Hash :
82219d28
Author :
Date :
2019-11-26T10:17:11
Vulkan: fix alpha values in convert vertex shader When reading vertex attributes, GLES requires the y and z components to be filled with 0 if missing, and the alpha channel to be filled with 1.0 for float types and 1 for integer types. At the same time, this change reduces the number of variations in this shader. Bug: angleproject:3192 Change-Id: I1bdf491952c296962fa9160f2d29d415eb3d570d Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1936708 Reviewed-by: Jaedon Lee <jaedon1.lee@samsung.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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# GENERATED FILE - DO NOT EDIT.
# Generated by gen_vk_internal_shaders.py using data from shaders/src/*
#
# Copyright 2019 The ANGLE Project Authors. All rights reserved.
# Use of this source code is governed by a BSD-style license that can be
# found in the LICENSE file.
#
# vk_internal_shaders_autogen.gni:
# List of generated shaders for inclusion in ANGLE's build process.
angle_vulkan_internal_shaders = [
"shaders/gen/BlitResolve.frag.00000000.inc",
"shaders/gen/BlitResolve.frag.00000001.inc",
"shaders/gen/BlitResolve.frag.00000002.inc",
"shaders/gen/BlitResolve.frag.00000003.inc",
"shaders/gen/BlitResolve.frag.00000004.inc",
"shaders/gen/BlitResolve.frag.00000005.inc",
"shaders/gen/BlitResolve.frag.00000006.inc",
"shaders/gen/BlitResolve.frag.00000007.inc",
"shaders/gen/BlitResolve.frag.00000008.inc",
"shaders/gen/BlitResolve.frag.00000009.inc",
"shaders/gen/BlitResolve.frag.0000000A.inc",
"shaders/gen/BlitResolve.frag.0000000B.inc",
"shaders/gen/BlitResolve.frag.0000000C.inc",
"shaders/gen/BlitResolve.frag.0000000D.inc",
"shaders/gen/BlitResolve.frag.0000000E.inc",
"shaders/gen/BlitResolve.frag.0000000F.inc",
"shaders/gen/BlitResolve.frag.00000010.inc",
"shaders/gen/BlitResolve.frag.00000011.inc",
"shaders/gen/BlitResolve.frag.00000012.inc",
"shaders/gen/BlitResolve.frag.00000013.inc",
"shaders/gen/BlitResolve.frag.00000014.inc",
"shaders/gen/BlitResolve.frag.00000015.inc",
"shaders/gen/BlitResolve.frag.00000016.inc",
"shaders/gen/BlitResolve.frag.00000017.inc",
"shaders/gen/BlitResolveStencilNoExport.comp.00000000.inc",
"shaders/gen/BlitResolveStencilNoExport.comp.00000001.inc",
"shaders/gen/BlitResolveStencilNoExport.comp.00000002.inc",
"shaders/gen/BlitResolveStencilNoExport.comp.00000003.inc",
"shaders/gen/BufferUtils.comp.00000000.inc",
"shaders/gen/BufferUtils.comp.00000001.inc",
"shaders/gen/BufferUtils.comp.00000002.inc",
"shaders/gen/BufferUtils.comp.00000003.inc",
"shaders/gen/BufferUtils.comp.00000004.inc",
"shaders/gen/BufferUtils.comp.00000005.inc",
"shaders/gen/BufferUtils.comp.00000006.inc",
"shaders/gen/BufferUtils.comp.00000007.inc",
"shaders/gen/BufferUtils.comp.00000008.inc",
"shaders/gen/BufferUtils.comp.00000009.inc",
"shaders/gen/BufferUtils.comp.0000000A.inc",
"shaders/gen/BufferUtils.comp.0000000B.inc",
"shaders/gen/ConvertIndex.comp.00000000.inc",
"shaders/gen/ConvertIndex.comp.00000001.inc",
"shaders/gen/ConvertIndex.comp.00000002.inc",
"shaders/gen/ConvertIndex.comp.00000003.inc",
"shaders/gen/ConvertIndexIndirectLineLoop.comp.00000000.inc",
