• Show log

    Commit

  • Hash : 7db2dcec
    Author : angle-autoroll
    Date : 2020-06-19T07:01:08

    Roll Vulkan-ValidationLayers from 04f0b691eb4c to 74ed6cfd05c1 (20 revisions)
    
    https://chromium.googlesource.com/external/github.com/KhronosGroup/Vulkan-ValidationLayers.git/+log/04f0b691eb4c..74ed6cfd05c1
    
    2020-06-18 tony@lunarg.com layers: Remove leading comma in lists
    2020-06-18 mark@lunarg.com corechecks: Fix DrawIndexedIndirect VUID name
    2020-06-18 jeremyk@lunarg.com tests: Add combined image sampler test
    2020-06-18 jeremyk@lunarg.com layers: Add combined image sampler check
    2020-06-18 jeremyk@lunarg.com layers: Add CMD_TYPE parameter to pipeline binding
    2020-06-18 tony@lunarg.com layers: Add is_khr to acceleration_structure_state
    2020-06-17 mark@lunarg.com tests: Don't run ManySmallIndexedDrawCall test on shieldTV
    2020-06-17 s.fricke@samsung.com tests: Add export handleType VUIDs
    2020-06-17 s.fricke@samsung.com layers: Add export handleType VUIDs
    2020-06-17 s.fricke@samsung.com layers: Wrap non external AHB logic together
    2020-06-17 s.fricke@samsung.com tests: Validate maxSamplerAllocationCount
    2020-06-17 s.fricke@samsung.com layers: Validate maxSamplerAllocationCount
    2020-06-17 s.fricke@samsung.com layers: Add function calls to error log messages
    2020-06-17 mark@lunarg.com tests: Add filters for BP Android test failures
    2020-06-17 mark@lunarg.com tests: Compile best practices tests for Android
    2020-06-17 mark@lunarg.com tests: Replace setenv with private settings extension
    2020-06-17 mark@lunarg.com layers: Add private settings extension and write support
    2020-06-17 s.fricke@samsung.com layers: Remove invalid check for AHB format
    2020-06-17 szilard.papp@arm.com tests: Adding test for triple buffering
    2020-06-17 szilard.papp@arm.com practices: Adding checks for triple buffering
    
    If this roll has caused a breakage, revert this CL and stop the roller
    using the controls here:
    https://autoroll.skia.org/r/vulkan-validation-layers-angle-autoroll
    Please CC courtneygo@google.com on the revert to ensure that a human
    is aware of the problem.
    
    To report a problem with the AutoRoller itself, please file a bug:
    https://bugs.chromium.org/p/skia/issues/entry?template=Autoroller+Bug
    
    Documentation for the AutoRoller is here:
    https://skia.googlesource.com/buildbot/+doc/master/autoroll/README.md
    
    Bug: None
    Tbr: courtneygo@google.com
    Change-Id: I8c35e56e998560c53e8b54bfd26749d334172b30
    Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2254490
    Reviewed-by: Jamie Madill <jmadill@chromium.org>
    Reviewed-by: Tobin Ehlis <tobine@google.com>
    Commit-Queue: Jamie Madill <jmadill@chromium.org>
    

  • Properties

  • Git HTTP https://git.kmx.io/kc3-lang/angle.git
    Git SSH git@git.kmx.io:kc3-lang/angle.git
    Public access ? public
    Description

    A conformant OpenGL ES implementation for Windows, Mac, Linux, iOS and Android.

    Homepage

    Github

    Users
    kc3_lang_org thodg_w www_kmx_io thodg_l thodg thodg_m
    Tags

  • README.md

  • ANGLE: Vulkan Back-end

    ANGLE’s Vulkan back-end implementation lives in this folder.

    Vulkan is an explicit graphics API. It has a lot in common with other explicit APIs such as Microsoft’s D3D12 and Apple’s Metal. Compared to APIs like OpenGL or D3D11 explicit APIs can offer a number of significant benefits:

    • Lower API call CPU overhead.
    • A smaller API surface with more direct hardware control.
    • Better support for multi-core programming.
    • Vulkan in particular has open-source tooling and tests.

    Back-end Design

    The RendererVk class represents an EGLDisplay. RendererVk owns shared global resources like the VkDevice, VkQueue, the Vulkan format tables and internal Vulkan shaders. The ContextVk class implements the back-end of a front-end OpenGL Context. ContextVk processes state changes and handles action commands like glDrawArrays and glDrawElements.

    Command recording

    The back-end records commands into command buffers via the the following ContextVk APIs:

    • endRenderPassAndGetCommandBuffer: returns a secondary command buffer outside a RenderPass instance.
    • flushAndBeginRenderPass: returns a secondary command buffer inside a RenderPass instance.
    • flushAndGetPrimaryCommandBuffer: returns the primary command buffer. You should rarely need this API.

    Note: All of these commands may write out (aka flush) prior pending commands into a primary command buffer. When a RenderPass is open endRenderPassAndGetCommandBuffer will flush the pending RenderPass commands. flushAndBeginRenderPass will flush out pending commands outside a RenderPass to a primary buffer. On submit ANGLE submits the primary command buffer to a VkQueue.

    If you need to record inside a RenderPass, use flushAndBeginRenderPass. Otherwise, use endRenderPassAndGetCommandBuffer. You should rarely need to call flushAndGetPrimaryCommandBuffer. It’s there for commands like debug labels, barriers and queries that need to be recorded serially on the primary command buffer.

    The back-end usually records Image and Buffer barriers through additional ContextVk APIs:

    • onBufferTransferRead/onBufferComputeShaderRead and onBufferTransferWrite/onBufferComputeShaderWrite accumulate VkBuffer barriers.
    • onImageRead and onImageWrite accumulate VkImage barriers.
    • onRenderPassImageWrite is a special API for write barriers inside a RenderPass instance.

    After the back-end records commands to the primary buffer we flush (e.g. on swap) or when we call ContextVk::finishToSerial.

    See the code for more details.

    Simple command recording example

    In this example we’ll be recording a buffer copy command:

        # Ensure that ANGLE sets proper read and write barriers for the Buffers.
        ANGLE_TRY(contextVk->onBufferTransferWrite(destBuffer));
        ANGLE_TRY(contextVk->onBufferTransferRead(srcBuffer));
    
        # Get a pointer to a secondary command buffer for command recording. May "flush" the RP.
        vk::CommandBuffer *commandBuffer;
        ANGLE_TRY(contextVk->endRenderPassAndGetCommandBuffer(&commandBuffer));
    
        # Record the copy command into the secondary buffer. We're done!
        commandBuffer->copyBuffer(srcBuffer->getBuffer(), destBuffer->getBuffer(), copyCount, copies);

    Additional Reading

    More implementation details can be found in the doc directory: