Hash :
6ffeb744
Author :
Date :
2015-06-10T14:54:06
Add more detailed captures to EGL init perf test. We can use the ANGLE platform to capture more specific information than total number of iterations. We can also capture time spent initializing DLLs, calling D3D11CreateDevice and allocating some default resources. BUG=angleproject:1014 Change-Id: If0f4965e7aac22eb09dfa0d2300ff449e7481f6e Reviewed-on: https://chromium-review.googlesource.com/276631 Reviewed-by: Austin Kinross <aukinros@microsoft.com> Reviewed-by: Brandon Jones <bajones@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>
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//
// Copyright 2015 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// EGLInitializePerfTest:
// Performance test for device creation.
//
#include "ANGLEPerfTest.h"
#include "Timer.h"
#include "test_utils/angle_test_configs.h"
#include "test_utils/angle_test_instantiate.h"
#include "platform/Platform.h"
using namespace testing;
namespace
{
// Only applies to D3D11
class CapturePlatform : public angle::Platform
{
public:
CapturePlatform()
: mLoadDLLsMS(0),
mCreateDeviceMS(0),
mInitResourcesMS(0),
mTimer(CreateTimer())
{
mTimer->start();
}
double currentTime() override;
void histogramCustomCounts(
const char *name, int sample, int min, int max, int bucketCount) override;
size_t getLoadDLLsMS() const { return mLoadDLLsMS; }
size_t getCreateDeviceMS() const { return mCreateDeviceMS; }
size_t getInitResourcesMS() const { return mInitResourcesMS; }
private:
Timer *mTimer;
size_t mLoadDLLsMS;
size_t mCreateDeviceMS;
size_t mInitResourcesMS;
};
double CapturePlatform::currentTime()
{
return mTimer->getElapsedTime();
}
void CapturePlatform::histogramCustomCounts(
const char *name, int sample, int /*min*/, int /*max*/, int /*bucketCount*/)
{
// These must match the names of the histograms.
if (strcmp(name, "GPU.ANGLE.Renderer11InitializeDLLsMS") == 0)
{
mLoadDLLsMS += static_cast<size_t>(sample);
}
// Note: not captured in debug, due to creating a debug device
else if (strcmp(name, "GPU.ANGLE.D3D11CreateDeviceMS") == 0)
{
mCreateDeviceMS += static_cast<size_t>(sample);
}
else if (strcmp(name, "GPU.ANGLE.Renderer11InitializeDeviceMS") == 0)
{
mInitResourcesMS += static_cast<size_t>(sample);
}
}
class EGLInitializePerfTest : public ANGLEPerfTest,
public WithParamInterface<angle::PlatformParameters>
{
public:
EGLInitializePerfTest();
~EGLInitializePerfTest();
void step(float dt, double totalTime) override;
void TearDown() override;
private:
OSWindow *mOSWindow;
EGLDisplay mDisplay;
CapturePlatform mCapturePlatform;
};
EGLInitializePerfTest::EGLInitializePerfTest()
: ANGLEPerfTest("EGLInitialize", "_run"),
mOSWindow(nullptr),
mDisplay(EGL_NO_DISPLAY)
{
auto platform = GetParam().eglParameters;
std::vector<EGLint> displayAttributes;
displayAttributes.push_back(EGL_PLATFORM_ANGLE_TYPE_ANGLE);
displayAttributes.push_back(platform.renderer);
displayAttributes.push_back(EGL_PLATFORM_ANGLE_MAX_VERSION_MAJOR_ANGLE);
displayAttributes.push_back(platform.majorVersion);
displayAttributes.push_back(EGL_PLATFORM_ANGLE_MAX_VERSION_MINOR_ANGLE);
displayAttributes.push_back(platform.minorVersion);
if (platform.renderer == EGL_PLATFORM_ANGLE_TYPE_D3D9_ANGLE ||
platform.renderer == EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE)
{
displayAttributes.push_back(EGL_PLATFORM_ANGLE_DEVICE_TYPE_ANGLE);
displayAttributes.push_back(platform.deviceType);
}
displayAttributes.push_back(EGL_NONE);
mOSWindow = CreateOSWindow();
mOSWindow->initialize("EGLInitialize Test", 64, 64);
auto eglGetPlatformDisplayEXT =
reinterpret_cast<PFNEGLGETPLATFORMDISPLAYEXTPROC>(eglGetProcAddress("eglGetPlatformDisplayEXT"));
if (eglGetPlatformDisplayEXT == nullptr)
{
std::cerr << "Error getting platform display!" << std::endl;
return;
}
mDisplay = eglGetPlatformDisplayEXT(EGL_PLATFORM_ANGLE_ANGLE,
mOSWindow->getNativeDisplay(),
&displayAttributes[0]);
ANGLEPlatformInitialize(&mCapturePlatform);
}
EGLInitializePerfTest::~EGLInitializePerfTest()
{
SafeDelete(mOSWindow);
}
void EGLInitializePerfTest::step(float dt, double totalTime)
{
ASSERT_TRUE(mDisplay != EGL_NO_DISPLAY);
EGLint majorVersion, minorVersion;
ASSERT_TRUE(eglInitialize(mDisplay, &majorVersion, &minorVersion) == EGL_TRUE);
ASSERT_TRUE(eglTerminate(mDisplay) == EGL_TRUE);
if (mTimer->getElapsedTime() >= 5.0)
{
mRunning = false;
}
}
void EGLInitializePerfTest::TearDown()
{
ANGLEPerfTest::TearDown();
printResult("LoadDLLs", mCapturePlatform.getLoadDLLsMS(), "ms", true);
printResult("D3D11CreateDevice", mCapturePlatform.getCreateDeviceMS(), "ms", true);
printResult("InitResources", mCapturePlatform.getInitResourcesMS(), "ms", true);
ANGLEPlatformShutdown();
}
TEST_P(EGLInitializePerfTest, Run)
{
run();
}
ANGLE_INSTANTIATE_TEST(EGLInitializePerfTest, angle::ES2_D3D11());
} // namespace