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kc3-lang/angle/src/tests/test_utils/ConstantFoldingTest.cpp

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  • Author : Jamie Madill
    Date : 2018-11-27 11:34:27
    Hash : b980c563
    Message : Reformat all cpp and h files. This applies git cl format --full to all ANGLE sources. Bug: angleproject:2986 Change-Id: Ib504e618c1589332a37e97696cdc3515d739308f Reviewed-on: https://chromium-review.googlesource.com/c/1351367 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>

  • src/tests/test_utils/ConstantFoldingTest.cpp
  • //
    // Copyright (c) 2016 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    // ConstantFoldingTest.cpp:
    //   Utilities for constant folding tests.
    //
    
    #include "tests/test_utils/ConstantFoldingTest.h"
    
    #include "GLSLANG/ShaderLang.h"
    #include "angle_gl.h"
    #include "compiler/translator/TranslatorESSL.h"
    
    using namespace sh;
    
    void ConstantFoldingExpressionTest::evaluateFloat(const std::string &floatExpression)
    {
        // We first assign the expression into a const variable so we can also verify that it gets
        // qualified as a constant expression. We then assign that constant expression into my_FragColor
        // to make sure that the value is not pruned.
        std::stringstream shaderStream;
        shaderStream << "#version 310 es\n"
                        "precision mediump float;\n"
                        "out float my_FragColor;\n"
                        "void main()\n"
                        "{\n"
                     << "    const float f = " << floatExpression << ";\n"
                     << "    my_FragColor = f;\n"
                        "}\n";
        compileAssumeSuccess(shaderStream.str());
    }
    
    void ConstantFoldingExpressionTest::evaluateInt(const std::string &intExpression)
    {
        // We first assign the expression into a const variable so we can also verify that it gets
        // qualified as a constant expression. We then assign that constant expression into my_FragColor
        // to make sure that the value is not pruned.
        std::stringstream shaderStream;
        shaderStream << "#version 310 es\n"
                        "precision mediump int;\n"
                        "out int my_FragColor;\n"
                        "void main()\n"
                        "{\n"
                     << "    const int i = " << intExpression << ";\n"
                     << "    my_FragColor = i;\n"
                        "}\n";
        compileAssumeSuccess(shaderStream.str());
    }
    
    void ConstantFoldingExpressionTest::evaluateUint(const std::string &uintExpression)
    {
        // We first assign the expression into a const variable so we can also verify that it gets
        // qualified as a constant expression. We then assign that constant expression into my_FragColor
        // to make sure that the value is not pruned.
        std::stringstream shaderStream;
        shaderStream << "#version 310 es\n"
                        "precision mediump int;\n"
                        "out uint my_FragColor;\n"
                        "void main()\n"
                        "{\n"
                     << "    const uint u = " << uintExpression << ";\n"
                     << "    my_FragColor = u;\n"
                        "}\n";
        compileAssumeSuccess(shaderStream.str());
    }