the count validation.
        if (!ValidateDrawBase(context, mode, 1))
        {
            return false;
        }
    
        const State &state = context->getGLState();
    
        // An INVALID_OPERATION error is generated if zero is bound to VERTEX_ARRAY_BINDING,
        // DRAW_INDIRECT_BUFFER or to any enabled vertex array.
        if (!state.getVertexArrayId())
        {
            context->handleError(Error(GL_INVALID_OPERATION, "zero is bound to VERTEX_ARRAY_BINDING"));
            return false;
        }
    
        gl::Buffer *drawIndirectBuffer = state.getDrawIndirectBuffer();
        if (!drawIndirectBuffer)
        {
            context->handleError(Error(GL_INVALID_OPERATION, "zero is bound to DRAW_INDIRECT_BUFFER"));
            return false;
        }
    
        // An INVALID_VALUE error is generated if indirect is not a multiple of the size, in basic
        // machine units, of uint.
        GLint64 offset = reinterpret_cast<GLint64>(indirect);
        if ((static_cast<GLuint>(offset) % sizeof(GLuint)) != 0)
        {
            context->handleError(
                Error(GL_INVALID_VALUE,
                      "indirect is not a multiple of the size, in basic machine units, of uint"));
            return false;
        }
    
        return true;
    }
    
    bool ValidateDrawArraysIndirect(Context *context, GLenum mode, const void *indirect)
    {
        const State &state                          = context->getGLState();
        gl::TransformFeedback *curTransformFeedback = state.getCurrentTransformFeedback();
        if (curTransformFeedback && curTransformFeedback->isActive() &&
            !curTransformFeedback->isPaused())
        {
            // An INVALID_OPERATION error is generated if transform feedback is active and not paused.
            context->handleError(
                Error(GL_INVALID_OPERATION, "transform feedback is active and not paused."));
            return false;
        }
    
        if (!ValidateDrawIndirectBase(context, mode, indirect))
            return false;
    
        gl::Buffer *drawIndirectBuffer = state.getDrawIndirectBuffer();
        CheckedNumeric<size_t> checkedOffset(reinterpret_cast<size_t>(indirect));
        // In OpenGL ES3.1 spec, session 10.5, it defines the struct of DrawArraysIndirectCommand
        // which's size is 4 * sizeof(uint).
        auto checkedSum = checkedOffset + 4 * sizeof(GLuint);
        if (!checkedSum.IsValid() ||
            checkedSum.ValueOrDie() > static_cast<size_t>(drawIndirectBuffer->getSize()))
        {
            context->handleError(
                Error(GL_INVALID_OPERATION,
                      "the  command  would source data beyond the end of the buffer object."));
            return false;
        }
    
        return true;
    }
    
    bool ValidateDrawElementsIndirect(Context *context, GLenum mode, GLenum type, const void *indirect)
    {
        if (!ValidateDrawElementsBase(context, type))
            return false;
    
        const State &state             = context->getGLState();
        const VertexArray *vao         = state.getVertexArray();
        gl::Buffer *elementArrayBuffer = vao->getElementArrayBuffer().get();
        if (!elementArrayBuffer)
        {
            context->handleError(Error(GL_INVALID_OPERATION, "zero is bound to ELEMENT_ARRAY_BUFFER"));
            return false;
        }
    
        if (!ValidateDrawIndirectBase(context, mode, indirect))
            return false;
    
        gl::Buffer *drawIndirectBuffer = state.getDrawIndirectBuffer();
        CheckedNumeric<size_t> checkedOffset(reinterpret_cast<size_t>(indirect));
        // In OpenGL ES3.1 spec, session 10.5, it defines the struct of DrawElementsIndirectCommand
        // which's size is 5 * sizeof(uint).
        auto checkedSum = checkedOffset + 5 * sizeof(GLuint);
        if (!checkedSum.IsValid() ||
            checkedSum.ValueOrDie() > static_cast<size_t>(drawIndirectBuffer->getSize()))
        {
            context->handleError(
                Error(GL_INVALID_OPERATION,
                      "the  command  would source data beyond the end of the buffer object."));
            return false;
        }
    
