Hash :
1a01b4b3
Author :
Date :
2019-11-11T16:41:07
Refactor end2end test macros This is a foundational CL to enabling the end2end tests on swiftshader. Refactored infrastructure with new ANGLE_INSTANTIATE_TEST_ES* macros that will run tests over all various combinations of all platforms for different ES versions. Just skipping failing tests initially to get the refactor landed. Bug: angleproject:4081 Bug: angleproject:4092 Change-Id: I017f6c3267179e49b6ae08cc7488096b423dcdb5 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1904635 Commit-Queue: Tobin Ehlis <tobine@google.com> Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
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//
// Copyright 2018 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// TextureParameterTest.cpp: Tests GLES1-specific usage of glTexParameter.
#include "test_utils/ANGLETest.h"
#include "test_utils/gl_raii.h"
#include "util/random_utils.h"
#include <stdint.h>
using namespace angle;
class TextureParameterTest : public ANGLETest
{
protected:
TextureParameterTest()
{
setWindowWidth(32);
setWindowHeight(32);
setConfigRedBits(8);
setConfigGreenBits(8);
setConfigBlueBits(8);
setConfigAlphaBits(8);
setConfigDepthBits(24);
}
};
// Initial state check
TEST_P(TextureParameterTest, InitialState)
{
GLint params[4] = {};
glGetTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, params);
EXPECT_GL_NO_ERROR();
EXPECT_EQ(GL_NEAREST_MIPMAP_LINEAR, params[0]);
glGetTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, params);
EXPECT_GL_NO_ERROR();
EXPECT_EQ(GL_LINEAR, params[0]);
glGetTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, params);
EXPECT_GL_NO_ERROR();
EXPECT_EQ(GL_REPEAT, params[0]);
glGetTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, params);
EXPECT_GL_NO_ERROR();
EXPECT_EQ(GL_REPEAT, params[0]);
glGetTexParameteriv(GL_TEXTURE_2D, GL_GENERATE_MIPMAP, params);
EXPECT_GL_NO_ERROR();
EXPECT_GL_FALSE(params[0]);
glGetTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_CROP_RECT_OES, params);
EXPECT_GL_NO_ERROR();
EXPECT_EQ(0, params[0]);
EXPECT_EQ(0, params[1]);
EXPECT_EQ(0, params[2]);
EXPECT_EQ(0, params[3]);
}
// Negative test: invalid enum / operation
TEST_P(TextureParameterTest, NegativeEnum)
{
// Invalid target (not supported)
glGetTexParameteriv(GL_TEXTURE_3D, GL_TEXTURE_MIN_FILTER, nullptr);
EXPECT_GL_ERROR(GL_INVALID_ENUM);
// Invalid parameter name
glGetTexParameteriv(GL_TEXTURE_2D, 0, nullptr);
EXPECT_GL_ERROR(GL_INVALID_ENUM);
// Not enough buffer
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_CROP_RECT_OES, 3);
EXPECT_GL_ERROR(GL_INVALID_OPERATION);
// Not supported in GLES1
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 0);
EXPECT_GL_ERROR(GL_INVALID_ENUM);
}
// Checks that GLES1-specific texture parameters can be set.
TEST_P(TextureParameterTest, Set)
{
GLint params[4] = {};
glTexParameteri(GL_TEXTURE_2D, GL_GENERATE_MIPMAP, GL_TRUE);
EXPECT_GL_NO_ERROR();
glGetTexParameteriv(GL_TEXTURE_2D, GL_GENERATE_MIPMAP, params);
EXPECT_GL_NO_ERROR();
EXPECT_GL_TRUE(params[0]);
GLint cropRect[4] = {10, 20, 30, 40};
glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_CROP_RECT_OES, cropRect);
EXPECT_GL_NO_ERROR();
glGetTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_CROP_RECT_OES, params);
EXPECT_GL_NO_ERROR();
for (int i = 0; i < 4; i++)
{
EXPECT_EQ(cropRect[i], params[i]);
}
}
ANGLE_INSTANTIATE_TEST_ES1(TextureParameterTest);