Hash :
02ae054c
Author :
Date :
2025-04-07T13:48:29
Translator: Fix init of inactive output variables Bug: chromium:398401939 Change-Id: I0df494b945b8d0e805a62cf7645d06bf233f36ca Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6438495 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
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//
// Copyright 2020 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// EXT_clip_cull_distance_test.cpp:
// Test for EXT_clip_cull_distance
//
#include "tests/test_utils/ShaderExtensionTest.h"
namespace
{
const char EXTPragma[] = "#extension GL_EXT_clip_cull_distance : require\n";
const char ANGLEPragma[] = "#extension GL_ANGLE_clip_cull_distance : require\n";
// Shader using gl_ClipDistance and gl_CullDistance
const char VertexShaderCompileSucceeds1[] =
R"(
uniform vec4 uPlane;
in vec4 aPosition;
void main()
{
gl_Position = aPosition;
gl_ClipDistance[1] = dot(aPosition, uPlane);
gl_CullDistance[1] = dot(aPosition, uPlane);
})";
// Shader redeclares gl_ClipDistance and gl_CullDistance
const char VertexShaderCompileSucceeds2[] =
R"(
uniform vec4 uPlane;
in vec4 aPosition;
out highp float gl_ClipDistance[4];
out highp float gl_CullDistance[4];
void main()
{
gl_Position = aPosition;
gl_ClipDistance[gl_MaxClipDistances - 6 + 1] = dot(aPosition, uPlane);
gl_ClipDistance[gl_MaxClipDistances - int(aPosition.x)] = dot(aPosition, uPlane);
gl_ClipDistance[gl_MaxCombinedClipAndCullDistances - 5] = dot(aPosition, uPlane);
gl_CullDistance[gl_MaxCullDistances - 6 + 1] = dot(aPosition, uPlane);
gl_CullDistance[gl_MaxCullDistances - int(aPosition.x)] = dot(aPosition, uPlane);
})";
#if defined(ANGLE_ENABLE_VULKAN)
// Shader using gl_ClipDistance and gl_CullDistance
// But, the sum of the sizes is greater than gl_MaxCombinedClipAndCullDistances
const char VertexShaderCompileFails1[] =
R"(
uniform vec4 uPlane;
in vec4 aPosition;
void main()
{
gl_Position = aPosition;
gl_ClipDistance[5] = dot(aPosition, uPlane);
gl_CullDistance[4] = dot(aPosition, uPlane);
})";
// Shader redeclares gl_ClipDistance and gl_CullDistance
// But, the sum of the sizes is greater than gl_MaxCombinedClipAndCullDistances
const char VertexShaderCompileFails2[] =
R"(
uniform vec4 uPlane;
in vec4 aPosition;
out highp float gl_ClipDistance[5];
out highp float gl_CullDistance[4];
void main()
{
gl_Position = aPosition;
gl_ClipDistance[gl_MaxClipDistances - 6 + 1] = dot(aPosition, uPlane);
gl_ClipDistance[gl_MaxClipDistances - int(aPosition.x)] = dot(aPosition, uPlane);
gl_CullDistance[gl_MaxCullDistances - 6 + 1] = dot(aPosition, uPlane);
gl_CullDistance[gl_MaxCullDistances - int(aPosition.x)] = dot(aPosition, uPlane);
})";
// Shader redeclares gl_ClipDistance
// But, the array size is greater than gl_MaxClipDistances
const char VertexShaderCompileFails3[] =
R"(
uniform vec4 uPlane;
in vec4 aPosition;
out highp float gl_ClipDistance[gl_MaxClipDistances + 1];
void main()
{
gl_Position = aPosition;
gl_ClipDistance[gl_MaxClipDistances - 6 + 1] = dot(aPosition, uPlane);
gl_ClipDistance[gl_MaxClipDistances - int(aPosition.x)] = dot(aPosition, uPlane);
})";
// Access gl_CullDistance with integral constant index
// But, the index is greater than gl_MaxCullDistances
const char VertexShaderCompileFails4[] =
