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kc3-lang/angle/src/tests/test_utils/compiler_test.h

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  • Author : Jamie Madill
    Date : 2018-11-27 11:34:27
    Hash : b980c563
    Message : Reformat all cpp and h files. This applies git cl format --full to all ANGLE sources. Bug: angleproject:2986 Change-Id: Ib504e618c1589332a37e97696cdc3515d739308f Reviewed-on: https://chromium-review.googlesource.com/c/1351367 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>

  • src/tests/test_utils/compiler_test.h
  • //
    // Copyright (c) 2015 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    // compiler_test.h:
    //     utilities for compiler unit tests.
    
    #ifndef TESTS_TEST_UTILS_COMPILER_TEST_H_
    #define TESTS_TEST_UTILS_COMPILER_TEST_H_
    
    #include <map>
    #include <vector>
    
    #include "gtest/gtest.h"
    
    #include "GLSLANG/ShaderLang.h"
    #include "angle_gl.h"
    #include "compiler/translator/TranslatorESSL.h"
    #include "compiler/translator/tree_util/FindSymbolNode.h"
    
    namespace sh
    {
    
    bool compileTestShader(GLenum type,
                           ShShaderSpec spec,
                           ShShaderOutput output,
                           const std::string &shaderString,
                           ShBuiltInResources *resources,
                           ShCompileOptions compileOptions,
                           std::string *translatedCode,
                           std::string *infoLog);
    
    bool compileTestShader(GLenum type,
                           ShShaderSpec spec,
                           ShShaderOutput output,
                           const std::string &shaderString,
                           ShCompileOptions compileOptions,
                           std::string *translatedCode,
                           std::string *infoLog);
    
    class MatchOutputCodeTest : public testing::Test
    {
      protected:
        MatchOutputCodeTest(GLenum shaderType,
                            ShCompileOptions defaultCompileOptions,
                            ShShaderOutput outputType);
    
        void addOutputType(const ShShaderOutput outputType);
    
        ShBuiltInResources *getResources();
    
        // Compile functions clear any results from earlier calls to them.
        void compile(const std::string &shaderString);
        void compile(const std::string &shaderString, const ShCompileOptions compileOptions);
    
        bool foundInESSLCode(const char *stringToFind) const
        {
            return foundInCode(SH_ESSL_OUTPUT, stringToFind);
        }
    
        bool foundInGLSLCode(const char *stringToFind) const
        {
            return foundInCode(SH_GLSL_COMPATIBILITY_OUTPUT, stringToFind);
        }
    
        bool foundInCode(ShShaderOutput output, const char *stringToFind) const;
    
        // Test that the strings are found in the specified output in the specified order.
        bool foundInCodeInOrder(ShShaderOutput output, std::vector<const char *> stringsToFind);
    
        // Test that the string occurs for exactly expectedOccurrences times
        bool foundInCode(ShShaderOutput output,
                         const char *stringToFind,
                         const int expectedOccurrences) const;
    
        // Test that the string is found in all outputs
        bool foundInCode(const char *stringToFind) const;
    
        // Test that the string occurs for exactly expectedOccurrences times in all outputs
        bool foundInCode(const char *stringToFind, const int expectedOccurrences) const;
    
        // Test that the strings are found in all outputs in the specified order.
        bool foundInCodeInOrder(std::vector<const char *> stringsToFind);
    
        // Test that the string is found in none of the outputs
        bool notFoundInCode(const char *stringToFind) const;
    
      private:
        bool compileWithSettings(ShShaderOutput output,
                                 const std::string &shaderString,
                                 ShCompileOptions compileOptions,
                                 std::string *translatedCode,
                                 std::string *infoLog);
    
        GLenum mShaderType;
        ShCompileOptions mDefaultCompileOptions;
        ShBuiltInResources mResources;
    
        std::map<ShShaderOutput, std::string> mOutputCode;
    };
    
    // Returns a pointer to a function call node with a mangled name functionName.
    const TIntermAggregate *FindFunctionCallNode(TIntermNode *root, const TString &functionName);
    }  // namespace sh
    
    #endif  // TESTS_TEST_UTILS_COMPILER_TEST_H_