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kc3-lang/angle/src/tests/gl_tests/RobustResourceInitTest.cpp

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  • Author : Jamie Madill
    Date : 2017-03-09 18:55:16
    Hash : e14951e6
    Message : Implement robust buffer initialization. This uses the most simple implementation: on BufferData calls without explicit data arguments, it will initialize the buffer data store to zero. This could be improved by deferring the init until needed, and skipping it if the buffer store is cleared through other API calls, but it is not a regression from current Chromium implementation. BUG=angleproject:1635 Change-Id: I2fb1594851c5050dc2578736c3f74761555da267 Reviewed-on: https://chromium-review.googlesource.com/450921 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>

  • src/tests/gl_tests/RobustResourceInitTest.cpp
  • //
    // Copyright 2017 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    // RobustResourceInitTest: Tests for GL_ANGLE_robust_resource_initialization.
    
    #include "test_utils/ANGLETest.h"
    
    #include "test_utils/gl_raii.h"
    
    namespace angle
    {
    
    class RobustResourceInitTest : public ANGLETest
    {
      protected:
        RobustResourceInitTest()
        {
            setWindowWidth(128);
            setWindowHeight(128);
            setConfigRedBits(8);
            setConfigGreenBits(8);
            setConfigBlueBits(8);
            setConfigAlphaBits(8);
    
            // Defer context init until the test body.
            setDeferContextInit(true);
            setRobustResourceInit(true);
        }
    
        bool hasEGLExtension()
        {
            EGLDisplay display = getEGLWindow()->getDisplay();
            ASSERT(display != EGL_NO_DISPLAY);
    
            return (eglDisplayExtensionEnabled(
                display, "EGL_ANGLE_create_context_robust_resource_initialization"));
        }
    
        bool setup()
        {
            if (!hasEGLExtension())
            {
                return false;
            }
    
            if (!getEGLWindow()->initializeContext())
            {
                EXPECT_TRUE(false);
                return false;
            }
    
            return true;
        }
    };
    
    // Context creation should fail if EGL_ANGLE_create_context_robust_resource_initialization
    // is not available, and succeed otherwise.
    TEST_P(RobustResourceInitTest, ExtensionInit)
    {
        if (hasEGLExtension())
        {
            // Context creation shold succeed with robust resource init enabled.
            EXPECT_TRUE(getEGLWindow()->initializeContext());
    
            // Robust resource init extension should be available.
            EXPECT_TRUE(extensionEnabled("GL_ANGLE_robust_resource_initialization"));
    
            // Querying the state value should return true.
            GLboolean enabled = 0;
            glGetBooleanv(GL_CONTEXT_ROBUST_RESOURCE_INITIALIZATION_ANGLE, &enabled);
            EXPECT_GL_NO_ERROR();
            EXPECT_GL_TRUE(enabled);
    
            EXPECT_GL_TRUE(glIsEnabled(GL_CONTEXT_ROBUST_RESOURCE_INITIALIZATION_ANGLE));
        }
        else
        {
            // Context creation should fail with robust resource init enabled.
            EXPECT_FALSE(getEGLWindow()->initializeContext());
    
            // Context creation should succeed with robust resource init disabled.
            setRobustResourceInit(false);
            ASSERT_TRUE(getEGLWindow()->initializeGL(GetOSWindow()));
    
            // If context extension string exposed, check queries.
            if (extensionEnabled("GL_ANGLE_robust_resource_initialization"))
            {
                GLboolean enabled = 0;
                glGetBooleanv(GL_CONTEXT_ROBUST_RESOURCE_INITIALIZATION_ANGLE, &enabled);
                EXPECT_GL_FALSE(enabled);
    