R"(
uniform vec4 uPlane;
in vec4 aPosition;
void main()
{
gl_Position = aPosition;
gl_CullDistance[gl_MaxCullDistances] = dot(aPosition, uPlane);
})";
// Simple ESSL1 vertex shader that should still fail because of incompatible
// #extension require
const char VertexShaderCompileFails5[] =
R"(
attribute vec4 aPosition;
void main()
{
gl_Position = aPosition;
})";
#endif
// Shader using gl_ClipDistance and gl_CullDistance
const char FragmentShaderCompileSucceeds1[] =
R"(
out highp vec4 fragColor;
void main()
{
fragColor = vec4(gl_ClipDistance[0], gl_CullDistance[0], 0, 1);
})";
// Shader redeclares gl_ClipDistance and gl_CullDistance
const char FragmentShaderCompileSucceeds2[] =
R"(
in highp float gl_ClipDistance[4];
in highp float gl_CullDistance[4];
in highp vec4 aPosition;
out highp vec4 fragColor;
void main()
{
fragColor.x = gl_ClipDistance[gl_MaxClipDistances - 6 + 1];
fragColor.y = gl_ClipDistance[gl_MaxClipDistances - int(aPosition.x)];
fragColor.z = gl_CullDistance[gl_MaxCullDistances - 6 + 1];
fragColor.w = gl_CullDistance[gl_MaxCullDistances - int(aPosition.x)];
fragColor *= gl_CullDistance[gl_MaxCombinedClipAndCullDistances - 5];
})";
#if defined(ANGLE_ENABLE_VULKAN)
// Shader using gl_ClipDistance and gl_CullDistance
// But, the sum of the sizes is greater than gl_MaxCombinedClipAndCullDistances
const char FragmentShaderCompileFails1[] =
R"(
out highp vec4 fragColor;
void main()
{
fragColor = vec4(gl_ClipDistance[4], gl_CullDistance[5], 0, 1);
})";
// Shader redeclares gl_ClipDistance and gl_CullDistance
// But, the sum of the sizes is greater than gl_MaxCombinedClipAndCullDistances
const char FragmentShaderCompileFails2[] =
R"(
in highp float gl_ClipDistance[5];
in highp float gl_CullDistance[4];
in highp vec4 aPosition;
out highp vec4 fragColor;
void main()
{
fragColor.x = gl_ClipDistance[gl_MaxClipDistances - 6 + 1];
fragColor.y = gl_ClipDistance[gl_MaxClipDistances - int(aPosition.x)];
fragColor.z = gl_CullDistance[gl_MaxCullDistances - 6 + 1];
fragColor.w = gl_CullDistance[gl_MaxCullDistances - int(aPosition.x)];
})";
// In fragment shader, writing to gl_ClipDistance should be denied.
const char FragmentShaderCompileFails3[] =
R"(
out highp vec4 fragColor;
void main()
{
gl_ClipDistance[0] = 0.0f;
fragColor = vec4(1, gl_ClipDistance[0], 0, 1);
})";
// In fragment shader, writing to gl_CullDistance should be denied even if redeclaring it with the
// array size
const char FragmentShaderCompileFails4[] =
R"(
out highp vec4 fragColor;
in highp float gl_CullDistance[1];
void main()
{
gl_CullDistance[0] = 0.0f;
fragColor = vec4(1, gl_CullDistance[0], 0, 1);
})";
// Accessing to gl_Clip/CullDistance with non-const index should be denied if the size of
// gl_Clip/CullDistance is not decided.
const char FragmentShaderCompileFails5[] =
R"(
out highp vec4 fragColor;
void main()
{
medium float color[3];
for(int i = 0 ; i < 3 ; i++)
{
color[i] = gl_CullDistance[i];
}
fragColor = vec4(color[0], color[1], color[2], 1.0f);
})";
// In compute shader, redeclaring gl_ClipDistance should be denied.
const char ComputeShaderCompileFails1[] =
R"(
layout(local_size_x = 1) in;
highp float gl_ClipDistance[1];
void main() {})";
// In compute shader, writing to gl_ClipDistance should be denied.
