Edit

kc3-lang/angle/src/libANGLE/renderer/FramebufferAttachmentObjectImpl.h

Branch :

  • Show log

    Commit

  • Author : Jamie Madill
    Date : 2018-11-29 18:16:17
    Hash : 7c985f5c
    Message : Make angle::Result an enum. This moves away from a class type to a value type. This should improve performance when using angle::Result as a return value. Previously the generated code would return a pointer instead of a value. Improves performance in the most targeted microbenchmark by 10%. In more realistic scanarios it will have a smaller improvement. Also simplifies the class implementation and usage. Includes some unrelated code generation changes. Bug: angleproject:2491 Change-Id: Ifcf86870bf1c00a2f73c39ea6e4f05ca705050aa Reviewed-on: https://chromium-review.googlesource.com/c/1356139 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>

  • src/libANGLE/renderer/FramebufferAttachmentObjectImpl.h
  • //
    // Copyright 2016 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    // FramebufferAttachmentObjectImpl.h:
    //   Common ancenstor for all implementations of FBO attachable-objects.
    //   This means Surfaces, Textures and Renderbuffers.
    //
    
    #ifndef LIBANGLE_RENDERER_FRAMEBUFFER_ATTACHMENT_OBJECT_IMPL_H_
    #define LIBANGLE_RENDERER_FRAMEBUFFER_ATTACHMENT_OBJECT_IMPL_H_
    
    #include "libANGLE/ImageIndex.h"
    #include "libANGLE/Observer.h"
    
    namespace rx
    {
    class FramebufferAttachmentRenderTarget;
    
    class FramebufferAttachmentObjectImpl : angle::NonCopyable
    {
      public:
        FramebufferAttachmentObjectImpl() {}
        virtual ~FramebufferAttachmentObjectImpl() {}
    
        virtual angle::Result getAttachmentRenderTarget(const gl::Context *context,
                                                        GLenum binding,
                                                        const gl::ImageIndex &imageIndex,
                                                        FramebufferAttachmentRenderTarget **rtOut);
    
        virtual angle::Result initializeContents(const gl::Context *context,
                                                 const gl::ImageIndex &imageIndex);
    };
    
    inline angle::Result FramebufferAttachmentObjectImpl::getAttachmentRenderTarget(
        const gl::Context *context,
        GLenum binding,
        const gl::ImageIndex &imageIndex,
        FramebufferAttachmentRenderTarget **rtOut)
    {
        UNIMPLEMENTED();
        return angle::Result::Stop;
    }
    
    inline angle::Result FramebufferAttachmentObjectImpl::initializeContents(
        const gl::Context *context,
        const gl::ImageIndex &imageIndex)
    {
        UNIMPLEMENTED();
        return angle::Result::Stop;
    }
    
    }  // namespace rx
    
    #endif  // LIBANGLE_RENDERER_FRAMEBUFFER_ATTACHMENT_OBJECT_IMPL_H_