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kc3-lang/angle/src/libANGLE/formatutils.h

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  • Author : Jamie Madill
    Date : 2019-01-16 09:59:54
    Hash : dd34b3b9
    Message : Pack VertexAttribType enum. This improves performance slightly in vertex array format checks. Instead of needing to switch on GLenum values we can use packed arrays and tables to determine the values we need. Does not significantly affect performance but will enable future work. Bug: angleproject:3074 Change-Id: I6f4821a463e9b41fe3f8c8967eb3ed4c1d6b84be Reviewed-on: https://chromium-review.googlesource.com/c/1393903 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>

  • src/libANGLE/formatutils.h
  • //
    // Copyright (c) 2013 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    
    // formatutils.h: Queries for GL image formats.
    
    #ifndef LIBANGLE_FORMATUTILS_H_
    #define LIBANGLE_FORMATUTILS_H_
    
    #include <stdint.h>
    #include <cstddef>
    #include <ostream>
    
    #include "angle_gl.h"
    #include "libANGLE/Caps.h"
    #include "libANGLE/Error.h"
    #include "libANGLE/Version.h"
    #include "libANGLE/VertexAttribute.h"
    #include "libANGLE/angletypes.h"
    
    namespace gl
    {
    struct VertexAttribute;
    
    struct FormatType final
    {
        FormatType();
        FormatType(GLenum format_, GLenum type_);
        FormatType(const FormatType &other) = default;
        FormatType &operator=(const FormatType &other) = default;
    
        bool operator<(const FormatType &other) const;
    
        GLenum format;
        GLenum type;
    };
    
    struct Type
    {
        Type() : bytes(0), bytesShift(0), specialInterpretation(0) {}
    
        explicit Type(uint32_t packedTypeInfo)
            : bytes(packedTypeInfo & 0xff),
              bytesShift((packedTypeInfo >> 8) & 0xff),
              specialInterpretation((packedTypeInfo >> 16) & 1)
        {}
    
        GLuint bytes;
        GLuint bytesShift;  // Bit shift by this value to effectively divide/multiply by "bytes" in a
                            // more optimal way
        bool specialInterpretation;
    };
    
    uint32_t GetPackedTypeInfo(GLenum type);
    
    ANGLE_INLINE const Type GetTypeInfo(GLenum type)
    {
        return Type(GetPackedTypeInfo(type));
    }
    
    // This helpers use tricks based on the assumption that the type has certain values.
    static_assert(static_cast<GLuint>(DrawElementsType::UnsignedByte) == 0, "Please update this code.");
    static_assert(static_cast<GLuint>(DrawElementsType::UnsignedShort) == 1,
                  "Please update this code.");
    static_assert(static_cast<GLuint>(DrawElementsType::UnsignedInt) == 2, "Please update this code.");
    ANGLE_INLINE GLuint GetDrawElementsTypeSize(DrawElementsType type)
    {
        return (1 << static_cast<GLuint>(type));
    }
    
    ANGLE_INLINE GLuint GetDrawElementsTypeShift(DrawElementsType type)
    {
        return static_cast<GLuint>(type);
    }
    
    // Information about an OpenGL internal format.  Can be keyed on the internalFormat and type
    // members.
    struct InternalFormat
    {
        InternalFormat();
        InternalFormat(const InternalFormat &other);
    
        GLuint computePixelBytes(GLenum formatType) const;
    
        ANGLE_NO_DISCARD bool computeRowPitch(GLenum formatType,
                                              GLsizei width,
                                              GLint alignment,
                                              GLint rowLength,
                                              GLuint *resultOut) const;
        ANGLE_NO_DISCARD bool computeDepthPitch(GLsizei height,
                                                GLint imageHeight,
                                                GLuint rowPitch,
                                                GLuint *resultOut) const;
        ANGLE_NO_DISCARD bool computeDepthPitch(GLenum formatType,
                                                GLsizei width,
                                                GLsizei height,
                                                GLint alignment,
                                                GLint rowLength,
                                                GLint imageHeight,
                                                GLuint *resultOut) const;
    
        ANGLE_NO_DISCARD bool computeCompressedImageSize(const Extents &size, GLuint *resultOut) const;
    
        ANGLE_NO_DISCARD bool computeSkipBytes(GLenum formatType,
                                               GLuint rowPitch,
                                               GLuint depthPitch,
                                               const PixelStoreStateBase &state,
                                               bool is3D,
                                               GLuint *resultOut) const;
    
        ANGLE_NO_DISCARD bool computePackUnpackEndByte(GLenum formatType,
                                                       const Extents &size,
                                                       const PixelStoreStateBase &state,
                                                       bool is3D,
                                                       GLuint *resultOut) const;
    
        bool isLUMA() const;
        GLenum getReadPixelsFormat() const;
        GLenum getReadPixelsType(const Version &version) const;
    
        // Return true if the format is a required renderbuffer format in the given version of the core
        // spec. Note that it isn't always clear whether all the rules that apply to core required
        // renderbuffer formats also apply to additional formats added by extensions. Because of this
        // extension formats are conservatively not included.
        bool isRequiredRenderbufferFormat(const Version &version) const;
    
        bool operator==(const InternalFormat &other) const;
        bool operator!=(const InternalFormat &other) const;
    
