Edit

kc3-lang/angle/doc/DevSetupAndroid.md

Branch :

  • Show log

    Commit

  • Author : Tim Van Patten
    Date : 2021-03-05 17:40:27
    Hash : bbed8813
    Message : Create GN arg to enable non-conformant features The GN arg angle_expose_non_conformant_extensions_and_versions is being added to control exposeNonConformantExtensionsAndVersions, which enables non-conformant features and extensions. In particular, this is being done to enable EXT_texture_buffer on devices that don't support all of the necessary formats since many Android games rely on this extension, such as "Special Forces Group 2", "Fortnite", and "PUBG". # Enables non-conformant extensions and features angle_expose_non_conformant_extensions_and_versions = false Users/vendors can now toggle the value with a GN arg, rather than a code change, to make it easier to test the conformant version of ANGLE with CTS, dEQP, etc. and/or app-compatibility. Bug: angleproject:5592 Change-Id: Icbf18b48a2751c03e277ae964e1ec278a43324cf Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2740643 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Tim Van Patten <timvp@google.com>

  • doc/DevSetupAndroid.md
  • # ANGLE for Android
    
    Building ANGLE for Android is heavily dependent on the Chromium toolchain. It is not currently possible to build ANGLE for Android without a Chromium checkout. See http://anglebug.com/2344 for more details on why.
    
    From a Linux platform (the only platform that Chromium for Android supports), follow the steps in
    [Checking out and building Chromium for Android](https://chromium.googlesource.com/chromium/src/+/master/docs/android_build_instructions.md).
    
    Name your output directories `out/Debug` and `out/Release`, because Chromium GPU tests look for browser binaries in these folders. Replacing '[Debug|Release]' with other names seems to be OK when working with multiple build configurations.
    
    
    ## ANGLE GN args for Android
    The following command will open a text editor to populate GN args for a Debug build:
    ```
    gn args out/Debug
    ```
    
    Once the editor is up, paste the following GN args to generate an Android build, and save the file.
    ```
    target_os = "android"
    target_cpu = "arm64"
    android32_ndk_api_level = 26
    android64_ndk_api_level = 26
    angle_libs_suffix = "_angle"
    is_component_build = false
    ```
    
    More targeted GN arg combinations can be found [below](#android-gn-args-combinations).
    
    If you run into any problems with the above, you may be able to pull newer GN args from an official Android bot on [GPU.FYI waterfall](https://ci.chromium.org/p/chromium/g/chromium.gpu.fyi/console).
     - Look for `generate_build_files` step output of that bot.
     - Remove `goma_dir` flag.
    
    ## Building ANGLE for Android
    Build an ANGLE target using the following command:
    
    ```
    autoninja -C out/Debug <target>
    ```
    
    The following ANGLE build targets are supported:
    
    ```
    angle
    angle_apks
    angle_deqp_gles2_tests
    angle_deqp_khr_gles2_tests
    angle_deqp_gles3_tests
    angle_deqp_khr_gles3_tests
    angle_deqp_gles31_tests
    angle_deqp_khr_gles31_tests
    angle_deqp_egl_tests
    angle_end2end_tests
    angle_perftests
    angle_unittests
    angle_white_box_perftests
    angle_white_box_tests
    ```
    ANGLE tests will be in your out/<target> directory, and can be run with various options. For instance, angle perftests can be run with:
    ```
    ./out/Debug/angle_perftests --use-angle=vulkan --verbose --local-output --gtest_filter="*foo*"
    ```
    
    Additional details are in [Android Test Instructions](https://chromium.googlesource.com/chromium/src/+/master/docs/testing/android_test_instructions.md).
    
    Additional Android dEQP notes can be found in [Running dEQP on Android](dEQP.md#Running-dEQP-on-Android).
    
    If you are targeting WebGL and want to run GPU telemetry tests, build `chrome_public_apk` target. Then follow [GPU Testing](http://www.chromium.org/developers/testing/gpu-testing#TOC-Running-the-GPU-Tests-Locally) doc, using `--browser=android-chromium` argument. Make sure to set your `CHROMIUM_OUT_DIR` environment variable, so that your browser is found, otherwise the stock one will run. Also, follow [How to build ANGLE in Chromium for dev](BuildingAngleForChromiumDevelopment.md) to work with Top of Tree ANGLE in Chromium.
    
    ## Using ANGLE as the Android OpenGL ES driver
    
    Starting with Android 10 (Q), ANGLE can be loaded as the OpenGL ES driver.
    
    `== Important Note ==` ANGLE built this way can only be used for *DEBUGGABLE APPS* (i.e. [marked debuggable](https://developer.android.com/guide/topics/manifest/application-element#debug) in the manifest) or users with *ROOT ACCESS* (i.e. a [userdebug](https://source.android.com/setup/build/building) build).
    
    To build the ANGLE APK, you must first bootstrap your build by following the steps [above](#ANGLE-for-Android). The steps below will result in an APK that contains the ANGLE libraries and can be installed on any Android 10+ build.
    
    Apps can be opted in to ANGLE [one at a time](#ANGLE-for-a-single-OpenGL-ES-app), in [groups](#ANGLE-for-multiple-OpenGL-ES-apps), or [globally](#ANGLE-for-all-OpenGL-ES-apps), but they must be launched by the Java runtime since the libraries are discovered within an installed package. This means ANGLE cannot be used by native executables or SurfaceFlinger at this time.
    
