Hash :
b57d5638
        
        Author :
  
        
        Date :
2023-06-29T00:00:00
        
      
Reland "Cleanup multiview support" This is a reland of commit 9a7c0b88ba68e328d3f5f7991a6df0ab5de92311 Original change's description: > Cleanup multiview support > > * Removed remaining mentions of ANGLE_multiview > > * Removed AST transformations used only in > the side-by-side multiview implementation > > * Changed the type of the internal ViewID_OVR > variable to use the dedicated qualifier > > * Removed side-by-side multiview support > from the D3D11 renderer > > * Removed an unused helper for side-by-side > multiview support from the OpenGL renderer > > * Removed obsoleted test suppressions Fixed: angleproject:3341 Change-Id: I3ce9304c79c0873462c73e8cf02b85f7a1aaf874 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4669604 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
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//
// Copyright 2017 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// Regardless of the shader type, the following AST transformations are applied:
// - Add declaration of View_ID_OVR.
// - Replace every occurrence of gl_ViewID_OVR with ViewID_OVR, mark ViewID_OVR as internal and
// declare it with the same qualifier.
//
// If the shader type is a vertex shader, the following AST transformations are applied:
// - Replace every occurrence of gl_InstanceID with InstanceID, mark InstanceID as internal and set
// its qualifier to EvqTemporary.
// - Add initializers of ViewID_OVR and InstanceID to the beginning of the body of main. The pass
// should be executed before any variables get collected so that usage of gl_InstanceID is recorded.
// - If the output is ESSL or GLSL and the selectViewInNvGLSLVertexShader option is
// enabled, the expression
//   gl_Layer = int(ViewID_OVR) + multiviewBaseViewLayerIndex;
// is added after ViewID and InstanceID are initialized. Also, multiviewBaseViewLayerIndex is added
// as a uniform.
//
#ifndef COMPILER_TRANSLATOR_TREEOPS_DECLAREANDINITBUILTINSFORINSTANCEDMULTIVIEW_H_
#define COMPILER_TRANSLATOR_TREEOPS_DECLAREANDINITBUILTINSFORINSTANCEDMULTIVIEW_H_
#include "GLSLANG/ShaderLang.h"
#include "angle_gl.h"
#include "common/angleutils.h"
namespace sh
{
class TCompiler;
class TIntermBlock;
class TSymbolTable;
[[nodiscard]] bool DeclareAndInitBuiltinsForInstancedMultiview(
    TCompiler *compiler,
    TIntermBlock *root,
    unsigned numberOfViews,
    GLenum shaderType,
    const ShCompileOptions &compileOptions,
    ShShaderOutput shaderOutput,
    TSymbolTable *symbolTable);
}  // namespace sh
#endif  // COMPILER_TRANSLATOR_TREEOPS_DECLAREANDINITBUILTINSFORINSTANCEDMULTIVIEW_H_