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kc3-lang/angle/src/libANGLE/Renderbuffer.cpp

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  • Author : Corentin Wallez
    Date : 2015-08-07 14:39:22
    Hash : 51706eae
    Message : Make FramebufferAttachmentObject not refcountable Re-land with a fix for an unitialized variable Instead the refcount is done via callbacks. This allows Surface to ignore this refcounting which will be useful in a follow-up CL. BUG=angleproject:891 Change-Id: I1925ccaa4ce7b502b33088660d31c404b8313cb5 Reviewed-on: https://chromium-review.googlesource.com/293712 Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Corentin Wallez <cwallez@chromium.org>

  • src/libANGLE/Renderbuffer.cpp
  • //
    // Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    
    // Renderbuffer.cpp: Implements the renderer-agnostic gl::Renderbuffer class,
    // GL renderbuffer objects and related functionality.
    // [OpenGL ES 2.0.24] section 4.4.3 page 108.
    
    #include "libANGLE/Renderbuffer.h"
    
    #include "common/utilities.h"
    #include "libANGLE/FramebufferAttachment.h"
    #include "libANGLE/Image.h"
    #include "libANGLE/Texture.h"
    #include "libANGLE/formatutils.h"
    #include "libANGLE/renderer/d3d/RenderTargetD3D.h"
    
    namespace gl
    {
    Renderbuffer::Renderbuffer(rx::RenderbufferImpl *impl, GLuint id)
        : egl::ImageSibling(id),
          mRenderbuffer(impl),
          mWidth(0),
          mHeight(0),
          mInternalFormat(GL_RGBA4),
          mSamples(0)
    {
    }
    
    Renderbuffer::~Renderbuffer()
    {
        SafeDelete(mRenderbuffer);
    }
    
    Error Renderbuffer::setStorage(GLenum internalformat, size_t width, size_t height)
    {
        orphanImages();
    
        Error error = mRenderbuffer->setStorage(internalformat, width, height);
        if (error.isError())
        {
            return error;
        }
    
        mWidth          = static_cast<GLsizei>(width);
        mHeight         = static_cast<GLsizei>(height);
        mInternalFormat = internalformat;
        mSamples = 0;
    
        return Error(GL_NO_ERROR);
    }
    
    Error Renderbuffer::setStorageMultisample(size_t samples, GLenum internalformat, size_t width, size_t height)
    {
        orphanImages();
    
        Error error = mRenderbuffer->setStorageMultisample(samples, internalformat, width, height);
        if (error.isError())
        {
            return error;
        }
    
        mWidth          = static_cast<GLsizei>(width);
        mHeight         = static_cast<GLsizei>(height);
        mInternalFormat = internalformat;
        mSamples        = static_cast<GLsizei>(samples);
    
        return Error(GL_NO_ERROR);
    }
    
    Error Renderbuffer::setStorageEGLImageTarget(egl::Image *image)
    {
        orphanImages();
    
        Error error = mRenderbuffer->setStorageEGLImageTarget(image);
        if (error.isError())
        {
            return error;
        }
    
        setTargetImage(image);
    
        mWidth          = static_cast<GLsizei>(image->getWidth());
        mHeight         = static_cast<GLsizei>(image->getHeight());
        mInternalFormat = image->getInternalFormat();
        mSamples        = 0;
    
        return Error(GL_NO_ERROR);
    }
    
    rx::RenderbufferImpl *Renderbuffer::getImplementation()
    {
        ASSERT(mRenderbuffer);
        return mRenderbuffer;
    }
    
    const rx::RenderbufferImpl *Renderbuffer::getImplementation() const
    {
        return mRenderbuffer;
    }
    
    GLsizei Renderbuffer::getWidth() const
    {
        return mWidth;
    }
    
    GLsizei Renderbuffer::getHeight() const
    {
        return mHeight;
    }
    
    GLenum Renderbuffer::getInternalFormat() const
    {
        return mInternalFormat;
    }
    
    GLsizei Renderbuffer::getSamples() const
    {
        return mSamples;
    }
    
    GLuint Renderbuffer::getRedSize() const
    {
        return GetInternalFormatInfo(mInternalFormat).redBits;
    }
    
    GLuint Renderbuffer::getGreenSize() const
    {
        return GetInternalFormatInfo(mInternalFormat).greenBits;
    }
    
    GLuint Renderbuffer::getBlueSize() const
    {
        return GetInternalFormatInfo(mInternalFormat).blueBits;
    }
    
    GLuint Renderbuffer::getAlphaSize() const
    {
        return GetInternalFormatInfo(mInternalFormat).alphaBits;
    }
    
    GLuint Renderbuffer::getDepthSize() const
    {
        return GetInternalFormatInfo(mInternalFormat).depthBits;
    }
    
    GLuint Renderbuffer::getStencilSize() const
    {
        return GetInternalFormatInfo(mInternalFormat).stencilBits;
    }
    
    void Renderbuffer::onAttach()
    {
        addRef();
    }
    
    void Renderbuffer::onDetach()
    {
        release();
    }
    
    GLuint Renderbuffer::getId() const
    {
        return id();
    }
    }