Hash :
5dd05578
Author :
Date :
2025-04-14T07:34:57
Revert "GL: Allow untranslated shaders to pass through on GLES" This reverts commit 4e77552b86a89b449ada6d6c18f84285f5812b1d. Reason for revert: breaks ChromeOS and fuzzers Bug: angleproject:398857482 Original change's description: > GL: Allow untranslated shaders to pass through on GLES > > Add an EGL extension EGL_ANGLE_create_context_passthrough_shaders which > uses the NULL translator and passes the original shader to the driver. > The parser is still used for shader reflection. > > Bug: angleproject:398857482 > Change-Id: I7c5fcc318c7e11931f78c08dcbf4764bf77d397d > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6297527 > Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> > Commit-Queue: Geoff Lang <geofflang@chromium.org> Bug: angleproject:398857482, angleproject:410423936 Bug: chromium:410114655, chromium:410100607, chromium:410121218 Bug: chromium:410052365, chromium:410290507, chromium:410178288 No-Presubmit: true Change-Id: I45b01960637a1cda05d21a7df6d07465f6a8f5e9 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6448984 Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com> Auto-Submit: Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com> Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
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// GENERATED FILE - DO NOT EDIT.
// Generated by gen_features.py using data from frontend_features.json.
//
// Copyright 2022 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// FrontendFeatures_autogen.h: Features/workarounds for driver bugs and other behaviors seen
// on all platforms.
#ifndef ANGLE_PLATFORM_AUTOGEN_FRONTENDFEATURES_H_
#define ANGLE_PLATFORM_AUTOGEN_FRONTENDFEATURES_H_
#include "platform/Feature.h"
namespace angle
{
struct FrontendFeatures : FeatureSetBase
{
FrontendFeatures();
~FrontendFeatures();
FeatureInfo loseContextOnOutOfMemory = {
"loseContextOnOutOfMemory",
FeatureCategory::FrontendWorkarounds,
&members,
};
FeatureInfo disableProgramCachingForTransformFeedback = {
"disableProgramCachingForTransformFeedback",
FeatureCategory::FrontendWorkarounds,
&members,
};
FeatureInfo disableProgramBinary = {
"disableProgramBinary",
FeatureCategory::FrontendFeatures,
&members,
};
FeatureInfo disableAnisotropicFiltering = {
"disableAnisotropicFiltering",
FeatureCategory::FrontendWorkarounds,
&members,
};
FeatureInfo allowCompressedFormats = {
"allowCompressedFormats",
FeatureCategory::FrontendWorkarounds,
&members,
};
FeatureInfo singleThreadedTextureDecompression = {
"singleThreadedTextureDecompression",
FeatureCategory::FrontendWorkarounds,
&members,
};
FeatureInfo forceDepthAttachmentInitOnClear = {
"forceDepthAttachmentInitOnClear",
FeatureCategory::FrontendWorkarounds,
&members,
};
FeatureInfo enableCaptureLimits = {
"enableCaptureLimits",
FeatureCategory::FrontendFeatures,
&members,
};
FeatureInfo forceRobustResourceInit = {
"forceRobustResourceInit",
FeatureCategory::FrontendFeatures,
&members,
};
FeatureInfo forceInitShaderVariables = {
"forceInitShaderVariables",
FeatureCategory::FrontendFeatures,
&members,
};
FeatureInfo enableProgramBinaryForCapture = {
"enableProgramBinaryForCapture",
FeatureCategory::FrontendFeatures,
&members,
};
FeatureInfo forceGlErrorChecking = {
"forceGlErrorChecking",
FeatureCategory::FrontendFeatures,
&members,
};
FeatureInfo emulatePixelLocalStorage = {
"emulatePixelLocalStorage",
FeatureCategory::FrontendFeatures,
&members,
};
FeatureInfo cacheCompiledShader = {
"cacheCompiledShader",
FeatureCategory::FrontendFeatures,
&members,
};
FeatureInfo dumpShaderSource = {
"dumpShaderSource",
FeatureCategory::FrontendFeatures,
&members,
};
FeatureInfo enableShaderSubstitution = {
"enableShaderSubstitution",
FeatureCategory::FrontendWorkarounds,
&members,
};
FeatureInfo disableProgramCaching = {
"disableProgramCaching",
FeatureCategory::FrontendFeatures,
&members,
};
FeatureInfo dumpTranslatedShaders = {
"dumpTranslatedShaders",
FeatureCategory::FrontendFeatures,
&members,
};
FeatureInfo enableTranslatedShaderSubstitution = {
"enableTranslatedShaderSubstitution",
FeatureCategory::FrontendWorkarounds,
&members,
};
FeatureInfo compileJobIsThreadSafe = {
"compileJobIsThreadSafe",
FeatureCategory::FrontendFeatures,
&members,
};
FeatureInfo linkJobIsThreadSafe = {
"linkJobIsThreadSafe",
FeatureCategory::FrontendFeatures,
&members,
};
FeatureInfo alwaysRunLinkSubJobsThreaded = {
"alwaysRunLinkSubJobsThreaded",
FeatureCategory::FrontendFeatures,
&members,
};
FeatureInfo uncurrentEglSurfaceUponSurfaceDestroy = {
"uncurrentEglSurfaceUponSurfaceDestroy",
FeatureCategory::FrontendWorkarounds,
&members,
};
FeatureInfo forceMinimumMaxVertexAttributes = {
"forceMinimumMaxVertexAttributes",
FeatureCategory::FrontendFeatures,
&members,
};
FeatureInfo forceFlushAfterDrawcallUsingShadowmap = {
"forceFlushAfterDrawcallUsingShadowmap",
FeatureCategory::FrontendWorkarounds,
&members,
};
FeatureInfo rejectWebglShadersWithUndefinedBehavior = {
"rejectWebglShadersWithUndefinedBehavior",
FeatureCategory::FrontendWorkarounds,
&members,
};
FeatureInfo alwaysEnableEmulatedMultidrawExtensions = {
"alwaysEnableEmulatedMultidrawExtensions",
FeatureCategory::FrontendWorkarounds,
&members,
};
};
inline FrontendFeatures::FrontendFeatures() = default;
inline FrontendFeatures::~FrontendFeatures() = default;
} // namespace angle
#endif // ANGLE_PLATFORM_AUTOGEN_FRONTENDFEATURES_H_