Hash :
acf2f3ad
Author :
Date :
2017-11-21T19:22:44
Apply Chromium style fixes. This addresses several minor code quality issues that are validated in Chromium, but not yet applied to ANGLE: * constructors and destructors must be defined out-of-line * auto is not allowed for simple pointer types * use override everywhere instead of virtual * virtual functions must also be defined out-of-line Slightly reduces binary size for me (~2k on Win, 150k on Linux). Bug: angleproject:1569 Change-Id: I073ca3365188caf5f29fb28d9eb207903c1843e6 Reviewed-on: https://chromium-review.googlesource.com/779959 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
//
// Copyright (c) 2012-2013 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// ShaderExecutable9.h: Defines a D3D9-specific class to contain shader
// executable implementation details.
#ifndef LIBANGLE_RENDERER_D3D_D3D9_SHADEREXECUTABLE9_H_
#define LIBANGLE_RENDERER_D3D_D3D9_SHADEREXECUTABLE9_H_
#include "libANGLE/renderer/d3d/ShaderExecutableD3D.h"
namespace rx
{
class ShaderExecutable9 : public ShaderExecutableD3D
{
public:
ShaderExecutable9(const void *function, size_t length, IDirect3DPixelShader9 *executable);
ShaderExecutable9(const void *function, size_t length, IDirect3DVertexShader9 *executable);
~ShaderExecutable9() override;
IDirect3DPixelShader9 *getPixelShader() const;
IDirect3DVertexShader9 *getVertexShader() const;
private:
IDirect3DPixelShader9 *mPixelExecutable;
IDirect3DVertexShader9 *mVertexExecutable;
};
}
#endif // LIBANGLE_RENDERER_D3D_D3D9_SHADEREXECUTABLE9_H_