"shaders/gen/ConvertIndexIndirectLineLoop.comp.00000001.inc",
"shaders/gen/ConvertIndirectLineLoop.comp.00000000.inc",
"shaders/gen/ConvertVertex.comp.00000000.inc",
"shaders/gen/ConvertVertex.comp.00000001.inc",
"shaders/gen/ConvertVertex.comp.00000002.inc",
"shaders/gen/ConvertVertex.comp.00000003.inc",
"shaders/gen/ConvertVertex.comp.00000004.inc",
"shaders/gen/ConvertVertex.comp.00000005.inc",
"shaders/gen/ConvertVertex.comp.00000006.inc",
"shaders/gen/ConvertVertex.comp.00000007.inc",
"shaders/gen/ConvertVertex.comp.00000008.inc",
"shaders/gen/ConvertVertex.comp.00000009.inc",
"shaders/gen/ConvertVertex.comp.0000000A.inc",
"shaders/gen/ConvertVertex.comp.0000000B.inc",
"shaders/gen/ConvertVertex.comp.0000000C.inc",
"shaders/gen/ConvertVertex.comp.0000000D.inc",
"shaders/gen/ConvertVertex.comp.0000000E.inc",
"shaders/gen/ConvertVertex.comp.0000000F.inc",
"shaders/gen/ConvertVertex.comp.00000010.inc",
"shaders/gen/FullScreenQuad.vert.00000000.inc",
"shaders/gen/ImageClear.frag.00000000.inc",
"shaders/gen/ImageClear.frag.00000001.inc",
"shaders/gen/ImageClear.frag.00000002.inc",
"shaders/gen/ImageClear.frag.00000003.inc",
"shaders/gen/ImageClear.frag.00000004.inc",
"shaders/gen/ImageClear.frag.00000005.inc",
"shaders/gen/ImageClear.frag.00000006.inc",
"shaders/gen/ImageClear.frag.00000007.inc",
"shaders/gen/ImageClear.frag.00000008.inc",
"shaders/gen/ImageClear.frag.00000009.inc",
"shaders/gen/ImageClear.frag.0000000A.inc",
"shaders/gen/ImageClear.frag.0000000B.inc",
"shaders/gen/ImageClear.frag.0000000C.inc",
"shaders/gen/ImageClear.frag.0000000D.inc",
"shaders/gen/ImageClear.frag.0000000E.inc",
"shaders/gen/ImageClear.frag.0000000F.inc",
"shaders/gen/ImageClear.frag.00000010.inc",
"shaders/gen/ImageClear.frag.00000011.inc",
"shaders/gen/ImageClear.frag.00000012.inc",
"shaders/gen/ImageClear.frag.00000013.inc",
"shaders/gen/ImageClear.frag.00000014.inc",
"shaders/gen/ImageClear.frag.00000015.inc",
"shaders/gen/ImageClear.frag.00000016.inc",
"shaders/gen/ImageClear.frag.00000017.inc",
"shaders/gen/ImageCopy.frag.00000000.inc",
"shaders/gen/ImageCopy.frag.00000001.inc",
"shaders/gen/ImageCopy.frag.00000002.inc",
"shaders/gen/ImageCopy.frag.00000003.inc",
"shaders/gen/ImageCopy.frag.00000004.inc",
"shaders/gen/ImageCopy.frag.00000005.inc",
"shaders/gen/ImageCopy.frag.00000008.inc",
"shaders/gen/ImageCopy.frag.00000009.inc",
"shaders/gen/ImageCopy.frag.0000000A.inc",
"shaders/gen/ImageCopy.frag.0000000B.inc",
"shaders/gen/ImageCopy.frag.0000000C.inc",
"shaders/gen/ImageCopy.frag.0000000D.inc",
"shaders/gen/ImageCopy.frag.00000010.inc",
"shaders/gen/ImageCopy.frag.00000011.inc",
"shaders/gen/ImageCopy.frag.00000012.inc",
"shaders/gen/ImageCopy.frag.00000013.inc",
"shaders/gen/ImageCopy.frag.00000014.inc",
"shaders/gen/ImageCopy.frag.00000015.inc",
"shaders/gen/OverlayCull.comp.00000000.inc",
"shaders/gen/OverlayCull.comp.00000001.inc",
"shaders/gen/OverlayCull.comp.00000002.inc",
"shaders/gen/OverlayCull.comp.00000003.inc",
"shaders/gen/OverlayCull.comp.00000004.inc",
"shaders/gen/OverlayCull.comp.00000005.inc",
"shaders/gen/OverlayDraw.comp.00000000.inc",
"shaders/gen/OverlayDraw.comp.00000001.inc",
]