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kc3-lang/angle/src/libANGLE/VertexArray.h

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  • Author : Jamie Madill
    Date : 2017-03-24 14:18:49
    Hash : dd43e6cd
    Message : Pass Context to VertexArray and Framebuffer syncstate. This will enable more Vulkan-friendly idioms like clearing the vulkan pipeline caches correctly on GL state changes immediately because we have access to the ContextVk. BUG=angleproject:1898 Change-Id: I16c848d8abdde8e26a38d384e565cec8548a66d0 Reviewed-on: https://chromium-review.googlesource.com/459079 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>

  • src/libANGLE/VertexArray.h
  • //
    // Copyright (c) 2013 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    // This class contains prototypes for representing GLES 3 Vertex Array Objects:
    //
    //   The buffer objects that are to be used by the vertex stage of the GL are collected
    //   together to form a vertex array object. All state related to the definition of data used
    //   by the vertex processor is encapsulated in a vertex array object.
    //
    
    #ifndef LIBANGLE_VERTEXARRAY_H_
    #define LIBANGLE_VERTEXARRAY_H_
    
    #include "libANGLE/RefCountObject.h"
    #include "libANGLE/Constants.h"
    #include "libANGLE/Debug.h"
    #include "libANGLE/State.h"
    #include "libANGLE/VertexAttribute.h"
    
    #include <vector>
    
    namespace rx
    {
    class GLImplFactory;
    class VertexArrayImpl;
    }  // namespace rx
    
    namespace gl
    {
    class Buffer;
    
    class VertexArrayState final : public angle::NonCopyable
    {
      public:
        VertexArrayState(size_t maxAttribs, size_t maxBindings);
        ~VertexArrayState();
    
        const std::string &getLabel() const { return mLabel; }
    
        const BindingPointer<Buffer> &getElementArrayBuffer() const { return mElementArrayBuffer; }
        size_t getMaxAttribs() const { return mVertexAttributes.size(); }
        size_t getMaxBindings() const { return mVertexBindings.size(); }
        size_t getMaxEnabledAttribute() const { return mMaxEnabledAttribute; }
        const std::vector<VertexAttribute> &getVertexAttributes() const { return mVertexAttributes; }
        const VertexAttribute &getVertexAttribute(size_t attribIndex) const
        {
            return mVertexAttributes[attribIndex];
        }
        const std::vector<VertexBinding> &getVertexBindings() const { return mVertexBindings; }
        const VertexBinding &getVertexBinding(size_t bindingIndex) const
        {
            return mVertexBindings[bindingIndex];
        }
        const VertexBinding &getBindingFromAttribIndex(size_t attribIndex) const
        {
            return mVertexBindings[mVertexAttributes[attribIndex].bindingIndex];
        }
        size_t getBindingIndexFromAttribIndex(size_t attribIndex) const
        {
            return mVertexAttributes[attribIndex].bindingIndex;
        }
    
      private:
        friend class VertexArray;
        std::string mLabel;
        std::vector<VertexAttribute> mVertexAttributes;
        BindingPointer<Buffer> mElementArrayBuffer;
        std::vector<VertexBinding> mVertexBindings;
        size_t mMaxEnabledAttribute;
    };
    
    class VertexArray final : public LabeledObject
    {
      public:
        VertexArray(rx::GLImplFactory *factory, GLuint id, size_t maxAttribs, size_t maxAttribBindings);
        ~VertexArray();
    
        GLuint id() const;
    
        void setLabel(const std::string &label) override;
        const std::string &getLabel() const override;
    
        const VertexBinding &getVertexBinding(size_t bindingIndex) const;
        const VertexAttribute &getVertexAttribute(size_t attribIndex) const;
        const VertexBinding &getBindingFromAttribIndex(size_t attribIndex) const
        {
            return mState.getBindingFromAttribIndex(attribIndex);
        }
    
        void detachBuffer(GLuint bufferName);
        void setVertexAttribDivisor(size_t index, GLuint divisor);
        void enableAttribute(size_t attribIndex, bool enabledState);
        void setAttributeState(size_t attribIndex,
                               Buffer *boundBuffer,
                               GLint size,
                               GLenum type,
                               bool normalized,
                               bool pureInteger,
                               GLsizei stride,
                               const void *pointer);
        void setVertexAttribFormat(size_t attribIndex,
                                   GLint size,
                                   GLenum type,
                                   bool normalized,
                                   bool pureInteger,
                                   GLintptr relativeOffset);
        void bindVertexBuffer(size_t bindingIndex,
                              Buffer *boundBuffer,
                              GLintptr offset,
                              GLsizei stride);
        void setVertexAttribBinding(size_t attribIndex, size_t bindingIndex);
        void setVertexBindingDivisor(size_t bindingIndex, GLuint divisor);
    