        GLenum internalFormat;
    
        bool sized;
        GLenum sizedInternalFormat;
    
        GLuint redBits;
        GLuint greenBits;
        GLuint blueBits;
    
        GLuint luminanceBits;
    
        GLuint alphaBits;
        GLuint sharedBits;
    
        GLuint depthBits;
        GLuint stencilBits;
    
        GLuint pixelBytes;
    
        GLuint componentCount;
    
        bool compressed;
        GLuint compressedBlockWidth;
        GLuint compressedBlockHeight;
    
        GLenum format;
        GLenum type;
    
        GLenum componentType;
        GLenum colorEncoding;
    
        typedef bool (*SupportCheckFunction)(const Version &, const Extensions &);
        SupportCheckFunction textureSupport;
        SupportCheckFunction filterSupport;
        SupportCheckFunction textureAttachmentSupport;  // glFramebufferTexture2D
        SupportCheckFunction renderbufferSupport;       // glFramebufferRenderbuffer
    };
    
    // A "Format" wraps an InternalFormat struct, querying it from either a sized internal format or
    // unsized internal format and type.
    // TODO(geofflang): Remove this, it doesn't add any more information than the InternalFormat object.
    struct Format
    {
        // Sized types only.
        explicit Format(GLenum internalFormat);
    
        // Sized or unsized types.
        explicit Format(const InternalFormat &internalFormat);
        Format(GLenum internalFormat, GLenum type);
    
        Format(const Format &other);
        Format &operator=(const Format &other);
    
        bool valid() const;
    
        static Format Invalid();
        static bool SameSized(const Format &a, const Format &b);
        static bool EquivalentForBlit(const Format &a, const Format &b);
    
        friend std::ostream &operator<<(std::ostream &os, const Format &fmt);
    
        // This is the sized info.
        const InternalFormat *info;
    };
    
    const InternalFormat &GetSizedInternalFormatInfo(GLenum internalFormat);
    const InternalFormat &GetInternalFormatInfo(GLenum internalFormat, GLenum type);
    
    // Strip sizing information from an internal format.  Doesn't necessarily validate that the internal
    // format is valid.
    GLenum GetUnsizedFormat(GLenum internalFormat);
    
    typedef std::set<GLenum> FormatSet;
    const FormatSet &GetAllSizedInternalFormats();
    
    // From the ESSL 3.00.4 spec:
    // Vertex shader inputs can only be float, floating-point vectors, matrices, signed and unsigned
    // integers and integer vectors. Vertex shader inputs cannot be arrays or structures.
    
    enum AttributeType
    {
        ATTRIBUTE_FLOAT,
        ATTRIBUTE_VEC2,
        ATTRIBUTE_VEC3,
        ATTRIBUTE_VEC4,
        ATTRIBUTE_INT,
        ATTRIBUTE_IVEC2,
        ATTRIBUTE_IVEC3,
        ATTRIBUTE_IVEC4,
        ATTRIBUTE_UINT,
        ATTRIBUTE_UVEC2,
        ATTRIBUTE_UVEC3,
        ATTRIBUTE_UVEC4,
        ATTRIBUTE_MAT2,
        ATTRIBUTE_MAT3,
        ATTRIBUTE_MAT4,
        ATTRIBUTE_MAT2x3,
        ATTRIBUTE_MAT2x4,
        ATTRIBUTE_MAT3x2,
        ATTRIBUTE_MAT3x4,
        ATTRIBUTE_MAT4x2,
        ATTRIBUTE_MAT4x3,
    };
    
    AttributeType GetAttributeType(GLenum enumValue);
    
    typedef std::vector<angle::FormatID> InputLayout;
    
    struct VertexFormat : private angle::NonCopyable
    {
        VertexFormat(GLenum typeIn, GLboolean normalizedIn, GLuint componentsIn, bool pureIntegerIn);
    
        GLenum type;
        GLboolean normalized;
        GLuint components;
        bool pureInteger;
    };
    
    angle::FormatID GetVertexFormatID(VertexAttribType type,
                                      GLboolean normalized,
                                      GLuint components,
                                      bool pureInteger);
    
    ANGLE_INLINE angle::FormatID GetVertexFormatID(const VertexAttribute &attrib)
    {
        return GetVertexFormatID(attrib.type, attrib.normalized, attrib.size, attrib.pureInteger);
    }
    
    angle::FormatID GetVertexFormatID(const VertexAttribute &attrib, VertexAttribType currentValueType);
    const VertexFormat &GetVertexFormatFromID(angle::FormatID vertexFormatID);
    size_t GetVertexFormatSize(angle::FormatID vertexFormatID);
    
    // Check if an internal format is ever valid in ES3.  Makes no checks about support for a specific
    // context.
    bool ValidES3InternalFormat(GLenum internalFormat);
    
    // Implemented in format_map_autogen.cpp
    bool ValidES3Format(GLenum format);
    bool ValidES3Type(GLenum type);
    bool ValidES3FormatCombination(GLenum format, GLenum type, GLenum internalFormat);
    
    // Implemented in es3_copy_conversion_table_autogen.cpp
    bool ValidES3CopyConversion(GLenum textureFormat, GLenum framebufferFormat);
    
    }  // namespace gl
    
    #endif  // LIBANGLE_FORMATUTILS_H_