const char ComputeShaderCompileFails2[] =
R"(
layout(local_size_x = 1) in;
void main() { gl_ClipDistance[0] = 1.0; })";
// In compute shader, reading gl_ClipDistance should be denied.
const char ComputeShaderCompileFails3[] =
R"(
layout(local_size_x = 1) in;
void main() { highp float c = gl_ClipDistance[0]; })";
// In compute shader, redeclaring gl_CullDistance should be denied.
const char ComputeShaderCompileFails4[] =
R"(
layout(local_size_x = 1) in;
highp float gl_CullDistance[1];
void main() {})";
// In compute shader, writing to gl_CullDistance should be denied.
const char ComputeShaderCompileFails5[] =
R"(
layout(local_size_x = 1) in;
void main() { gl_CullDistance[0] = 1.0; })";
// In compute shader, reading gl_CullDistance should be denied.
const char ComputeShaderCompileFails6[] =
R"(
layout(local_size_x = 1) in;
void main() { highp float c = gl_CullDistance[0]; })";
#endif
class EXTClipCullDistanceTest : public sh::ShaderExtensionTest
{
public:
void InitializeCompiler(ShShaderOutput shaderOutputType, GLenum shaderType)
{
DestroyCompiler();
if (shaderOutputType == SH_SPIRV_VULKAN_OUTPUT || shaderOutputType == SH_MSL_METAL_OUTPUT)
{
mCompileOptions.removeInactiveVariables = true;
}
mCompiler = sh::ConstructCompiler(shaderType, testing::get<0>(GetParam()), shaderOutputType,
&mResources);
ASSERT_TRUE(mCompiler != nullptr) << "Compiler could not be constructed.";
}
testing::AssertionResult TestShaderCompile(const char *pragma)
{
const char *shaderStrings[] = {testing::get<1>(GetParam()), pragma,
testing::get<2>(GetParam())};
bool success = sh::Compile(mCompiler, shaderStrings, 3, mCompileOptions);
if (success)
{
return ::testing::AssertionSuccess() << "Compilation success";
}
return ::testing::AssertionFailure() << sh::GetInfoLog(mCompiler);
}
void SetExtensionEnable(bool enable)
{
// GL_APPLE_clip_distance is implicitly enabled when GL_EXT_clip_cull_distance or
// GL_ANGLE_clip_cull_distance are enabled
#if defined(ANGLE_ENABLE_VULKAN)
mResources.APPLE_clip_distance = enable;
#endif
mResources.EXT_clip_cull_distance = enable;
mResources.ANGLE_clip_cull_distance = enable;
}
};
class EXTClipCullDistanceForVertexShaderTest : public EXTClipCullDistanceTest
{
public:
void InitializeCompiler() { InitializeCompiler(SH_GLSL_450_CORE_OUTPUT); }
void InitializeCompiler(ShShaderOutput shaderOutputType)
{
EXTClipCullDistanceTest::InitializeCompiler(shaderOutputType, GL_VERTEX_SHADER);
}
};
class EXTClipCullDistanceForFragmentShaderTest : public EXTClipCullDistanceTest
{
public:
void InitializeCompiler() { InitializeCompiler(SH_GLSL_450_CORE_OUTPUT); }
void InitializeCompiler(ShShaderOutput shaderOutputType)
{
EXTClipCullDistanceTest::InitializeCompiler(shaderOutputType, GL_FRAGMENT_SHADER);
}
};
class EXTClipCullDistanceForComputeShaderTest : public EXTClipCullDistanceTest
{
public:
void InitializeCompiler() { InitializeCompiler(SH_GLSL_450_CORE_OUTPUT); }
void InitializeCompiler(ShShaderOutput shaderOutputType)
{
EXTClipCullDistanceTest::InitializeCompiler(shaderOutputType, GL_COMPUTE_SHADER);
}
};
// Extension flag is required to compile properly. Expect failure when it is
// not present.
