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kc3-lang/angle/src/libANGLE/renderer/FramebufferImpl.h

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  • Author : Austin Kinross
    Date : 2015-05-05 13:35:47
    Hash : 08332634
    Message : Implement EXT_discard_framebuffer in D3D11 renderer Change-Id: I52bcf0cfb1aa123e085a35730fdefb006b617c3c Reviewed-on: https://chromium-review.googlesource.com/269232 Tested-by: Austin Kinross <aukinros@microsoft.com> Reviewed-by: Geoff Lang <geofflang@chromium.org>

  • src/libANGLE/renderer/FramebufferImpl.h
  • //
    // Copyright 2014 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    
    // FramebufferImpl.h: Defines the abstract rx::FramebufferImpl class.
    
    #ifndef LIBANGLE_RENDERER_FRAMEBUFFERIMPL_H_
    #define LIBANGLE_RENDERER_FRAMEBUFFERIMPL_H_
    
    #include "angle_gl.h"
    #include "common/angleutils.h"
    #include "libANGLE/Error.h"
    #include "libANGLE/Framebuffer.h"
    
    namespace gl
    {
    class State;
    class Framebuffer;
    class FramebufferAttachment;
    struct Rectangle;
    }
    
    namespace rx
    {
    
    class FramebufferImpl : angle::NonCopyable
    {
      public:
        explicit FramebufferImpl(const gl::Framebuffer::Data &data) : mData(data) { }
        virtual ~FramebufferImpl() { }
    
        virtual void onUpdateColorAttachment(size_t index) = 0;
        virtual void onUpdateDepthAttachment() = 0;
        virtual void onUpdateStencilAttachment() = 0;
        virtual void onUpdateDepthStencilAttachment() = 0;
    
        virtual void setDrawBuffers(size_t count, const GLenum *buffers) = 0;
        virtual void setReadBuffer(GLenum buffer) = 0;
    
        virtual gl::Error discard(size_t count, const GLenum *attachments) = 0;
        virtual gl::Error invalidate(size_t count, const GLenum *attachments) = 0;
        virtual gl::Error invalidateSub(size_t count, const GLenum *attachments, const gl::Rectangle &area) = 0;
    
        virtual gl::Error clear(const gl::Data &data, GLbitfield mask) = 0;
        virtual gl::Error clearBufferfv(const gl::State &state, GLenum buffer, GLint drawbuffer, const GLfloat *values) = 0;
        virtual gl::Error clearBufferuiv(const gl::State &state, GLenum buffer, GLint drawbuffer, const GLuint *values) = 0;
        virtual gl::Error clearBufferiv(const gl::State &state, GLenum buffer, GLint drawbuffer, const GLint *values) = 0;
        virtual gl::Error clearBufferfi(const gl::State &state, GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil) = 0;
    
        virtual GLenum getImplementationColorReadFormat() const = 0;
        virtual GLenum getImplementationColorReadType() const = 0;
        virtual gl::Error readPixels(const gl::State &state, const gl::Rectangle &area, GLenum format, GLenum type, GLvoid *pixels) const = 0;
    
        virtual gl::Error blit(const gl::State &state, const gl::Rectangle &sourceArea, const gl::Rectangle &destArea,
                               GLbitfield mask, GLenum filter, const gl::Framebuffer *sourceFramebuffer) = 0;
    
        virtual GLenum checkStatus() const = 0;
    
        const gl::Framebuffer::Data &getData() const { return mData; }
    
      protected:
        const gl::Framebuffer::Data &mData;
    };
    
    }
    
    #endif // LIBANGLE_RENDERER_FRAMEBUFFERIMPL_H_