Edit

kc3-lang/angle/src/libANGLE/renderer/TextureImpl.h

Branch :

  • Show log

    Commit

  • Author : Kai Ninomiya
    Date : 2022-05-26 00:23:35
    Hash : 7ad48b84
    Message : Revert "Add Vulkan backend support for texture labels" This reverts commit 1afb80587e302e2ce9a901a69fd66e5ef98a73b6. Reason for revert: Null-dereference crash starting here: https://ci.chromium.org/ui/p/chromium/builders/ci/mac-swangle-chromium-x64/26323/blamelist (see angle blamelist) Crash reason: EXC_BAD_ACCESS / KERN_INVALID_ADDRESS Crash address: 0x0 Process uptime: 24 seconds Thread 0 (crashed) 0 0x0 rax = 0x0000011c0113c000 rdx = 0x0000011c09094590 rcx = 0x0000000000000006 rbx = 0x0000011c0e2a0000 rsi = 0x00007ffedfc11500 rdi = 0x0000011c01378010 rbp = 0x00007ffedfc11540 rsp = 0x00007ffedfc114f8 r8 = 0x0000000000000006 r9 = 0x0000000123a6ccc4 r10 = 0x0000011c011018d0 r11 = 0x00007ffdbc1a4834 r12 = 0x0000000000000006 r13 = 0x0000011c090944b0 r14 = 0x0000011c0e34c000 r15 = 0x00007ffedfc11550 rip = 0x0000000000000000 Found by: given as instruction pointer in context 1 libGLESv2.dylib!gl::Context::objectLabel(unsigned int, unsigned int, int, char const*) + 0x156 rbp = 0x00007ffedfc116a0 rsp = 0x00007ffedfc11550 rip = 0x00000001357b38e6 Found by: previous frame's frame pointer 2 libGLESv2.dylib!_GL_ObjectLabelKHR + 0xa5 rbp = 0x00007ffedfc116f0 rsp = 0x00007ffedfc116b0 rip = 0x000000013578e7e5 Found by: previous frame's frame pointer 3 Chromium Framework!gpu::gles2::GLES2DecoderPassthroughImpl::DoBindTexture(unsigned int, unsigned int) + 0x1ea rbp = 0x00007ffedfc11780 rsp = 0x00007ffedfc11700 rip = 0x000000011e7dcd4a Found by: previous frame's frame pointer Original change's description: > Add Vulkan backend support for texture labels > > Add onLableUpdate support for textures in the Vulkan backend. > > Bug: b/229105865 > Change-Id: Id9e5b2b81352e97b7843a63f27709739005dc2f3 > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3645854 > Reviewed-by: Ian Elliott <ianelliott@google.com> > Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> > Reviewed-by: Jamie Madill <jmadill@chromium.org> > Commit-Queue: Ian Elliott <ianelliott@google.com> Bug: b/229105865 Change-Id: I5a5e00084e1320a486c43fec9d41b9ae6cb2b1db Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3669657 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com> Commit-Queue: Kai Ninomiya <kainino@chromium.org>

  • src/libANGLE/renderer/TextureImpl.h
  • //
    // Copyright 2014 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    
    // TextureImpl.h: Defines the abstract rx::TextureImpl classes.
    
    #ifndef LIBANGLE_RENDERER_TEXTUREIMPL_H_
    #define LIBANGLE_RENDERER_TEXTUREIMPL_H_
    
    #include <stdint.h>
    
    #include "angle_gl.h"
    #include "common/angleutils.h"
    #include "libANGLE/Error.h"
    #include "libANGLE/ImageIndex.h"
    #include "libANGLE/Stream.h"
    #include "libANGLE/Texture.h"
    #include "libANGLE/angletypes.h"
    #include "libANGLE/renderer/FramebufferAttachmentObjectImpl.h"
    
    namespace egl
    {
    class Surface;
    class Image;
    }  // namespace egl
    
    namespace gl
    {
    class Framebuffer;
    class MemoryObject;
    struct PixelUnpackState;
    class TextureState;
    }  // namespace gl
    
    namespace rx
    {
    class ContextImpl;
    
