Hash :
1a01b4b3
Author :
Date :
2019-11-11T16:41:07
Refactor end2end test macros This is a foundational CL to enabling the end2end tests on swiftshader. Refactored infrastructure with new ANGLE_INSTANTIATE_TEST_ES* macros that will run tests over all various combinations of all platforms for different ES versions. Just skipping failing tests initially to get the refactor landed. Bug: angleproject:4081 Bug: angleproject:4092 Change-Id: I017f6c3267179e49b6ae08cc7488096b423dcdb5 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1904635 Commit-Queue: Tobin Ehlis <tobine@google.com> Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83
//
// Copyright 2018 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// BasicDrawTest.cpp: Tests basic fullscreen quad draw with and without
// GL_TEXTURE_2D enabled.
#include "test_utils/ANGLETest.h"
#include "test_utils/gl_raii.h"
#include <vector>
using namespace angle;
class BasicDrawTest : public ANGLETest
{
protected:
BasicDrawTest()
{
setWindowWidth(32);
setWindowHeight(32);
setConfigRedBits(8);
setConfigGreenBits(8);
setConfigBlueBits(8);
setConfigAlphaBits(8);
setConfigDepthBits(24);
}
std::vector<float> mPositions = {
-1.0f, -1.0f, 1.0f, -1.0f, -1.0f, 1.0f, -1.0f, 1.0f, 1.0f, -1.0f, 1.0f, 1.0f,
};
void drawRedQuad()
{
glColor4f(1.0f, 0.0f, 0.0f, 1.0f);
EXPECT_GL_NO_ERROR();
glEnableClientState(GL_VERTEX_ARRAY);
EXPECT_GL_NO_ERROR();
glVertexPointer(2, GL_FLOAT, 0, mPositions.data());
EXPECT_GL_NO_ERROR();
glDrawArrays(GL_TRIANGLES, 0, 6);
EXPECT_GL_NO_ERROR();
EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::red);
}
};
// Draws a fullscreen quad with a certain color.
TEST_P(BasicDrawTest, DrawColor)
{
drawRedQuad();
}
// Checks that textures can be enabled or disabled.
TEST_P(BasicDrawTest, EnableDisableTexture)
{
GLuint tex;
glGenTextures(1, &tex);
glBindTexture(GL_TEXTURE_2D, tex);
// Green
GLubyte texture[] = {
0x00,
0xff,
0x00,
};
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 1, 1, 0, GL_RGB, GL_UNSIGNED_BYTE, texture);
// Texturing is disabled; still red;
drawRedQuad();
glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
// Texturing enabled; is green (provided modulate w/ white)
glEnable(GL_TEXTURE_2D);
EXPECT_GL_NO_ERROR();
glDrawArrays(GL_TRIANGLES, 0, 6);
EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::green);
}
ANGLE_INSTANTIATE_TEST_ES1(BasicDrawTest);