                EXPECT_GL_FALSE(glIsEnabled(GL_CONTEXT_ROBUST_RESOURCE_INITIALIZATION_ANGLE));
                EXPECT_GL_NO_ERROR();
            }
            else
            {
                // Querying robust resource init should return INVALID_ENUM.
                GLboolean enabled = 0;
                glGetBooleanv(GL_CONTEXT_ROBUST_RESOURCE_INITIALIZATION_ANGLE, &enabled);
                EXPECT_GL_ERROR(GL_INVALID_ENUM);
            }
        }
    }
    
    // Test queries on a normal, non-robust enabled context.
    TEST_P(RobustResourceInitTest, QueriesOnNonRobustContext)
    {
        EGLDisplay display = getEGLWindow()->getDisplay();
        ASSERT_TRUE(display != EGL_NO_DISPLAY);
    
        if (!hasEGLExtension())
        {
            return;
        }
    
        setRobustResourceInit(false);
        EXPECT_TRUE(getEGLWindow()->initializeContext());
    
        // If context extension string exposed, check queries.
        ASSERT_TRUE(extensionEnabled("GL_ANGLE_robust_resource_initialization"));
    
        // Querying robust resource init should return INVALID_ENUM.
        GLboolean enabled = 0;
        glGetBooleanv(GL_CONTEXT_ROBUST_RESOURCE_INITIALIZATION_ANGLE, &enabled);
        EXPECT_GL_FALSE(enabled);
    
        EXPECT_GL_FALSE(glIsEnabled(GL_CONTEXT_ROBUST_RESOURCE_INITIALIZATION_ANGLE));
        EXPECT_GL_NO_ERROR();
    }
    
    // Tests that buffers start zero-filled if the data pointer is null.
    TEST_P(RobustResourceInitTest, BufferData)
    {
        if (!setup())
        {
            return;
        }
    
        GLBuffer buffer;
        glBindBuffer(GL_ARRAY_BUFFER, buffer);
        glBufferData(GL_ARRAY_BUFFER, getWindowWidth() * getWindowHeight() * sizeof(GLfloat), nullptr,
                     GL_STATIC_DRAW);
    
        const std::string &vertexShader =
            "attribute vec2 position;\n"
            "attribute float testValue;\n"
            "varying vec4 colorOut;\n"
            "void main() {\n"
            "    gl_Position = vec4(position, 0, 1);\n"
            "    colorOut = testValue == 0.0 ? vec4(0, 1, 0, 1) : vec4(1, 0, 0, 1);\n"
            "}";
        const std::string &fragmentShader =
            "varying mediump vec4 colorOut;\n"
            "void main() {\n"
            "    gl_FragColor = colorOut;\n"
            "}";
    
        ANGLE_GL_PROGRAM(program, vertexShader, fragmentShader);
    
        GLint testValueLoc = glGetAttribLocation(program.get(), "testValue");
        ASSERT_NE(-1, testValueLoc);
    
        glBindBuffer(GL_ARRAY_BUFFER, buffer);
        glVertexAttribPointer(testValueLoc, 1, GL_FLOAT, GL_FALSE, 4, nullptr);
        glEnableVertexAttribArray(testValueLoc);
        glBindBuffer(GL_ARRAY_BUFFER, 0);
    
        drawQuad(program.get(), "position", 0.5f);
    
        ASSERT_GL_NO_ERROR();
    
        std::vector<GLColor> expected(getWindowWidth() * getWindowHeight(), GLColor::green);
        std::vector<GLColor> actual(getWindowWidth() * getWindowHeight());
        glReadPixels(0, 0, getWindowWidth(), getWindowHeight(), GL_RGBA, GL_UNSIGNED_BYTE,
                     actual.data());
        EXPECT_EQ(expected, actual);
    }
    
    ANGLE_INSTANTIATE_TEST(RobustResourceInitTest,
                           ES2_D3D9(),
                           ES2_D3D11(),
                           ES3_D3D11(),
                           ES2_D3D11_FL9_3(),
                           ES2_OPENGL(),
                           ES3_OPENGL(),
                           ES2_OPENGLES(),
                           ES3_OPENGLES());
    }  // namespace