        return true;
    }
    
    bool ValidateGetTexLevelParameterBase(Context *context,
                                          GLenum target,
                                          GLint level,
                                          GLenum pname,
                                          GLsizei *length)
    {
        if (context->getClientVersion() < ES_3_1)
        {
            context->handleError(Error(GL_INVALID_OPERATION, "Context does not support GLES3.1"));
            return false;
        }
    
        if (length)
        {
            *length = 0;
        }
    
        if (!ValidTexLevelDestinationTarget(context, target))
        {
            context->handleError(Error(GL_INVALID_ENUM, "Invalid texture target"));
            return false;
        }
    
        if (context->getTargetTexture(IsCubeMapTextureTarget(target) ? GL_TEXTURE_CUBE_MAP : target) ==
            nullptr)
        {
            context->handleError(Error(GL_INVALID_ENUM, "No texture bound."));
            return false;
        }
    
        if (!ValidMipLevel(context, target, level))
        {
            context->handleError(Error(GL_INVALID_VALUE));
            return false;
        }
    
        switch (pname)
        {
            case GL_TEXTURE_RED_TYPE:
            case GL_TEXTURE_GREEN_TYPE:
            case GL_TEXTURE_BLUE_TYPE:
            case GL_TEXTURE_ALPHA_TYPE:
            case GL_TEXTURE_DEPTH_TYPE:
                break;
            case GL_TEXTURE_RED_SIZE:
            case GL_TEXTURE_GREEN_SIZE:
            case GL_TEXTURE_BLUE_SIZE:
            case GL_TEXTURE_ALPHA_SIZE:
            case GL_TEXTURE_DEPTH_SIZE:
            case GL_TEXTURE_STENCIL_SIZE:
            case GL_TEXTURE_SHARED_SIZE:
                break;
            case GL_TEXTURE_INTERNAL_FORMAT:
            case GL_TEXTURE_WIDTH:
            case GL_TEXTURE_HEIGHT:
            case GL_TEXTURE_DEPTH:
                break;
            case GL_TEXTURE_SAMPLES:
            case GL_TEXTURE_FIXED_SAMPLE_LOCATIONS:
                break;
            case GL_TEXTURE_COMPRESSED:
                break;
            default:
                context->handleError(Error(GL_INVALID_ENUM, "Unknown pname."));
                return false;
        }
    
        if (length)
        {
            *length = 1;
        }
        return true;
    }
    
    bool ValidateGetTexLevelParameterfv(Context *context,
                                        GLenum target,
                                        GLint level,
                                        GLenum pname,
                                        GLfloat *params)
    {
        return ValidateGetTexLevelParameterBase(context, target, level, pname, nullptr);
    }
    
    bool ValidateGetTexLevelParameteriv(Context *context,
                                        GLenum target,
                                        GLint level,
                                        GLenum pname,
                                        GLint *params)
    {
        return ValidateGetTexLevelParameterBase(context, target, level, pname, nullptr);
    }
    
    bool ValidateTexStorage2DMultiSample(Context *context,
                                         GLenum target,
                                         GLsizei samples,
                                         GLint internalFormat,
                                         GLsizei width,
                                         GLsizei height,
                                         GLboolean fixedSampleLocations)
    {
        if (context->getClientVersion() < ES_3_1)
        {
            context->handleError(Error(GL_INVALID_OPERATION, "Context does not support GLES3.1."));
            return false;
        }
    
        if (target != GL_TEXTURE_2D_MULTISAMPLE)
        {
            context->handleError(Error(GL_INVALID_ENUM, "Target must be TEXTURE_2D_MULTISAMPLE."));
            return false;
        }
    