TEST_P(EXTClipCullDistanceForVertexShaderTest, CompileFailsWithoutExtension)
{
SetExtensionEnable(false);
InitializeCompiler();
EXPECT_FALSE(TestShaderCompile(EXTPragma));
InitializeCompiler();
EXPECT_FALSE(TestShaderCompile(ANGLEPragma));
}
// Extension directive is required to compile properly. Expect failure when
// it is not present.
TEST_P(EXTClipCullDistanceForVertexShaderTest, CompileFailsWithExtensionWithoutPragma)
{
SetExtensionEnable(true);
InitializeCompiler();
EXPECT_FALSE(TestShaderCompile(""));
}
#if defined(ANGLE_ENABLE_VULKAN)
// With extension flag and extension directive, compiling using TranslatorVulkan succeeds.
TEST_P(EXTClipCullDistanceForVertexShaderTest, CompileSucceedsVulkan)
{
SetExtensionEnable(true);
mResources.MaxClipDistances = 8;
mResources.MaxCullDistances = 8;
mResources.MaxCombinedClipAndCullDistances = 8;
InitializeCompiler(SH_SPIRV_VULKAN_OUTPUT);
EXPECT_TRUE(TestShaderCompile(EXTPragma));
EXPECT_FALSE(TestShaderCompile(""));
EXPECT_TRUE(TestShaderCompile(EXTPragma));
InitializeCompiler(SH_SPIRV_VULKAN_OUTPUT);
EXPECT_TRUE(TestShaderCompile(ANGLEPragma));
EXPECT_FALSE(TestShaderCompile(""));
EXPECT_TRUE(TestShaderCompile(ANGLEPragma));
}
#endif
// Extension flag is required to compile properly. Expect failure when it is
// not present.
TEST_P(EXTClipCullDistanceForFragmentShaderTest, CompileFailsWithoutExtension)
{
SetExtensionEnable(false);
InitializeCompiler();
EXPECT_FALSE(TestShaderCompile(EXTPragma));
InitializeCompiler();
EXPECT_FALSE(TestShaderCompile(ANGLEPragma));
}
// Extension directive is required to compile properly. Expect failure when
// it is not present.
TEST_P(EXTClipCullDistanceForFragmentShaderTest, CompileFailsWithExtensionWithoutPragma)
{
SetExtensionEnable(true);
InitializeCompiler();
EXPECT_FALSE(TestShaderCompile(""));
}
#if defined(ANGLE_ENABLE_VULKAN)
// With extension flag and extension directive, compiling using TranslatorVulkan succeeds.
TEST_P(EXTClipCullDistanceForFragmentShaderTest, CompileSucceedsVulkan)
{
SetExtensionEnable(true);
mResources.MaxClipDistances = 8;
mResources.MaxCullDistances = 8;
mResources.MaxCombinedClipAndCullDistances = 8;
InitializeCompiler(SH_SPIRV_VULKAN_OUTPUT);
EXPECT_TRUE(TestShaderCompile(EXTPragma));
EXPECT_FALSE(TestShaderCompile(""));
EXPECT_TRUE(TestShaderCompile(EXTPragma));
InitializeCompiler(SH_SPIRV_VULKAN_OUTPUT);
EXPECT_TRUE(TestShaderCompile(ANGLEPragma));
EXPECT_FALSE(TestShaderCompile(""));
EXPECT_TRUE(TestShaderCompile(ANGLEPragma));
}
class EXTClipCullDistanceForVertexShaderCompileFailureTest
: public EXTClipCullDistanceForVertexShaderTest
{};
class EXTClipCullDistanceForFragmentShaderCompileFailureTest
: public EXTClipCullDistanceForFragmentShaderTest
{};
class EXTClipCullDistanceForComputeShaderCompileFailureTest
: public EXTClipCullDistanceForComputeShaderTest
{};
TEST_P(EXTClipCullDistanceForVertexShaderCompileFailureTest, CompileFails)
{
SetExtensionEnable(true);
mResources.MaxClipDistances = 8;
mResources.MaxCullDistances = 8;
mResources.MaxCombinedClipAndCullDistances = 8;
InitializeCompiler(SH_SPIRV_VULKAN_OUTPUT);
EXPECT_FALSE(TestShaderCompile(EXTPragma));
InitializeCompiler(SH_SPIRV_VULKAN_OUTPUT);
EXPECT_FALSE(TestShaderCompile(ANGLEPragma));
}
TEST_P(EXTClipCullDistanceForFragmentShaderCompileFailureTest, CompileFails)
{
SetExtensionEnable(true);
mResources.MaxClipDistances = 8;
mResources.MaxCullDistances = 8;
mResources.MaxCombinedClipAndCullDistances = 8;
InitializeCompiler(SH_SPIRV_VULKAN_OUTPUT);
EXPECT_FALSE(TestShaderCompile(EXTPragma));
InitializeCompiler(SH_SPIRV_VULKAN_OUTPUT);
EXPECT_FALSE(TestShaderCompile(ANGLEPragma));
}
// Test that the clip and cull distance built-ins are not defined for compute shaders.
