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kc3-lang/angle/src/tests/gl_tests/BindGeneratesResourceTest.cpp

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  • Author : Jamie Madill
    Date : 2018-11-27 11:34:27
    Hash : b980c563
    Message : Reformat all cpp and h files. This applies git cl format --full to all ANGLE sources. Bug: angleproject:2986 Change-Id: Ib504e618c1589332a37e97696cdc3515d739308f Reviewed-on: https://chromium-review.googlesource.com/c/1351367 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>

  • src/tests/gl_tests/BindGeneratesResourceTest.cpp
  • //
    // Copyright 2015 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    
    // BindGeneratesResourceTest.cpp : Tests of the GL_CHROMIUM_bind_generates_resource extension.
    
    #include "test_utils/ANGLETest.h"
    
    namespace angle
    {
    
    class BindGeneratesResourceTest : public ANGLETest
    {
      protected:
        BindGeneratesResourceTest() { setBindGeneratesResource(false); }
    };
    
    // Context creation would fail if EGL_CHROMIUM_create_context_bind_generates_resource was not
    // available so the GL extension should always be present
    TEST_P(BindGeneratesResourceTest, ExtensionStringExposed)
    {
        EXPECT_TRUE(extensionEnabled("GL_CHROMIUM_bind_generates_resource"));
    }
    
    // Verify that GL_BIND_GENERATES_RESOURCE_CHROMIUM can be queried but not changed
    TEST_P(BindGeneratesResourceTest, QueryValidation)
    {
        GLint intValue = 2;
        glGetIntegerv(GL_BIND_GENERATES_RESOURCE_CHROMIUM, &intValue);
        EXPECT_GL_NO_ERROR();
        EXPECT_GL_FALSE(intValue);
    
        float floatValue = 2.0f;
        glGetFloatv(GL_BIND_GENERATES_RESOURCE_CHROMIUM, &floatValue);
        EXPECT_GL_NO_ERROR();
        EXPECT_EQ(floatValue, 0.0f);
    
        GLboolean boolValue = GL_TRUE;
        glGetBooleanv(GL_BIND_GENERATES_RESOURCE_CHROMIUM, &boolValue);
        EXPECT_GL_NO_ERROR();
        EXPECT_GL_FALSE(boolValue);
    
        boolValue = glIsEnabled(GL_BIND_GENERATES_RESOURCE_CHROMIUM);
        EXPECT_GL_NO_ERROR();
        EXPECT_GL_FALSE(boolValue);
    
        glEnable(GL_BIND_GENERATES_RESOURCE_CHROMIUM);
        EXPECT_GL_ERROR(GL_INVALID_ENUM);
    
        glDisable(GL_BIND_GENERATES_RESOURCE_CHROMIUM);
        EXPECT_GL_ERROR(GL_INVALID_ENUM);
    }
    
    // Test that buffers cannot be generated on bind
    TEST_P(BindGeneratesResourceTest, Buffers)
    {
        glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 2);
        EXPECT_GL_ERROR(GL_INVALID_OPERATION);
    
        glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
        EXPECT_GL_NO_ERROR();
    
        if (getClientMajorVersion() >= 3)
        {
            glBindBufferBase(GL_UNIFORM_BUFFER, 0, 3);
            EXPECT_GL_ERROR(GL_INVALID_OPERATION);
    
            glBindBufferBase(GL_UNIFORM_BUFFER, 0, 0);
            EXPECT_GL_NO_ERROR();
    
            glBindBufferRange(GL_UNIFORM_BUFFER, 0, 4, 1, 2);
            EXPECT_GL_ERROR(GL_INVALID_OPERATION);
    
            glBindBufferRange(GL_UNIFORM_BUFFER, 0, 0, 1, 2);
            EXPECT_GL_NO_ERROR();
        }
    }
    
    // Test that textures cannot be generated on bind
    TEST_P(BindGeneratesResourceTest, Textures)
    {
        glBindTexture(GL_TEXTURE_2D, 2);
        EXPECT_GL_ERROR(GL_INVALID_OPERATION);
    
        glBindTexture(GL_TEXTURE_2D, 0);
        EXPECT_GL_NO_ERROR();
    }
    
    // Test that framebuffers cannot be generated on bind
    TEST_P(BindGeneratesResourceTest, Framebuffers)
    {
        glBindFramebuffer(GL_FRAMEBUFFER, 2);
        EXPECT_GL_ERROR(GL_INVALID_OPERATION);
    
        glBindFramebuffer(GL_FRAMEBUFFER, 0);
        EXPECT_GL_NO_ERROR();
    }
    
    // Test that renderbuffer cannot be generated on bind
    TEST_P(BindGeneratesResourceTest, Renderbuffers)
    {
        glBindRenderbuffer(GL_RENDERBUFFER, 2);
        EXPECT_GL_ERROR(GL_INVALID_OPERATION);
    
        glBindRenderbuffer(GL_RENDERBUFFER, 0);
        EXPECT_GL_NO_ERROR();
    }
    
    // Use this to select which configurations (e.g. which renderer, which GLES major version) these
    // tests should be run against.
    ANGLE_INSTANTIATE_TEST(BindGeneratesResourceTest,
                           ES2_D3D9(),
                           ES2_D3D11(),
                           ES3_D3D11(),
                           ES2_D3D11_FL9_3(),
                           ES2_OPENGL(),
                           ES3_OPENGL(),
                           ES2_OPENGLES(),
                           ES3_OPENGLES(),
                           ES2_VULKAN());
    
    }  // namespace angle