        if (width < 1 || height < 1)
        {
            context->handleError(Error(GL_INVALID_VALUE, "Width and height must be positive."));
            return false;
        }
    
        const Caps &caps = context->getCaps();
        if (static_cast<GLuint>(width) > caps.max2DTextureSize ||
            static_cast<GLuint>(height) > caps.max2DTextureSize)
        {
            context->handleError(
                Error(GL_INVALID_VALUE,
                      "Width and height must be less than or equal to GL_MAX_TEXTURE_SIZE."));
            return false;
        }
    
        if (samples == 0)
        {
            context->handleError(Error(GL_INVALID_VALUE, "Samples may not be zero."));
            return false;
        }
    
        const TextureCaps &formatCaps = context->getTextureCaps().get(internalFormat);
        if (!formatCaps.renderable)
        {
            context->handleError(
                Error(GL_INVALID_ENUM,
                      "SizedInternalformat must be color-renderable, depth-renderable, "
                      "or stencil-renderable."));
            return false;
        }
    
        // The ES3.1 spec(section 8.8) states that an INVALID_ENUM error is generated if internalformat
        // is one of the unsized base internalformats listed in table 8.11.
        const InternalFormat &formatInfo = GetSizedInternalFormatInfo(internalFormat);
        if (formatInfo.internalFormat == GL_NONE)
        {
            context->handleError(
                Error(GL_INVALID_ENUM,
                      "Internalformat is one of the unsupported unsized base internalformats."));
            return false;
        }
    
        if (static_cast<GLuint>(samples) > formatCaps.getMaxSamples())
        {
            context->handleError(
                Error(GL_INVALID_OPERATION,
                      "Samples must not be greater than maximum supported value for the format."));
            return false;
        }
    
        Texture *texture = context->getTargetTexture(target);
        if (!texture || texture->id() == 0)
        {
            context->handleError(Error(GL_INVALID_OPERATION, "Zero is bound to target."));
            return false;
        }
    
        if (texture->getImmutableFormat())
        {
            context->handleError(
                Error(GL_INVALID_OPERATION,
                      "The value of TEXTURE_IMMUTABLE_FORMAT for the texture "
                      "currently bound to target on the active texture unit is true."));
            return false;
        }
    
        return true;
    }
    
    bool ValidateGetMultisamplefv(Context *context, GLenum pname, GLuint index, GLfloat *val)
    {
        if (context->getClientVersion() < ES_3_1)
        {
            context->handleError(Error(GL_INVALID_OPERATION, "Context does not support GLES3.1."));
            return false;
        }
    
        if (pname != GL_SAMPLE_POSITION)
        {
            context->handleError(Error(GL_INVALID_ENUM, "Pname must be SAMPLE_POSITION."));
            return false;
        }
    
        GLint maxSamples = context->getCaps().maxSamples;
        if (index >= static_cast<GLuint>(maxSamples))
        {
            context->handleError(
                Error(GL_INVALID_VALUE, "Index must be less than the value of SAMPLES."));
            return false;
        }
    
        return true;
    }
    
    bool ValidationFramebufferParameteri(Context *context, GLenum target, GLenum pname, GLint param)
    {
        if (context->getClientVersion() < ES_3_1)
        {
            context->handleError(Error(GL_INVALID_OPERATION, "Context does not support GLES3.1."));
            return false;
        }
    
        if (!ValidFramebufferTarget(target))
        {
            context->handleError(Error(GL_INVALID_ENUM, "Invalid framebuffer target."));
            return false;
        }
    
