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kc3-lang/angle/src/tests/test_utils/ShaderCompileTreeTest.h

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  • Author : Tobin Ehlis
    Date : 2019-01-23 16:11:41
    Hash : 47ca1b2f
    Message : Revert "Vulkan: Adding custom pool allocator" This reverts commit 05459e06fde5047ae8f5f90fe091c3255e6bc88e. Reason for revert: Clusterfuzz bugs flagged this commit Original change's description: > Vulkan: Adding custom pool allocator > > Copied pool allocator used by compiler to common and hooking it up as > custom allocator for CommandPools. Modified it to support reallocation. > > RendererVk now has a private poolAllocator and VkAllocationCallbacks > struct. The allocation callbacks are initialized to static functions > in RendererVk::initializeDevice() and then passed to CommandPool init() > and destroy() functions. > > Using the pool allocator saves Command Pool/Buffer clean-up time which > was showing us as a bottleneck is some cases. > > Bug: angleproject:2951 > Change-Id: I81aa8a7ec60397676fa722d6435029db27947ef4 > Reviewed-on: https://chromium-review.googlesource.com/c/1409867 > Commit-Queue: Tobin Ehlis <tobine@google.com> > Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> > Reviewed-by: Jamie Madill <jmadill@chromium.org> TBR=jmadill@chromium.org,tobine@google.com,ianelliott@google.com,syoussefi@chromium.org Change-Id: I363a351667c4dddef79833061790da90de477e70 No-Presubmit: true No-Tree-Checks: true No-Try: true Bug: angleproject:2951 Reviewed-on: https://chromium-review.googlesource.com/c/1430679 Reviewed-by: Tobin Ehlis <tobine@google.com> Commit-Queue: Tobin Ehlis <tobine@google.com>

  • src/tests/test_utils/ShaderCompileTreeTest.h
  • //
    // Copyright (c) 2016 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    // ShaderCompileTreeTest.h:
    //   Test that shader validation results in the correct compile status.
    //
    
    #ifndef TESTS_TEST_UTILS_SHADER_COMPILE_TREE_TEST_H_
    #define TESTS_TEST_UTILS_SHADER_COMPILE_TREE_TEST_H_
    
    #include "GLSLANG/ShaderLang.h"
    #include "angle_gl.h"
    #include "compiler/translator/PoolAlloc.h"
    #include "gtest/gtest.h"
    
    namespace sh
    {
    
    class TIntermBlock;
    class TIntermNode;
    class TranslatorESSL;
    
    class ShaderCompileTreeTest : public testing::Test
    {
      public:
        ShaderCompileTreeTest() : mExtraCompileOptions(0) {}
    
      protected:
        void SetUp() override;
    
        void TearDown() override;
    
        // Return true when compilation succeeds
        bool compile(const std::string &shaderString);
        void compileAssumeSuccess(const std::string &shaderString);
    
        bool hasWarning() const;
    
        const std::vector<sh::Uniform> &getUniforms() const;
        const std::vector<sh::Attribute> &getAttributes() const;
    
        virtual void initResources(ShBuiltInResources *resources) {}
        virtual ::GLenum getShaderType() const     = 0;
        virtual ShShaderSpec getShaderSpec() const = 0;
    
        std::string mInfoLog;
        ShCompileOptions mExtraCompileOptions;
    
        TIntermBlock *mASTRoot;
    
      private:
        TranslatorESSL *mTranslator;
    
        TPoolAllocator mAllocator;
    };
    
    // Returns true if the node is some kind of a zero node - either constructor or a constant union
    // node.
    bool IsZero(TIntermNode *node);
    
    }  // namespace sh
    
    #endif  // TESTS_TEST_UTILS_SHADER_COMPILE_TREE_TEST_H_