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kc3-lang/angle/src/libANGLE/Image_unittest.cpp

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  • Author : Jamie Madill
    Date : 2017-02-06 17:17:23
    Hash : 8897afa1
    Message : Pass Context around to Texture::copyImage. Passing this through the chain will allow us to have access to the platform methods, as well as be useful in the future for Vulkan. BUG=angleproject:1660 Change-Id: I819984fceeb5a2a299aa54e59ef3b428f5f9c91f Reviewed-on: https://chromium-review.googlesource.com/438684 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>

  • src/libANGLE/Image_unittest.cpp
  • //
    // Copyright (c) 2015 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    
    // Image_unittest.cpp : Unittets of the Image and ImageSibling classes.
    
    #include "gmock/gmock.h"
    #include "gtest/gtest.h"
    #include "libANGLE/Image.h"
    #include "libANGLE/Texture.h"
    #include "libANGLE/Renderbuffer.h"
    #include "libANGLE/renderer/ImageImpl_mock.h"
    #include "libANGLE/renderer/TextureImpl_mock.h"
    #include "libANGLE/renderer/RenderbufferImpl_mock.h"
    #include "tests/angle_unittests_utils.h"
    
    using ::testing::_;
    using ::testing::NiceMock;
    using ::testing::Return;
    
    namespace angle
    {
    // Verify ref counts are maintained between images and their siblings when objects are deleted
    TEST(ImageTest, RefCounting)
    {
        NiceMock<rx::MockGLFactory> mockFactory;
        // Create a texture and an EGL image that uses the texture as its source
        rx::MockTextureImpl *textureImpl = new rx::MockTextureImpl();
        EXPECT_CALL(mockFactory, createTexture(_)).WillOnce(Return(textureImpl));
        gl::Texture *texture = new gl::Texture(&mockFactory, 1, GL_TEXTURE_2D);
        texture->addRef();
    
        rx::MockImageImpl *imageImpl = new rx::MockImageImpl();
        egl::Image *image = new egl::Image(imageImpl, EGL_GL_TEXTURE_2D, texture, egl::AttributeMap());
        image->addRef();
    
        // Verify that the image added a ref to the texture and the texture has not added a ref to the
        // image
        EXPECT_EQ(texture->getRefCount(), 2u);
        EXPECT_EQ(image->getRefCount(), 1u);
    
        // Create a renderbuffer and set it as a target of the EGL image
        rx::MockRenderbufferImpl *renderbufferImpl = new rx::MockRenderbufferImpl();
        gl::Renderbuffer *renderbuffer = new gl::Renderbuffer(renderbufferImpl, 1);
        renderbuffer->addRef();
    
        EXPECT_CALL(*renderbufferImpl, setStorageEGLImageTarget(_))
            .WillOnce(Return(gl::NoError()))
            .RetiresOnSaturation();
        renderbuffer->setStorageEGLImageTarget(image);
    
        // Verify that the renderbuffer added a ref to the image and the image did not add a ref to
        // the renderbuffer
        EXPECT_EQ(texture->getRefCount(), 2u);
        EXPECT_EQ(image->getRefCount(), 2u);
        EXPECT_EQ(renderbuffer->getRefCount(), 1u);
    
        // Simulate deletion of the texture and verify that it still exists because the image holds a
        // ref
        texture->release();
        EXPECT_EQ(texture->getRefCount(), 1u);
        EXPECT_EQ(image->getRefCount(), 2u);
        EXPECT_EQ(renderbuffer->getRefCount(), 1u);
    
        // Simulate deletion of the image and verify that it still exists because the renderbuffer holds
        // a ref
        image->release();
        EXPECT_EQ(texture->getRefCount(), 1u);
        EXPECT_EQ(image->getRefCount(), 1u);
        EXPECT_EQ(renderbuffer->getRefCount(), 1u);
    
        // Simulate deletion of the renderbuffer and verify that the deletion cascades to all objects
        EXPECT_CALL(*imageImpl, destructor()).Times(1).RetiresOnSaturation();
        EXPECT_CALL(*imageImpl, orphan(_)).WillOnce(Return(gl::NoError())).RetiresOnSaturation();
    
        EXPECT_CALL(*textureImpl, destructor()).Times(1).RetiresOnSaturation();
        EXPECT_CALL(*renderbufferImpl, destructor()).Times(1).RetiresOnSaturation();
    
        renderbuffer->release();
    }
    
    // Verify that respecifiying textures releases references to the Image.
    TEST(ImageTest, RespecificationReleasesReferences)
    {
        NiceMock<rx::MockGLFactory> mockFactory;
        // Create a texture and an EGL image that uses the texture as its source
        rx::MockTextureImpl *textureImpl = new rx::MockTextureImpl();
        EXPECT_CALL(mockFactory, createTexture(_)).WillOnce(Return(textureImpl));
        gl::Texture *texture = new gl::Texture(&mockFactory, 1, GL_TEXTURE_2D);
        texture->addRef();
    
        gl::PixelUnpackState defaultUnpackState;
    
        EXPECT_CALL(*textureImpl, setImage(_, _, _, _, _, _, _, _, _))
            .WillOnce(Return(gl::NoError()))
            .RetiresOnSaturation();
        texture->setImage(nullptr, defaultUnpackState, GL_TEXTURE_2D, 0, GL_RGBA8, gl::Extents(1, 1, 1),
                          GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
    
        rx::MockImageImpl *imageImpl = new rx::MockImageImpl();
        egl::Image *image = new egl::Image(imageImpl, EGL_GL_TEXTURE_2D, texture, egl::AttributeMap());
        image->addRef();
    
        // Verify that the image added a ref to the texture and the texture has not added a ref to the
        // image
        EXPECT_EQ(texture->getRefCount(), 2u);
        EXPECT_EQ(image->getRefCount(), 1u);
    
        // Respecify the texture and verify that the image releases its reference
        EXPECT_CALL(*imageImpl, orphan(_)).WillOnce(Return(gl::NoError())).RetiresOnSaturation();
        EXPECT_CALL(*textureImpl, setImage(_, _, _, _, _, _, _, _, _))
            .WillOnce(Return(gl::NoError()))
            .RetiresOnSaturation();
    
        texture->setImage(nullptr, defaultUnpackState, GL_TEXTURE_2D, 0, GL_RGBA8, gl::Extents(1, 1, 1),
                          GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
    
        EXPECT_EQ(texture->getRefCount(), 1u);
        EXPECT_EQ(image->getRefCount(), 1u);
    
        // Delete the texture and verify that the image still exists
        EXPECT_CALL(*textureImpl, destructor()).Times(1).RetiresOnSaturation();
        texture->release();
    
        EXPECT_EQ(image->getRefCount(), 1u);
    
        // Delete the image
        EXPECT_CALL(*imageImpl, destructor()).Times(1).RetiresOnSaturation();
        image->release();
    }
    }