        switch (pname)
        {
            case GL_FRAMEBUFFER_DEFAULT_WIDTH:
            {
                GLint maxWidth = context->getCaps().maxFramebufferWidth;
                if (param < 0 || param > maxWidth)
                {
                    context->handleError(
                        Error(GL_INVALID_VALUE,
                              "Params less than 0 or greater than GL_MAX_FRAMEBUFFER_WIDTH."));
                    return false;
                }
                break;
            }
            case GL_FRAMEBUFFER_DEFAULT_HEIGHT:
            {
                GLint maxHeight = context->getCaps().maxFramebufferHeight;
                if (param < 0 || param > maxHeight)
                {
                    context->handleError(
                        Error(GL_INVALID_VALUE,
                              "Params less than 0 or greater than GL_MAX_FRAMEBUFFER_HEIGHT."));
                    return false;
                }
                break;
            }
            case GL_FRAMEBUFFER_DEFAULT_SAMPLES:
            {
                GLint maxSamples = context->getCaps().maxFramebufferSamples;
                if (param < 0 || param > maxSamples)
                {
                    context->handleError(
                        Error(GL_INVALID_VALUE,
                              "Params less than 0 or greater than GL_MAX_FRAMEBUFFER_SAMPLES."));
                    return false;
                }
                break;
            }
            case GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS:
            {
                break;
            }
            default:
            {
                context->handleError(Error(GL_INVALID_ENUM, "Invalid pname: 0x%X", pname));
                return false;
            }
        }
    
        const Framebuffer *framebuffer = context->getGLState().getTargetFramebuffer(target);
        ASSERT(framebuffer);
        if (framebuffer->id() == 0)
        {
            context->handleError(
                Error(GL_INVALID_OPERATION, "Default framebuffer is bound to target."));
            return false;
        }
        return true;
    }
    
    bool ValidationGetFramebufferParameteri(Context *context,
                                            GLenum target,
                                            GLenum pname,
                                            GLint *params)
    {
        if (context->getClientVersion() < ES_3_1)
        {
            context->handleError(Error(GL_INVALID_OPERATION, "Context does not support GLES3.1."));
            return false;
        }
    
        if (!ValidFramebufferTarget(target))
        {
            context->handleError(Error(GL_INVALID_ENUM, "Invalid framebuffer target."));
            return false;
        }
    
        switch (pname)
        {
            case GL_FRAMEBUFFER_DEFAULT_WIDTH:
            case GL_FRAMEBUFFER_DEFAULT_HEIGHT:
            case GL_FRAMEBUFFER_DEFAULT_SAMPLES:
            case GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS:
                break;
            default:
                context->handleError(Error(GL_INVALID_ENUM, "Invalid pname: 0x%X", pname));
                return false;
        }
    
        const Framebuffer *framebuffer = context->getGLState().getTargetFramebuffer(target);
        ASSERT(framebuffer);
    
        if (framebuffer->id() == 0)
        {
            context->handleError(
                Error(GL_INVALID_OPERATION, "Default framebuffer is bound to target."));
            return false;
        }
        return true;
    }
    
    bool ValidateGetProgramResourceIndex(Context *context,
                                         GLuint program,
                                         GLenum programInterface,
                                         const GLchar *name)
    {
        if (context->getClientVersion() < ES_3_1)
        {
            context->handleError(Error(GL_INVALID_OPERATION, "Context does not support GLES 3.1."));
            return false;
        }
    
        Program *programObject = GetValidProgram(context, program);
        if (programObject == nullptr)
        {
            return false;
        }
    
        if (!ValidateNamedProgramInterface(programInterface))
        {
            context->handleError(
                Error(GL_INVALID_ENUM, "Invalid program interface: 0x%X", programInterface));
            return false;
        }
    
        return true;
    }
    
    bool ValidateBindVertexBuffer(ValidationContext *context,
                                  GLuint bindingIndex,
                                  GLuint buffer,
                                  GLintptr offset,
                                  GLsizei stride)
    {
        if (context->getClientVersion() < ES_3_1)
        {
            context->handleError(Error(GL_INVALID_OPERATION, "Context does not support GLES3.1."));
            return false;
        }
    