    ## Build the ANGLE APK
    
    Using 'gn args` from above, you can build the ANGLE apk using:
    ```
    autoninja -C out/Debug angle_apks
    ```
    ## Install the ANGLE APK
    ```
    adb install -r -d --force-queryable out/Debug/apks/AngleLibraries.apk
    ```
    You can verify installation by looking for the package name:
    ```
    $ adb shell pm path org.chromium.angle
    package:/data/app/org.chromium.angle-HpkUceNFjoLYKPbIVxFWLQ==/base.apk
    ```
    ## Selecting ANGLE as the OpenGL ES driver
    
    For debuggable applications or root users, you can tell the platform to load ANGLE libraries from the installed package.
    ```
    adb shell settings put global angle_debug_package org.chromium.angle
    ```
    Remember that ANGLE can only be used by applications launched by the Java runtime.
    
    ## ANGLE driver choices
    There are multiple values you can use for selecting which OpenGL ES driver is loaded by the platform.
    
    The following values are supported for `angle_gl_driver_selection_values`:
     - `angle` : Use ANGLE.
     - `native` : Use the native OpenGL ES driver.
     - `default` : Use the default driver. This allows the platform to decide which driver to use.
    
    In each section below, replace `<driver>` with one of the values above.
    
    ## ANGLE for a *single* OpenGL ES app
    ```
    adb shell settings put global angle_gl_driver_selection_pkgs <package name>
    adb shell settings put global angle_gl_driver_selection_values <driver>
    ```
    ## ANGLE for *multiple* OpenGL ES apps
    Similar to selecting a single app, you can select multiple applications by listing their package names and driver choice in comma separated lists.  Note the lists must be the same length, one driver choice per package name.
    ```
    adb shell settings put global angle_gl_driver_selection_pkgs <package name 1>,<package name 2>,<package name 3>,...
    adb shell settings put global angle_gl_driver_selection_values <driver 1>,<driver 2>,<driver 3>,...
    ```
    ## ANGLE for *all* OpenGL ES apps
    `Note: This method only works on a device with root access.`
    
    Enable:
    ```
    adb shell settings put global angle_gl_driver_all_angle 1
    ```
    Disable:
    ```
    adb shell settings put global angle_gl_driver_all_angle 0
    ```
    ## Check for success
    Check to see that ANGLE was loaded by your application:
    ```
    $ adb logcat -d | grep ANGLE
    V GraphicsEnvironment: ANGLE developer option for <package name>: angle
    I GraphicsEnvironment: ANGLE package enabled: org.chromium.angle
    I ANGLE   : Version (2.1.0.f87fac56d22f), Renderer (Vulkan 1.1.87(Adreno (TM) 615 (0x06010501)))
    ```
    ## Clean up
    Settings persist across reboots, so it is a good idea to delete them when finished.
    ```
    adb shell settings delete global angle_debug_package
    adb shell settings delete global angle_gl_driver_all_angle
    adb shell settings delete global angle_gl_driver_selection_pkgs
    adb shell settings delete global angle_gl_driver_selection_values
    ```
    ## Troubleshooting
    If your application is not debuggable or you are not root, you may see an error like this in the log:
    ```
    $ adb logcat -d | grep ANGLE
    V GraphicsEnvironment: ANGLE developer option for <package name>: angle
    E GraphicsEnvironment: Invalid number of ANGLE packages. Required: 1, Found: 0
    E GraphicsEnvironment: Failed to find ANGLE package.
    ```
    Double check that you are root, or that your application is [marked debuggable](https://developer.android.com/guide/topics/manifest/application-element#debug).
    
    ## Android GN args combinations
    
    The [above](#angle-gn-args-for-android) GN args only modify default values to generate a Debug build for Android. Below are some common configurations used for different scenarios.
    
    To determine what is different from default, you can point the following command at your target directory. It will show the list of gn args in use, where they came from, their current value, and their default values.
    ```
    gn args --list <dir>
    ```
    ### Performance config
    This config is designed to get maximum performance by disabling debug configs and validation layers.
    Note: The oddly named `is_official_build` is a more aggressive optimization level than `Release`. Its names is historical.
    ```
    target_os = "android"
    target_cpu = "arm64"
    android32_ndk_api_level = 26
    android64_ndk_api_level = 26
    angle_libs_suffix = "_angle"
    is_component_build = false
    is_official_build = true
    is_debug = false
    ```
    ### Release with asserts config
    This config is useful for quickly ensuring Vulkan is running cleanly. It disables debug, but enables asserts and allows validation errors.
    ```
    target_os = "android"
    target_cpu = "arm64"
    android32_ndk_api_level = 26
    android64_ndk_api_level = 26
    angle_libs_suffix = "_angle"
    is_component_build = false
    is_official_build = true
    is_debug = false
    dcheck_always_on = true
    ```
    
    #### Application Compatibility
    
    Application compatibility may be increased by enabling non-conformant features and extensions with
    a GN arg:
    
    ```
    angle_expose_non_conformant_extensions_and_versions = true
    ```
    
    ## Command line for launching chrome on Android
    [This Makefile](https://github.com/phuang/test/blob/master/chromium/Makefile) contains many useful command lines for launching chrome.
    
    Targets run_chrome_public_apk_* is for launching chrome on Android.
    
    To use this Makefile, download it into chrome build tree, and use below commands (for more targets please check Makefile)
    ```
    # To edit gn args
    $ make args OUT=out_android/Release  # The OUT can be set in Makefile instead of passing it in command line
    
    # Build and run chrome on Android device with GLRenderer
    $ make run_chrome_public_apk_gl
    
    # Build and run chrome on Android device with SkiaRenderer
    $ make run_chrome_public_apk_skia
    
    # Run adb logcat
    $ make adb_logcat
    
    # Symbolize Android crash stack
    $ make android_symbol
    
    # Build and run gpu_unittests
    $ make gpu_unittests GTEST_FILTER="gtest-filters" # If GTEST_FILTER is not specified, all tests will be run.
    ```