        void setElementArrayBuffer(Buffer *buffer);
    
        const BindingPointer<Buffer> &getElementArrayBuffer() const
        {
            return mState.getElementArrayBuffer();
        }
        size_t getMaxAttribs() const { return mState.getMaxAttribs(); }
        size_t getMaxBindings() const { return mState.getMaxBindings(); }
    
        const std::vector<VertexAttribute> &getVertexAttributes() const
        {
            return mState.getVertexAttributes();
        }
        const std::vector<VertexBinding> &getVertexBindings() const
        {
            return mState.getVertexBindings();
        }
    
        rx::VertexArrayImpl *getImplementation() const { return mVertexArray; }
    
        size_t getMaxEnabledAttribute() const { return mState.getMaxEnabledAttribute(); }
    
        enum DirtyBitType
        {
            DIRTY_BIT_ELEMENT_ARRAY_BUFFER,
    
            // Reserve bits for enabled flags
            DIRTY_BIT_ATTRIB_0_ENABLED,
            DIRTY_BIT_ATTRIB_MAX_ENABLED = DIRTY_BIT_ATTRIB_0_ENABLED + gl::MAX_VERTEX_ATTRIBS,
    
            // Reserve bits for attrib pointers
            DIRTY_BIT_ATTRIB_0_POINTER   = DIRTY_BIT_ATTRIB_MAX_ENABLED,
            DIRTY_BIT_ATTRIB_MAX_POINTER = DIRTY_BIT_ATTRIB_0_POINTER + gl::MAX_VERTEX_ATTRIBS,
    
            // Reserve bits for changes to VertexAttribFormat
            DIRTY_BIT_ATTRIB_0_FORMAT   = DIRTY_BIT_ATTRIB_MAX_POINTER,
            DIRTY_BIT_ATTRIB_MAX_FORMAT = DIRTY_BIT_ATTRIB_0_FORMAT + gl::MAX_VERTEX_ATTRIBS,
    
            // Reserve bits for changes to VertexAttribBinding
            DIRTY_BIT_ATTRIB_0_BINDING   = DIRTY_BIT_ATTRIB_MAX_FORMAT,
            DIRTY_BIT_ATTRIB_MAX_BINDING = DIRTY_BIT_ATTRIB_0_BINDING + gl::MAX_VERTEX_ATTRIBS,
    
            // Reserve bits for changes to BindVertexBuffer
            DIRTY_BIT_BINDING_0_BUFFER   = DIRTY_BIT_ATTRIB_MAX_BINDING,
            DIRTY_BIT_BINDING_MAX_BUFFER = DIRTY_BIT_BINDING_0_BUFFER + gl::MAX_VERTEX_ATTRIB_BINDINGS,
    
            // Reserve bits for binding divisors
            DIRTY_BIT_BINDING_0_DIVISOR = DIRTY_BIT_BINDING_MAX_BUFFER,
            DIRTY_BIT_BINDING_MAX_DIVISOR =
                DIRTY_BIT_BINDING_0_DIVISOR + gl::MAX_VERTEX_ATTRIB_BINDINGS,
    
            DIRTY_BIT_UNKNOWN = DIRTY_BIT_BINDING_MAX_DIVISOR,
            DIRTY_BIT_MAX     = DIRTY_BIT_UNKNOWN,
        };
    
        typedef std::bitset<DIRTY_BIT_MAX> DirtyBits;
    
        static size_t GetAttribIndex(unsigned long dirtyBit);
    
        void syncImplState(const Context *context);
        bool hasAnyDirtyBit() const { return mDirtyBits.any(); }
    
      private:
        GLuint mId;
    
        VertexArrayState mState;
        DirtyBits mDirtyBits;
    
        rx::VertexArrayImpl *mVertexArray;
    };
    
    }  // namespace gl
    
    #endif // LIBANGLE_VERTEXARRAY_H_