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kc3-lang/angle/extensions/EGL_ANGLE_stream_producer_d3d_texture_nv12.txt

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  • Author : Geoff Lang
    Date : 2016-11-07 16:42:31
    Hash : 32028eb9
    Message : Fix EGL_D3D_TEXTURE_SUBRESOURCE_ID_ANGLE enum typo in extension spec. BUG=angleproject:1332 Change-Id: I2c5aa9e155f175fea51af05fed40a55569e6745a Reviewed-on: https://chromium-review.googlesource.com/408813 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>

  • extensions/EGL_ANGLE_stream_producer_d3d_texture_nv12.txt
  • Name
    
        ANGLE_stream_producer_d3d_texture_nv12
    
    Name Strings
    
        EGL_ANGLE_stream_producer_d3d_texture_nv12
    
    Contributors
    
        Ian Ewell
        Geoff Lang
        John Bauman
    
    Contacts
    
        Geoff Lang, Google (geofflang ‘at’ google.com)
    
    Status
    
        Draft
    
    Version
    
        Version 1, April 6, 2016
    
    Number
    
        EGL Extension #XXX
    
    Dependencies
    
        Requires EGL 1.5.
        Requires OpenGL ES 2.0.
    
        Requires the EGL_KHR_stream extension.
        Requires the EGL_NV_stream_consumer_gltexture_yuv extension.
        Requires the EGL_ANGLE_device_d3d extension.
    
    Overview
    
        This extension allows D3D11 NV12 textures to be inserted into an EGL stream
        with the expectation that the stream consumer will be a YUV GL texture
        consumer using a two plane configuration (i.e. a Y plane and a UV plane).
        This will act as the producer of the stream.
    
    New procedures and functions
    
        EGLBoolean eglCreateStreamProducerD3DTextureNV12ANGLE
                                                      (EGLDisplay dpy,
                                                       EGLStreamKHR stream,
                                                       const EGLAttrib *attrib_list)
        EGLBoolean eglStreamPostD3DTextureNV12ANGLE(EGLDisplay dpy,
                                                    EGLStreamKHR stream,
                                                    void *texture,
                                                    const EGLAttrib *attrib_list)
    
    New Tokens
    
        Accepted as an <attribute> in eglStreamPostD3DTextureNV12ANGLE:
    
            EGL_D3D_TEXTURE_SUBRESOURCE_ID_ANGLE 0x33AB
    
    Replace section "3.10.3.1 No way to connect producer to EGLStream" in the
    EGL_KHR_stream extension with this:
    
        3.10.3.1 Stream Surface Producer
    
        Call
    
            EGLBoolean eglCreateStreamProducerD3DTextureNV12ANGLE(
                        EGLDisplay dpy,
                        EGLStreamKHR stream,
                        const EGLAttrib *attrib_list)
    
        to create a producer that accepts D3D11 NV12 textures and connect it as the
        producer of <stream>. <attrib_list> is used to specify attributes for the
        stream producer. Currently there are no attributes to specify, and the
        attribute list is used as a placeholder for future additions.
    
        On failure, eglCreateStreamProducerD3DTextureNV12ANGLE returns EGL_FALSE and
        generates an error.
    
            - EGL_BAD_STATE_KHR is generated if <stream> is not in the state
              EGL_STREAM_STATE_CONNECTING_KHR.
    
            - EGL_BAD_MATCH is generated if <stream> does not have a connected GL
              texture YUV consumer that is configured to bind to two OpenGL
              textures: one for the Y plane and one for the UV plane.
    
            - EGL_BAD_STREAM_KHR is generated if <stream> is not a valid EGLStream
              generated for <dpy>.
    
            - EGL_BAD_DISPLAY is generated if <dpy> is not a valid, initialized
              display.
    
    Add a section preceding "3.9.3 Posting Semantics" in the EGL specification:
    
        3.9.x Posting to a Stream
    
        To post a D3D11 NV12 texture to a stream, call
    
            EGLBoolean eglStreamPostD3DTextureNV12ANGLE(
                        EGLDisplay dpy,
                        EGLStreamKHR stream,
                        void *texture,
                        const EGLAttrib *attrib_list);
    
        If <stream> is an appropriately configured stream and <texture> points to a
        valid ID3D11Texture2D object of the format DXGI_FORMAT_NV12 that is owned
        by the same ID3D11Device that is queried with the EGL_ANGLE_device_d3d
        extension, the texture will be posted to the stream and can be bound as one
        or more OpenGL texture objects.
    
        The parameter <attrib_list> allows for per-frame attributes to be specified
        along with the texture. The only parameter currently available is
        EGL_D3D_TEXTURE_SUBRESOURCE_ID_ANGLE, which allows the subresource id of
        the texture that will be used to be specified. If this attribute is not
        explicitly specified, it will default to the value of 0.
    
        It is the responsibility of the application to perform any synchronization
        between the insertion of the frame into the stream and the use of the
        consumer textures output by the stream. The EGL_CONSUMER_LATENCY_USEC_KHR
        attribute will have no effect on the function of the implementation of this
        extension, but can still be used for communication between components of
        the application.
    
        The implementation will hold a reference to the D3D11 texture object if the
        insertion is successful and will release the texture object when a new frame
        is inserted or when the stream is destroyed.
    
        On failure, eglStreamInsertD3DTextureNV12 returns EGL_FALSE and generates an
        error.
    
            - EGL_BAD_STATE is generated if <stream> is not in the state
              EGL_STREAM_STATE_EMPTY_KHR, EGL_STREAM_STATE_NEW_FRAME_AVAILABLE_KHR,
              or EGL_STREAM_STATE_OLD_FRAME_AVAILABLE_KHR.
    
            - EGL_BAD_MATCH is generated if the stream is not associated with a
              D3D11 NV12 texture producer.
    
            - EGL_BAD_PARAMETER is generated if <texture> is not owned by the
              queried device, is not in the format DXGI_FORMAT_NV12, is not
              compatible with the implementation, or if the specified value for
              EGL_D3D_TEXTURE_SUBRESOURCE_ID_ANGLE is not a valid subresource id for
              the texture.
    
            - EGL_BAD_STREAM_KHR is generated if <stream> is not a valid EGLStream.
    
            - EGL_BAD_ATTRIBUTE is generated if an attribute other than
              EGL_D3D_TEXTURE_SUBRESOURCE_ID_ANGLE is specified in <attrib_list>.
    
    Revision History
    
        #1 (April 6, 2016) Ian Ewell
            - initial draft