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kc3-lang/angle/src/libANGLE/Buffer.cpp

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  • Author : Jamie Madill
    Date : 2017-03-09 18:55:16
    Hash : e14951e6
    Message : Implement robust buffer initialization. This uses the most simple implementation: on BufferData calls without explicit data arguments, it will initialize the buffer data store to zero. This could be improved by deferring the init until needed, and skipping it if the buffer store is cleared through other API calls, but it is not a regression from current Chromium implementation. BUG=angleproject:1635 Change-Id: I2fb1594851c5050dc2578736c3f74761555da267 Reviewed-on: https://chromium-review.googlesource.com/450921 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>

  • src/libANGLE/Buffer.cpp
  • //
    // Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    
    // Buffer.cpp: Implements the gl::Buffer class, representing storage of vertex and/or
    // index data. Implements GL buffer objects and related functionality.
    // [OpenGL ES 2.0.24] section 2.9 page 21.
    
    #include "libANGLE/Buffer.h"
    
    #include "libANGLE/Context.h"
    #include "libANGLE/renderer/BufferImpl.h"
    #include "libANGLE/renderer/GLImplFactory.h"
    
    namespace gl
    {
    
    BufferState::BufferState()
        : mLabel(),
          mUsage(GL_STATIC_DRAW),
          mSize(0),
          mAccessFlags(0),
          mAccess(GL_WRITE_ONLY_OES),
          mMapped(GL_FALSE),
          mMapPointer(nullptr),
          mMapOffset(0),
          mMapLength(0)
    {
    }
    
    BufferState::~BufferState()
    {
    }
    
    Buffer::Buffer(rx::GLImplFactory *factory, GLuint id)
        : RefCountObject(id), mImpl(factory->createBuffer(mState))
    {
    }
    
    Buffer::~Buffer()
    {
        SafeDelete(mImpl);
    }
    
    void Buffer::destroy(const Context *context)
    {
        // In tests, mImpl might be null.
        if (mImpl)
            mImpl->destroy(rx::SafeGetImpl(context));
    }
    
    void Buffer::setLabel(const std::string &label)
    {
        mState.mLabel = label;
    }
    
    const std::string &Buffer::getLabel() const
    {
        return mState.mLabel;
    }
    
    Error Buffer::bufferData(const Context *context,
                             GLenum target,
                             const void *data,
                             GLsizeiptr size,
                             GLenum usage)
    {
        const void *dataForImpl = data;
    
        // If we are using robust resource init, make sure the buffer starts cleared.
        // TODO(jmadill): Investigate lazier clearing.
        if (context && context->getGLState().isRobustResourceInitEnabled() && data == nullptr)
        {
            angle::MemoryBuffer *scratchBuffer = nullptr;
            ANGLE_TRY(context->getScratchBuffer(static_cast<size_t>(size), &scratchBuffer));
            std::fill(scratchBuffer->data(), scratchBuffer->data() + size, static_cast<uint8_t>(0));
            dataForImpl = scratchBuffer->data();
        }
    
        ANGLE_TRY(mImpl->setData(rx::SafeGetImpl(context), target, dataForImpl, size, usage));
    
        mIndexRangeCache.clear();
        mState.mUsage = usage;
        mState.mSize  = size;
    
        return NoError();
    }
    
    Error Buffer::bufferSubData(const Context *context,
                                GLenum target,
                                const void *data,
                                GLsizeiptr size,
                                GLintptr offset)
    {
        ANGLE_TRY(mImpl->setSubData(rx::SafeGetImpl(context), target, data, size, offset));
    
        mIndexRangeCache.invalidateRange(static_cast<unsigned int>(offset), static_cast<unsigned int>(size));
    
        return NoError();
    }
    
    Error Buffer::copyBufferSubData(const Context *context,
                                    Buffer *source,
                                    GLintptr sourceOffset,
                                    GLintptr destOffset,
                                    GLsizeiptr size)
    {
        ANGLE_TRY(mImpl->copySubData(rx::SafeGetImpl(context), source->getImplementation(),
                                     sourceOffset, destOffset, size));
    
        mIndexRangeCache.invalidateRange(static_cast<unsigned int>(destOffset), static_cast<unsigned int>(size));
    
        return NoError();
    }
    
    Error Buffer::map(const Context *context, GLenum access)
    {
        ASSERT(!mState.mMapped);
    
        mState.mMapPointer = nullptr;
        ANGLE_TRY(mImpl->map(rx::SafeGetImpl(context), access, &mState.mMapPointer));
    
        ASSERT(access == GL_WRITE_ONLY_OES);
    
        mState.mMapped      = GL_TRUE;
        mState.mMapOffset   = 0;
        mState.mMapLength   = mState.mSize;
        mState.mAccess      = access;
        mState.mAccessFlags = GL_MAP_WRITE_BIT;
        mIndexRangeCache.clear();
    
        return NoError();
    }
    
    Error Buffer::mapRange(const Context *context,
                           GLintptr offset,
                           GLsizeiptr length,
                           GLbitfield access)
    {
        ASSERT(!mState.mMapped);
        ASSERT(offset + length <= mState.mSize);
    
        mState.mMapPointer = nullptr;
        ANGLE_TRY(
            mImpl->mapRange(rx::SafeGetImpl(context), offset, length, access, &mState.mMapPointer));
    
        mState.mMapped      = GL_TRUE;
        mState.mMapOffset   = static_cast<GLint64>(offset);
        mState.mMapLength   = static_cast<GLint64>(length);
        mState.mAccess      = GL_WRITE_ONLY_OES;
        mState.mAccessFlags = access;
    
        // The OES_mapbuffer extension states that GL_WRITE_ONLY_OES is the only valid
        // value for GL_BUFFER_ACCESS_OES because it was written against ES2.  Since there is
        // no update for ES3 and the GL_READ_ONLY and GL_READ_WRITE enums don't exist for ES,
        // we cannot properly set GL_BUFFER_ACCESS_OES when glMapBufferRange is called.
    
        if ((access & GL_MAP_WRITE_BIT) > 0)
        {
            mIndexRangeCache.invalidateRange(static_cast<unsigned int>(offset), static_cast<unsigned int>(length));
        }
    
        return NoError();
    }
    
    Error Buffer::unmap(const Context *context, GLboolean *result)
    {
        ASSERT(mState.mMapped);
    
        *result = GL_FALSE;
        ANGLE_TRY(mImpl->unmap(rx::SafeGetImpl(context), result));
    
        mState.mMapped      = GL_FALSE;
        mState.mMapPointer  = nullptr;
        mState.mMapOffset   = 0;
        mState.mMapLength   = 0;
        mState.mAccess      = GL_WRITE_ONLY_OES;
        mState.mAccessFlags = 0;
    
        return NoError();
    }
    
    void Buffer::onTransformFeedback()
    {
        mIndexRangeCache.clear();
    }
    
    void Buffer::onPixelUnpack()
    {
        mIndexRangeCache.clear();
    }
    
    Error Buffer::getIndexRange(GLenum type,
                                size_t offset,
                                size_t count,
                                bool primitiveRestartEnabled,
                                IndexRange *outRange) const
    {
        if (mIndexRangeCache.findRange(type, offset, count, primitiveRestartEnabled, outRange))
        {
            return NoError();
        }
    
        ANGLE_TRY(mImpl->getIndexRange(type, offset, count, primitiveRestartEnabled, outRange));
    
        mIndexRangeCache.addRange(type, offset, count, primitiveRestartEnabled, *outRange);
    
        return NoError();
    }
    
    }  // namespace gl