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kc3-lang/angle/src/libANGLE/Device.cpp

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  • Author : Austin Kinross
    Date : 2015-12-02 12:37:10
    Hash : fc1a44a1
    Message : Revert "Revert "Add and implement EGL_ANGLE_device_creation[_d3d11]"" This reverts commit dd5c5b79333fdde7858a77d39e91cc3d30b74c9e. BUG=angleproject:1190 Change-Id: I1bc1b232b6a916da6d18b546baf20e0854a2768f Reviewed-on: https://chromium-review.googlesource.com/315169 Tested-by: Austin Kinross <aukinros@microsoft.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>

  • src/libANGLE/Device.cpp
  • //
    // Copyright (c) 2015 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    
    // Device.cpp: Implements the egl::Device class, representing the abstract
    // device. Implements EGLDevice.
    
    #include "libANGLE/Device.h"
    
    #include <iterator>
    
    #include <platform/Platform.h>
    #include <EGL/eglext.h>
    
    #include "common/debug.h"
    #include "common/platform.h"
    #include "libANGLE/renderer/DeviceImpl.h"
    
    #if defined(ANGLE_ENABLE_D3D11)
    #include "libANGLE/renderer/d3d/DeviceD3D.h"
    #endif
    
    namespace egl
    {
    
    template <typename T>
    static std::string GenerateExtensionsString(const T &extensions)
    {
        std::vector<std::string> extensionsVector = extensions.getStrings();
    
        std::ostringstream stream;
        std::copy(extensionsVector.begin(), extensionsVector.end(), std::ostream_iterator<std::string>(stream, " "));
        return stream.str();
    }
    
    typedef std::set<egl::Device *> DeviceSet;
    static DeviceSet *GetDeviceSet()
    {
        static DeviceSet devices;
        return &devices;
    }
    
    // Static factory methods
    egl::Error Device::CreateDevice(void *devicePointer, EGLint deviceType, Device **outDevice)
    {
    #if defined(ANGLE_ENABLE_D3D11)
        if (deviceType == EGL_D3D11_DEVICE_ANGLE)
        {
            rx::DeviceD3D *deviceD3D = new rx::DeviceD3D();
            egl::Error error = deviceD3D->initialize(devicePointer, deviceType, EGL_TRUE);
            if (error.isError())
            {
                *outDevice = nullptr;
                return error;
            }
    
            *outDevice = new Device(nullptr, deviceD3D);
            GetDeviceSet()->insert(*outDevice);
            return egl::Error(EGL_SUCCESS);
        }
    #endif
    
        // Note that creating an EGL device from inputted D3D9 parameters isn't currently supported
        *outDevice = nullptr;
        return egl::Error(EGL_BAD_ATTRIBUTE);
    }
    
    egl::Error Device::CreateDevice(Display *owningDisplay, rx::DeviceImpl *impl, Device **outDevice)
    {
        *outDevice = new Device(owningDisplay, impl);
        GetDeviceSet()->insert(*outDevice);
        return egl::Error(EGL_SUCCESS);
    }
    
    bool Device::IsValidDevice(Device *device)
    {
        const DeviceSet *deviceSet = GetDeviceSet();
        return deviceSet->find(device) != deviceSet->end();
    }
    
    Device::Device(Display *owningDisplay, rx::DeviceImpl *impl)
        : mOwningDisplay(owningDisplay), mImplementation(impl)
    {
        initDeviceExtensions();
    }
    
    Device::~Device()
    {
        ASSERT(GetDeviceSet()->find(this) != GetDeviceSet()->end());
        GetDeviceSet()->erase(this);
    
        if (mImplementation->deviceExternallySourced())
        {
            // If the device isn't externally sourced then it is up to the renderer to delete the impl
            SafeDelete(mImplementation);
        }
    }
    
    Error Device::getDevice(EGLAttrib *value)
    {
        void *nativeDevice = nullptr;
        egl::Error error = getImplementation()->getDevice(&nativeDevice);
        *value = reinterpret_cast<EGLAttrib>(nativeDevice);
        return error;
    }
    
    EGLint Device::getType()
    {
        return getImplementation()->getType();
    }
    
    void Device::initDeviceExtensions()
    {
        mImplementation->generateExtensions(&mDeviceExtensions);
        mDeviceExtensionString = GenerateExtensionsString(mDeviceExtensions);
    }
    
    const DeviceExtensions &Device::getExtensions() const
    {
        return mDeviceExtensions;
    }
    
    const std::string &Device::getExtensionString() const
    {
        return mDeviceExtensionString;
    }
    
    }