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kc3-lang/angle/src/tests/gl_tests/ClientArraysTest.cpp

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  • Author : Jamie Madill
    Date : 2018-12-02 12:03:33
    Hash : 35cd7332
    Message : Refactor test shader style. This change enforces a lot more consistency. We pass const char * to the Compile functions instead of std::string. Also fixes the indentation of C++11 block comments to be more consistent. Bug: angleproject:2995 Change-Id: Id6e5ea94055d8cbd420df4ea2e81b2d96cb5ce78 Reviewed-on: https://chromium-review.googlesource.com/c/1357103 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>

  • src/tests/gl_tests/ClientArraysTest.cpp
  • //
    // Copyright 2017 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    
    // ClientArraysTest.cpp : Tests of the GL_ANGLE_client_arrays extension.
    
    #include "test_utils/ANGLETest.h"
    
    #include "test_utils/gl_raii.h"
    
    namespace angle
    {
    
    class ClientArraysTest : public ANGLETest
    {
      protected:
        ClientArraysTest()
        {
            setWindowWidth(128);
            setWindowHeight(128);
            setConfigRedBits(8);
            setConfigGreenBits(8);
            setConfigBlueBits(8);
            setConfigAlphaBits(8);
            setClientArraysEnabled(false);
        }
    };
    
    // Context creation would fail if EGL_ANGLE_create_context_client_arrays was not available so
    // the GL extension should always be present
    TEST_P(ClientArraysTest, ExtensionStringExposed)
    {
        EXPECT_TRUE(extensionEnabled("GL_ANGLE_client_arrays"));
    }
    
    // Verify that GL_CLIENT_ARRAYS_ANGLE can be queried but not changed
    TEST_P(ClientArraysTest, QueryValidation)
    {
        GLint intValue = 2;
        glGetIntegerv(GL_CLIENT_ARRAYS_ANGLE, &intValue);
        EXPECT_GL_NO_ERROR();
        EXPECT_GL_FALSE(intValue);
    
        float floatValue = 2.0f;
        glGetFloatv(GL_CLIENT_ARRAYS_ANGLE, &floatValue);
        EXPECT_GL_NO_ERROR();
        EXPECT_EQ(0.0f, floatValue);
    
        GLboolean boolValue = GL_TRUE;
        glGetBooleanv(GL_CLIENT_ARRAYS_ANGLE, &boolValue);
        EXPECT_GL_NO_ERROR();
        EXPECT_GL_FALSE(boolValue);
    
        EXPECT_GL_FALSE(glIsEnabled(GL_CLIENT_ARRAYS_ANGLE));
        EXPECT_GL_NO_ERROR();
    
        glEnable(GL_CLIENT_ARRAYS_ANGLE);
        EXPECT_GL_ERROR(GL_INVALID_ENUM);
    
        glDisable(GL_CLIENT_ARRAYS_ANGLE);
        EXPECT_GL_ERROR(GL_INVALID_ENUM);
    }
    
    // Test that client-side array buffers are forbidden when client arrays are disabled
    TEST_P(ClientArraysTest, ForbidsClientSideArrayBuffer)
    {
        const auto &vertices = GetQuadVertices();
        glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 4, vertices.data());
        ASSERT_GL_ERROR(GL_INVALID_OPERATION);
    }
    
    // Test that client-side element array buffers are forbidden when client arrays are disabled
    TEST_P(ClientArraysTest, ForbidsClientSideElementBuffer)
    {
        ASSERT_GL_FALSE(glIsEnabled(GL_CLIENT_ARRAYS_ANGLE));
    
        constexpr char kVS[] =
            "attribute vec3 a_pos;\n"
            "void main()\n"
            "{\n"
            "    gl_Position = vec4(a_pos, 1.0);\n"
            "}\n";
    
        ANGLE_GL_PROGRAM(program, kVS, essl1_shaders::fs::Red());
    
        GLint posLocation = glGetAttribLocation(program.get(), "a_pos");
        ASSERT_NE(-1, posLocation);
        glUseProgram(program.get());
    
        const auto &vertices = GetQuadVertices();
    
        GLBuffer vertexBuffer;
        glBindBuffer(GL_ARRAY_BUFFER, vertexBuffer.get());
        glBufferData(GL_ARRAY_BUFFER, sizeof(vertices[0]) * vertices.size(), vertices.data(),
                     GL_STATIC_DRAW);
    
        glVertexAttribPointer(posLocation, 3, GL_FLOAT, GL_FALSE, 0, 0);
        glEnableVertexAttribArray(posLocation);
    
        const GLubyte indices[] = {0, 1, 2, 3, 4, 5};
    
        ASSERT_GL_NO_ERROR();
        glDrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_BYTE, indices);
        EXPECT_GL_ERROR(GL_INVALID_OPERATION);
    }
    
    // Use this to select which configurations (e.g. which renderer, which GLES major version) these
    // tests should be run against.
    ANGLE_INSTANTIATE_TEST(ClientArraysTest,
                           ES2_D3D9(),
                           ES2_D3D11(),
                           ES3_D3D11(),
                           ES2_D3D11_FL9_3(),
                           ES2_OPENGL(),
                           ES3_OPENGL(),
                           ES2_OPENGLES(),
                           ES3_OPENGLES(),
                           ES2_VULKAN());
    }  // namespace angle