    class TextureImpl : public FramebufferAttachmentObjectImpl
    {
      public:
        TextureImpl(const gl::TextureState &state);
        ~TextureImpl() override;
    
        virtual void onDestroy(const gl::Context *context);
    
        virtual angle::Result setImage(const gl::Context *context,
                                       const gl::ImageIndex &index,
                                       GLenum internalFormat,
                                       const gl::Extents &size,
                                       GLenum format,
                                       GLenum type,
                                       const gl::PixelUnpackState &unpack,
                                       gl::Buffer *unpackBuffer,
                                       const uint8_t *pixels)    = 0;
        virtual angle::Result setSubImage(const gl::Context *context,
                                          const gl::ImageIndex &index,
                                          const gl::Box &area,
                                          GLenum format,
                                          GLenum type,
                                          const gl::PixelUnpackState &unpack,
                                          gl::Buffer *unpackBuffer,
                                          const uint8_t *pixels) = 0;
    
        virtual angle::Result setCompressedImage(const gl::Context *context,
                                                 const gl::ImageIndex &index,
                                                 GLenum internalFormat,
                                                 const gl::Extents &size,
                                                 const gl::PixelUnpackState &unpack,
                                                 size_t imageSize,
                                                 const uint8_t *pixels)    = 0;
        virtual angle::Result setCompressedSubImage(const gl::Context *context,
                                                    const gl::ImageIndex &index,
                                                    const gl::Box &area,
                                                    GLenum format,
                                                    const gl::PixelUnpackState &unpack,
                                                    size_t imageSize,
                                                    const uint8_t *pixels) = 0;
    
        virtual angle::Result copyImage(const gl::Context *context,
                                        const gl::ImageIndex &index,
                                        const gl::Rectangle &sourceArea,
                                        GLenum internalFormat,
                                        gl::Framebuffer *source)    = 0;
        virtual angle::Result copySubImage(const gl::Context *context,
                                           const gl::ImageIndex &index,
                                           const gl::Offset &destOffset,
                                           const gl::Rectangle &sourceArea,
                                           gl::Framebuffer *source) = 0;
    
        virtual angle::Result copyTexture(const gl::Context *context,
                                          const gl::ImageIndex &index,
                                          GLenum internalFormat,
                                          GLenum type,
                                          GLint sourceLevel,
                                          bool unpackFlipY,
                                          bool unpackPremultiplyAlpha,
                                          bool unpackUnmultiplyAlpha,
                                          const gl::Texture *source);
        virtual angle::Result copySubTexture(const gl::Context *context,
                                             const gl::ImageIndex &index,
                                             const gl::Offset &destOffset,
                                             GLint sourceLevel,
                                             const gl::Box &sourceBox,
                                             bool unpackFlipY,
                                             bool unpackPremultiplyAlpha,
                                             bool unpackUnmultiplyAlpha,
                                             const gl::Texture *source);
    
        virtual angle::Result copyRenderbufferSubData(const gl::Context *context,
                                                      const gl::Renderbuffer *srcBuffer,
                                                      GLint srcLevel,
                                                      GLint srcX,
                                                      GLint srcY,
                                                      GLint srcZ,
                                                      GLint dstLevel,
                                                      GLint dstX,
                                                      GLint dstY,
                                                      GLint dstZ,
                                                      GLsizei srcWidth,
                                                      GLsizei srcHeight,
                                                      GLsizei srcDepth);
    
        virtual angle::Result copyTextureSubData(const gl::Context *context,
                                                 const gl::Texture *srcTexture,
                                                 GLint srcLevel,
                                                 GLint srcX,
                                                 GLint srcY,
                                                 GLint srcZ,
                                                 GLint dstLevel,
                                                 GLint dstX,
                                                 GLint dstY,
                                                 GLint dstZ,
                                                 GLsizei srcWidth,
                                                 GLsizei srcHeight,
                                                 GLsizei srcDepth);
    
        virtual angle::Result copyCompressedTexture(const gl::Context *context,
                                                    const gl::Texture *source);
    