        if (!context->isBufferGenerated(buffer))
        {
            context->handleError(Error(GL_INVALID_OPERATION, "Buffer is not generated."));
            return false;
        }
    
        const Caps &caps = context->getCaps();
        if (bindingIndex >= caps.maxVertexAttribBindings)
        {
            context->handleError(Error(
                GL_INVALID_VALUE, "bindingindex must be smaller than MAX_VERTEX_ATTRIB_BINDINGS."));
            return false;
        }
    
        if (offset < 0)
        {
            context->handleError(Error(GL_INVALID_VALUE, "offset cannot be negative."));
            return false;
        }
    
        if (stride < 0 || stride > caps.maxVertexAttribStride)
        {
            context->handleError(
                Error(GL_INVALID_VALUE, "stride must be between 0 and MAX_VERTEX_ATTRIB_STRIDE."));
            return false;
        }
    
        // [OpenGL ES 3.1] Section 10.3.1 page 244:
        // An INVALID_OPERATION error is generated if the default vertex array object is bound.
        if (context->getGLState().getVertexArrayId() == 0)
        {
            context->handleError(Error(GL_INVALID_OPERATION, "Default vertex array buffer is bound."));
            return false;
        }
    
        return true;
    }
    
    bool ValidateVertexBindingDivisor(ValidationContext *context, GLuint bindingIndex, GLuint divisor)
    {
        if (context->getClientVersion() < ES_3_1)
        {
            context->handleError(Error(GL_INVALID_OPERATION, "Context does not support GLES3.1."));
            return false;
        }
    
        const Caps &caps = context->getCaps();
        if (bindingIndex >= caps.maxVertexAttribBindings)
        {
            context->handleError(Error(
                GL_INVALID_VALUE, "bindingindex must be smaller than MAX_VERTEX_ATTRIB_BINDINGS."));
            return false;
        }
    
        // [OpenGL ES 3.1] Section 10.3.1 page 243:
        // An INVALID_OPERATION error is generated if the default vertex array object is bound.
        if (context->getGLState().getVertexArrayId() == 0)
        {
            context->handleError(Error(GL_INVALID_OPERATION, "Default vertex array object is bound."));
            return false;
        }
    
        return true;
    }
    
    bool ValidateVertexAttribFormat(ValidationContext *context,
                                    GLuint attribIndex,
                                    GLint size,
                                    GLenum type,
                                    GLuint relativeOffset,
                                    GLboolean pureInteger)
    {
        if (context->getClientVersion() < ES_3_1)
        {
            context->handleError(Error(GL_INVALID_OPERATION, "Context does not support GLES3.1."));
            return false;
        }
    
        const Caps &caps = context->getCaps();
        if (relativeOffset > static_cast<GLuint>(caps.maxVertexAttribRelativeOffset))
        {
            context->handleError(
                Error(GL_INVALID_VALUE,
                      "relativeOffset cannot be greater than MAX_VERTEX_ATTRIB_RELATIVE_OFFSET."));
            return false;
        }
    
        // [OpenGL ES 3.1] Section 10.3.1 page 243:
        // An INVALID_OPERATION error is generated if the default vertex array object is bound.
        if (context->getGLState().getVertexArrayId() == 0)
        {
            context->handleError(Error(GL_INVALID_OPERATION, "Default vertex array object is bound."));
            return false;
        }
    
        return ValidateVertexFormatBase(context, attribIndex, size, type, pureInteger);
    }
    
    bool ValidateVertexAttribBinding(ValidationContext *context,
                                     GLuint attribIndex,
                                     GLuint bindingIndex)
    {
        if (context->getClientVersion() < ES_3_1)
        {
            context->handleError(Error(GL_INVALID_OPERATION, "Context does not support GLES3.1."));
            return false;
        }
    
