Hash :
81370214
Author :
Date :
2020-07-29T12:54:02
Pass the Command when sync'ing dirty objects A new enum is being created that contains command types, which are then passed to each dirty object when they are synced. This allows the syncState() methods to perform special handling for each command type. This change is in preparation for optimizing resolving multisample images with glBlit, since the render pass needs to be updated before it's ended. Bug: angleproject:4753 Change-Id: I77701f79418d35cff689e864c8a8b47b6fca0255 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2327335 Commit-Queue: Tim Van Patten <timvp@google.com> Reviewed-by: Charlie Lao <cclao@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
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//
// Copyright 2015 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// FramebufferImpl_mock.h:
// Defines a mock of the FramebufferImpl class.
//
#ifndef LIBANGLE_RENDERER_FRAMEBUFFERIMPLMOCK_H_
#define LIBANGLE_RENDERER_FRAMEBUFFERIMPLMOCK_H_
#include "gmock/gmock.h"
#include "libANGLE/renderer/FramebufferImpl.h"
namespace rx
{
class MockFramebufferImpl : public rx::FramebufferImpl
{
public:
MockFramebufferImpl() : rx::FramebufferImpl(gl::FramebufferState(1)) {}
virtual ~MockFramebufferImpl() { destructor(); }
MOCK_METHOD3(discard, angle::Result(const gl::Context *, size_t, const GLenum *));
MOCK_METHOD3(invalidate, angle::Result(const gl::Context *, size_t, const GLenum *));
MOCK_METHOD4(invalidateSub,
angle::Result(const gl::Context *, size_t, const GLenum *, const gl::Rectangle &));
MOCK_METHOD2(clear, angle::Result(const gl::Context *, GLbitfield));
MOCK_METHOD4(clearBufferfv, angle::Result(const gl::Context *, GLenum, GLint, const GLfloat *));
MOCK_METHOD4(clearBufferuiv, angle::Result(const gl::Context *, GLenum, GLint, const GLuint *));
MOCK_METHOD4(clearBufferiv, angle::Result(const gl::Context *, GLenum, GLint, const GLint *));
MOCK_METHOD5(clearBufferfi, angle::Result(const gl::Context *, GLenum, GLint, GLfloat, GLint));
MOCK_METHOD7(readPixels,
angle::Result(const gl::Context *,
const gl::Rectangle &,
GLenum,
GLenum,
const gl::PixelPackState &,
gl::Buffer *,
void *));
MOCK_CONST_METHOD3(getSamplePosition, angle::Result(const gl::Context *, size_t, GLfloat *));
MOCK_METHOD5(blit,
angle::Result(const gl::Context *,
const gl::Rectangle &,
const gl::Rectangle &,
GLbitfield,
GLenum));
MOCK_CONST_METHOD1(checkStatus, bool(const gl::Context *));
MOCK_METHOD4(syncState,
angle::Result(const gl::Context *,
GLenum,
const gl::Framebuffer::DirtyBits &,
gl::Command command));
MOCK_METHOD0(destructor, void());
};
inline ::testing::NiceMock<MockFramebufferImpl> *MakeFramebufferMock()
{
::testing::NiceMock<MockFramebufferImpl> *framebufferImpl =
new ::testing::NiceMock<MockFramebufferImpl>();
// TODO(jmadill): add ON_CALLS for other returning methods
ON_CALL(*framebufferImpl, checkStatus(testing::_)).WillByDefault(::testing::Return(true));
// We must mock the destructor since NiceMock doesn't work for destructors.
EXPECT_CALL(*framebufferImpl, destructor()).Times(1).RetiresOnSaturation();
return framebufferImpl;
}
} // namespace rx
#endif // LIBANGLE_RENDERER_FRAMEBUFFERIMPLMOCK_H_