        virtual angle::Result copy3DTexture(const gl::Context *context,
                                            gl::TextureTarget target,
                                            GLenum internalFormat,
                                            GLenum type,
                                            GLint sourceLevel,
                                            GLint destLevel,
                                            bool unpackFlipY,
                                            bool unpackPremultiplyAlpha,
                                            bool unpackUnmultiplyAlpha,
                                            const gl::Texture *source);
        virtual angle::Result copy3DSubTexture(const gl::Context *context,
                                               const gl::TextureTarget target,
                                               const gl::Offset &destOffset,
                                               GLint sourceLevel,
                                               GLint destLevel,
                                               const gl::Box &srcBox,
                                               bool unpackFlipY,
                                               bool unpackPremultiplyAlpha,
                                               bool unpackUnmultiplyAlpha,
                                               const gl::Texture *source);
    
        virtual angle::Result setStorage(const gl::Context *context,
                                         gl::TextureType type,
                                         size_t levels,
                                         GLenum internalFormat,
                                         const gl::Extents &size) = 0;
    
        virtual angle::Result setStorageMultisample(const gl::Context *context,
                                                    gl::TextureType type,
                                                    GLsizei samples,
                                                    GLint internalformat,
                                                    const gl::Extents &size,
                                                    bool fixedSampleLocations) = 0;
    
        virtual angle::Result setStorageExternalMemory(const gl::Context *context,
                                                       gl::TextureType type,
                                                       size_t levels,
                                                       GLenum internalFormat,
                                                       const gl::Extents &size,
                                                       gl::MemoryObject *memoryObject,
                                                       GLuint64 offset,
                                                       GLbitfield createFlags,
                                                       GLbitfield usageFlags,
                                                       const void *imageCreateInfoPNext) = 0;
    
        virtual angle::Result setImageExternal(const gl::Context *context,
                                               const gl::ImageIndex &index,
                                               GLenum internalFormat,
                                               const gl::Extents &size,
                                               GLenum format,
                                               GLenum type);
    
        virtual angle::Result setEGLImageTarget(const gl::Context *context,
                                                gl::TextureType type,
                                                egl::Image *image) = 0;
    
        virtual angle::Result setImageExternal(const gl::Context *context,
                                               gl::TextureType type,
                                               egl::Stream *stream,
                                               const egl::Stream::GLTextureDescription &desc) = 0;
    
        virtual angle::Result setBuffer(const gl::Context *context, GLenum internalFormat);
    
        virtual angle::Result generateMipmap(const gl::Context *context) = 0;
    
        virtual angle::Result setBaseLevel(const gl::Context *context, GLuint baseLevel) = 0;
    
        virtual angle::Result bindTexImage(const gl::Context *context, egl::Surface *surface) = 0;
        virtual angle::Result releaseTexImage(const gl::Context *context)                     = 0;
    
        virtual void onLabelUpdate() {}
    
        // Override if accurate native memory size information is available
        virtual GLint getMemorySize() const;
        virtual GLint getLevelMemorySize(gl::TextureTarget target, GLint level);
    
        virtual GLint getNativeID() const;
    
        virtual angle::Result syncState(const gl::Context *context,
                                        const gl::Texture::DirtyBits &dirtyBits,
                                        gl::Command source) = 0;
    
        virtual GLenum getColorReadFormat(const gl::Context *context);
        virtual GLenum getColorReadType(const gl::Context *context);
    
        virtual angle::Result getTexImage(const gl::Context *context,
                                          const gl::PixelPackState &packState,
                                          gl::Buffer *packBuffer,
                                          gl::TextureTarget target,
                                          GLint level,
                                          GLenum format,
                                          GLenum type,
                                          void *pixels);
    
        virtual angle::Result getCompressedTexImage(const gl::Context *context,
                                                    const gl::PixelPackState &packState,
                                                    gl::Buffer *packBuffer,
                                                    gl::TextureTarget target,
                                                    GLint level,
                                                    void *pixels);
    
        virtual GLint getRequiredExternalTextureImageUnits(const gl::Context *context);
    
        const gl::TextureState &getState() const { return mState; }
    
      protected:
        const gl::TextureState &mState;
    };
    
    }  // namespace rx
    
    #endif  // LIBANGLE_RENDERER_TEXTUREIMPL_H_