        // [OpenGL ES 3.1] Section 10.3.1 page 243:
        // An INVALID_OPERATION error is generated if the default vertex array object is bound.
        if (context->getGLState().getVertexArrayId() == 0)
        {
            context->handleError(Error(GL_INVALID_OPERATION, "Default vertex array object is bound."));
            return false;
        }
    
        const Caps &caps = context->getCaps();
        if (attribIndex >= caps.maxVertexAttributes)
        {
            context->handleError(
                Error(GL_INVALID_VALUE, "attribindex must be smaller than MAX_VERTEX_ATTRIBS."));
            return false;
        }
    
        if (bindingIndex >= caps.maxVertexAttribBindings)
        {
            context->handleError(Error(GL_INVALID_VALUE,
                                       "bindingindex must be smaller than MAX_VERTEX_ATTRIB_BINDINGS"));
            return false;
        }
    
        return true;
    }
    
    bool ValidateGetProgramResourceName(Context *context,
                                        GLuint program,
                                        GLenum programInterface,
                                        GLuint index,
                                        GLsizei bufSize,
                                        GLsizei *length,
                                        GLchar *name)
    {
        if (context->getClientVersion() < ES_3_1)
        {
            context->handleError(Error(GL_INVALID_OPERATION, "Context does not support GLES3.1."));
            return false;
        }
    
        Program *programObject = GetValidProgram(context, program);
        if (programObject == nullptr)
        {
            return false;
        }
    
        if (!ValidateNamedProgramInterface(programInterface))
        {
            context->handleError(
                Error(GL_INVALID_ENUM, "Invalid program interface: 0x%X", programInterface));
            return false;
        }
    
        if (!ValidateProgramResourceIndex(programObject, programInterface, index))
        {
            context->handleError(Error(GL_INVALID_VALUE, "Invalid index: %d", index));
            return false;
        }
    
        if (bufSize < 0)
        {
            context->handleError(Error(GL_INVALID_VALUE, "Invalid bufSize: %d", bufSize));
            return false;
        }
    
        return true;
    }
    
    bool ValidateDispatchCompute(Context *context,
                                 GLuint numGroupsX,
                                 GLuint numGroupsY,
                                 GLuint numGroupsZ)
    {
        if (context->getClientVersion() < ES_3_1)
        {
            context->handleError(Error(GL_INVALID_OPERATION, "Context does not support GLES3.1."));
            return false;
        }
    
        const State &state = context->getGLState();
        Program *program   = state.getProgram();
    
        if (program == nullptr)
        {
            context->handleError(
                Error(GL_INVALID_OPERATION, "No active program object for the compute shader stage."));
            return false;
        }
    
        if (program->isLinked() == false || program->getAttachedComputeShader() == nullptr)
        {
            context->handleError(Error(
                GL_INVALID_OPERATION,
                "Program has not been successfully linked, or program contains no compute shaders."));
            return false;
        }
    
        const Caps &caps = context->getCaps();
        if (numGroupsX > caps.maxComputeWorkGroupCount[0])
        {
            context->handleError(
                Error(GL_INVALID_VALUE,
                      "num_groups_x cannot be greater than MAX_COMPUTE_WORK_GROUP_COUNT[0](%u).",
                      caps.maxComputeWorkGroupCount[0]));
            return false;
        }
        if (numGroupsY > caps.maxComputeWorkGroupCount[1])
        {
            context->handleError(
                Error(GL_INVALID_VALUE,
                      "num_groups_y cannot be greater than MAX_COMPUTE_WORK_GROUP_COUNT[1](%u).",
                      caps.maxComputeWorkGroupCount[1]));
            return false;
        }
        if (numGroupsZ > caps.maxComputeWorkGroupCount[2])
        {
            context->handleError(
                Error(GL_INVALID_VALUE,
                      "num_groups_z cannot be greater than MAX_COMPUTE_WORK_GROUP_COUNT[2](%u).",
                      caps.maxComputeWorkGroupCount[2]));
            return false;
        }
    
        return true;
    }
    
    }  // namespace gl