TEST_P(EXTClipCullDistanceForComputeShaderCompileFailureTest, CompileFails)
{
SetExtensionEnable(true);
mResources.MaxClipDistances = 8;
mResources.MaxCullDistances = 8;
mResources.MaxCombinedClipAndCullDistances = 8;
InitializeCompiler(SH_SPIRV_VULKAN_OUTPUT);
EXPECT_FALSE(TestShaderCompile(EXTPragma));
InitializeCompiler(SH_SPIRV_VULKAN_OUTPUT);
EXPECT_FALSE(TestShaderCompile(ANGLEPragma));
}
#endif
INSTANTIATE_TEST_SUITE_P(CorrectESSL300Shaders,
EXTClipCullDistanceForVertexShaderTest,
Combine(Values(SH_GLES3_SPEC),
Values(sh::ESSLVersion300),
Values(VertexShaderCompileSucceeds1,
VertexShaderCompileSucceeds2)));
INSTANTIATE_TEST_SUITE_P(CorrectESSL300Shaders,
EXTClipCullDistanceForFragmentShaderTest,
Combine(Values(SH_GLES3_SPEC),
Values(sh::ESSLVersion300),
Values(FragmentShaderCompileSucceeds1,
FragmentShaderCompileSucceeds2)));
// The corresponding TEST_Ps are defined only when ANGLE_ENABLE_VULKAN is
// defined.
#if defined(ANGLE_ENABLE_VULKAN)
INSTANTIATE_TEST_SUITE_P(IncorrectESSL100Shaders,
EXTClipCullDistanceForVertexShaderCompileFailureTest,
Combine(Values(SH_GLES2_SPEC),
Values(sh::ESSLVersion100),
Values(VertexShaderCompileFails5)));
INSTANTIATE_TEST_SUITE_P(IncorrectESSL300Shaders,
EXTClipCullDistanceForVertexShaderCompileFailureTest,
Combine(Values(SH_GLES3_SPEC),
Values(sh::ESSLVersion300),
Values(VertexShaderCompileFails1,
VertexShaderCompileFails2,
VertexShaderCompileFails3,
VertexShaderCompileFails4)));
INSTANTIATE_TEST_SUITE_P(IncorrectESSL300Shaders,
EXTClipCullDistanceForFragmentShaderCompileFailureTest,
Combine(Values(SH_GLES3_SPEC),
Values(sh::ESSLVersion300),
Values(FragmentShaderCompileFails1,
FragmentShaderCompileFails2,
FragmentShaderCompileFails3,
FragmentShaderCompileFails4,
FragmentShaderCompileFails5)));
INSTANTIATE_TEST_SUITE_P(IncorrectESSL310Shaders,
EXTClipCullDistanceForComputeShaderCompileFailureTest,
Combine(Values(SH_GLES3_1_SPEC),
Values(sh::ESSLVersion310),
Values(ComputeShaderCompileFails1,
ComputeShaderCompileFails2,
ComputeShaderCompileFails3,
ComputeShaderCompileFails4,
ComputeShaderCompileFails5,
ComputeShaderCompileFails6)));
#endif
} // anonymous namespace