Hash :
510351f2
Author :
Date :
2021-12-09T16:52:35
Vulkan: Support Wayland Implement DisplayVkWayland and WindowSurfaceVkWayland. Get window size from native window and check egl config is just empty. Then add an EGL wayland test for testing rendering and buffers swapping. Bug: angleproject:6902 Change-Id: I8204a5cc99f26330b74caba241bebf14c5650c2d Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3395898 Reviewed-by: mohan maiya <m.maiya@samsung.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Auto-Submit: Antonio Caggiano <antonio.caggiano@collabora.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154
//
// Copyright 2022 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// EGLWaylandTest.cpp: tests for EGL_EXT_platform_wayland
#include <gtest/gtest.h>
#include <EGL/egl.h>
#include <EGL/eglext.h>
#include <wayland-client.h>
#include <wayland-egl-backend.h>
#include "test_utils/ANGLETest.h"
#include "util/linux/wayland/WaylandWindow.h"
using namespace angle;
namespace
{
const EGLint contextAttribs[] = {EGL_CONTEXT_CLIENT_VERSION, 2, EGL_NONE};
}
class EGLWaylandTest : public ANGLETest
{
public:
std::vector<EGLint> getDisplayAttributes() const
{
std::vector<EGLint> attribs;
attribs.push_back(EGL_PLATFORM_ANGLE_TYPE_ANGLE);
attribs.push_back(GetParam().getRenderer());
attribs.push_back(EGL_NONE);
return attribs;
}
void testSetUp() override
{
mOsWindow = WaylandWindow::New();
ASSERT_TRUE(mOsWindow->initialize("EGLWaylandTest", 500, 500));
setWindowVisible(mOsWindow, true);
EGLNativeDisplayType waylandDisplay = mOsWindow->getNativeDisplay();
std::vector<EGLint> attribs = getDisplayAttributes();
mDisplay = eglGetPlatformDisplayEXT(EGL_PLATFORM_ANGLE_ANGLE, (void *)waylandDisplay,
attribs.data());
ASSERT_NE(EGL_NO_DISPLAY, mDisplay);
ASSERT_TRUE(EGL_TRUE == eglInitialize(mDisplay, nullptr, nullptr));
int nConfigs = 0;
ASSERT_TRUE(EGL_TRUE == eglGetConfigs(mDisplay, nullptr, 0, &nConfigs));
ASSERT_GE(nConfigs, 1);
int nReturnedConfigs = 0;
mConfigs.resize(nConfigs);
ASSERT_TRUE(EGL_TRUE ==
eglGetConfigs(mDisplay, mConfigs.data(), nConfigs, &nReturnedConfigs));
ASSERT_EQ(nConfigs, nReturnedConfigs);
}
void testTearDown() override
{
mConfigs.clear();
eglMakeCurrent(mDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
eglTerminate(mDisplay);
OSWindow::Delete(&mOsWindow);
}
OSWindow *mOsWindow;
EGLDisplay mDisplay;
std::vector<EGLConfig> mConfigs;
};
// Test that a Wayland window can be created and used for rendering
TEST_P(EGLWaylandTest, WaylandWindowRendering)
{
for (EGLConfig config : mConfigs)
{
// Finally, try to do a clear on the window.
EGLContext context = eglCreateContext(mDisplay, config, EGL_NO_CONTEXT, contextAttribs);
ASSERT_NE(EGL_NO_CONTEXT, context);
EGLSurface window =
eglCreateWindowSurface(mDisplay, config, mOsWindow->getNativeWindow(), nullptr);
ASSERT_EGL_SUCCESS();
eglMakeCurrent(mDisplay, window, window, context);
ASSERT_EGL_SUCCESS();
glViewport(0, 0, 500, 500);
glClearColor(0.0f, 0.0f, 1.0f, 1.0f);
glClear(GL_COLOR_BUFFER_BIT);
ASSERT_GL_NO_ERROR();
EXPECT_PIXEL_EQ(250, 250, 0, 0, 255, 255);
// Teardown
eglDestroySurface(mDisplay, window);
ASSERT_EGL_SUCCESS();
eglDestroyContext(mDisplay, context);
ASSERT_EGL_SUCCESS();
eglMakeCurrent(mDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
ASSERT_EGL_SUCCESS();
}
}
// Test that a Wayland window can swap buffers multiple times with no issues
TEST_P(EGLWaylandTest, SwapBuffers)
{
for (EGLConfig config : mConfigs)
{
EGLContext context = eglCreateContext(mDisplay, config, EGL_NO_CONTEXT, contextAttribs);
ASSERT_NE(EGL_NO_CONTEXT, context);
EGLSurface surface =
eglCreateWindowSurface(mDisplay, config, mOsWindow->getNativeWindow(), nullptr);
ASSERT_EGL_SUCCESS();
eglMakeCurrent(mDisplay, surface, surface, context);
ASSERT_EGL_SUCCESS();
const uint32_t loopcount = 16;
for (uint32_t i = 0; i < loopcount; i++)
{
mOsWindow->messageLoop();
glViewport(0, 0, 500, 500);
glClearColor(0.0f, 0.0f, 1.0f, 1.0f);
glClear(GL_COLOR_BUFFER_BIT);
ASSERT_GL_NO_ERROR() << "glClear failed";
EXPECT_PIXEL_EQ(250, 250, 0, 0, 255, 255);
eglSwapBuffers(mDisplay, surface);
ASSERT_EGL_SUCCESS() << "eglSwapBuffers failed.";
}
// Teardown
eglDestroySurface(mDisplay, surface);
ASSERT_EGL_SUCCESS();
eglDestroyContext(mDisplay, context);
ASSERT_EGL_SUCCESS();
eglMakeCurrent(mDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
ASSERT_EGL_SUCCESS();
}
}
ANGLE_INSTANTIATE_TEST(EGLWaylandTest, WithNoFixture(ES2_VULKAN()));