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kc3-lang/angle/samples/sample_util/SampleApplication.h

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  • Author : Jamie Madill
    Date : 2017-10-09 16:12:03
    Hash : 1fce3283
    Message : Samples: Add command line flag to select renderer. This gives us the ability to test Vulkan without a special recompile, and keeps the default setting to the default ANGLE renderer. Only implemented for the hello_triangle sample currently. Also includes an extra error message for missing EGL config, which is where the Vulkan init fails right now, due to missing depth/stencil support. Also includes a hack to get Vulkan samples running without depth/ stencil. BUG=angleproject:2167 Change-Id: I6925b9b84956fb69cbf602a828ea95d8c7125b68 Reviewed-on: https://chromium-review.googlesource.com/707688 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>

  • samples/sample_util/SampleApplication.h
  • //
    // Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    
    #ifndef SAMPLE_UTIL_SAMPLE_APPLICATION_H
    #define SAMPLE_UTIL_SAMPLE_APPLICATION_H
    
    #include <list>
    #include <memory>
    #include <stdint.h>
    #include <string>
    
    #include <EGL/egl.h>
    #include <EGL/eglext.h>
    
    #include "OSWindow.h"
    #include "Timer.h"
    
    class EGLWindow;
    
    class SampleApplication
    {
      public:
        SampleApplication(const std::string &name,
                          size_t width,
                          size_t height,
                          EGLint glesMajorVersion  = 2,
                          EGLint glesMinorVersion  = 0,
                          EGLint requestedRenderer = EGL_PLATFORM_ANGLE_TYPE_DEFAULT_ANGLE);
        virtual ~SampleApplication();
    
        virtual bool initialize();
        virtual void destroy();
    
        virtual void step(float dt, double totalTime);
        virtual void draw();
    
        virtual void swap();
    
        OSWindow *getWindow() const;
        EGLConfig getConfig() const;
        EGLDisplay getDisplay() const;
        EGLSurface getSurface() const;
        EGLContext getContext() const;
    
        bool popEvent(Event *event);
    
        int run();
        void exit();
    
      private:
        std::string mName;
        size_t mWidth;
        size_t mHeight;
        bool mRunning;
    
        std::unique_ptr<Timer> mTimer;
        std::unique_ptr<EGLWindow> mEGLWindow;
        std::unique_ptr<OSWindow> mOSWindow;
    };
    
    EGLint GetDisplayTypeFromArg(const char *displayTypeArg);
    
    #endif // SAMPLE_UTIL_SAMPLE_APPLICATION_H