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kc3-lang/angle/src/libANGLE/renderer/Renderer.h

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  • Author : Geoff Lang
    Date : 2015-08-25 13:04:00
    Hash : f6db098d
    Message : Split the Context and Renderer draw* to one per entry point. BUG=angleproject:1136 Change-Id: Ic7ff9c23201e1fe03c5a2135be24d61cfe3d6268 Reviewed-on: https://chromium-review.googlesource.com/295232 Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>

  • src/libANGLE/renderer/Renderer.h
  • //
    // Copyright (c) 2012-2014 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    
    // Renderer.h: Defines a back-end specific class that hides the details of the
    // implementation-specific renderer.
    
    #ifndef LIBANGLE_RENDERER_RENDERER_H_
    #define LIBANGLE_RENDERER_RENDERER_H_
    
    #include "libANGLE/Caps.h"
    #include "libANGLE/Error.h"
    #include "libANGLE/Framebuffer.h"
    #include "libANGLE/State.h"
    #include "libANGLE/Uniform.h"
    #include "libANGLE/angletypes.h"
    #include "libANGLE/renderer/ImplFactory.h"
    #include "common/mathutil.h"
    
    #include <stdint.h>
    
    #include <EGL/egl.h>
    
    namespace egl
    {
    class AttributeMap;
    class Display;
    class Surface;
    }
    
    namespace rx
    {
    struct TranslatedIndexData;
    struct SourceIndexData;
    struct WorkaroundsD3D;
    class DisplayImpl;
    
    class Renderer : public ImplFactory
    {
      public:
        Renderer();
        virtual ~Renderer();
    
        virtual gl::Error flush() = 0;
        virtual gl::Error finish() = 0;
    
        virtual gl::Error drawArrays(const gl::Data &data, GLenum mode, GLint first, GLsizei count) = 0;
        virtual gl::Error drawArraysInstanced(const gl::Data &data,
                                              GLenum mode,
                                              GLint first,
                                              GLsizei count,
                                              GLsizei instanceCount) = 0;
    
        virtual gl::Error drawElements(const gl::Data &data,
                                       GLenum mode,
                                       GLsizei count,
                                       GLenum type,
                                       const GLvoid *indices,
                                       const gl::RangeUI &indexRange) = 0;
        virtual gl::Error drawElementsInstanced(const gl::Data &data,
                                                GLenum mode,
                                                GLsizei count,
                                                GLenum type,
                                                const GLvoid *indices,
                                                GLsizei instances,
                                                const gl::RangeUI &indexRange) = 0;
        virtual gl::Error drawRangeElements(const gl::Data &data,
                                            GLenum mode,
                                            GLuint start,
                                            GLuint end,
                                            GLsizei count,
                                            GLenum type,
                                            const GLvoid *indices,
                                            const gl::RangeUI &indexRange) = 0;
    
        // lost device
        //TODO(jmadill): investigate if this stuff is necessary in GL
        virtual void notifyDeviceLost() = 0;
        virtual bool isDeviceLost() const = 0;
        virtual bool testDeviceLost() = 0;
        virtual bool testDeviceResettable() = 0;
    
        virtual VendorID getVendorId() const = 0;
        virtual std::string getVendorString() const = 0;
        virtual std::string getRendererDescription() const = 0;
    
        virtual void insertEventMarker(GLsizei length, const char *marker) = 0;
        virtual void pushGroupMarker(GLsizei length, const char *marker) = 0;
        virtual void popGroupMarker() = 0;
    
        virtual void syncState(const gl::State &state, const gl::State::DirtyBits &dirtyBits) = 0;
    
        // Renderer capabilities
        const gl::Caps &getRendererCaps() const;
        const gl::TextureCapsMap &getRendererTextureCaps() const;
        const gl::Extensions &getRendererExtensions() const;
        const gl::Limitations &getRendererLimitations() const;
    
      private:
        void ensureCapsInitialized() const;
        virtual void generateCaps(gl::Caps *outCaps, gl::TextureCapsMap* outTextureCaps,
                                  gl::Extensions *outExtensions,
                                  gl::Limitations *outLimitations) const = 0;
    
        mutable bool mCapsInitialized;
        mutable gl::Caps mCaps;
        mutable gl::TextureCapsMap mTextureCaps;
        mutable gl::Extensions mExtensions;
        mutable gl::Limitations mLimitations;
    };
    
    }
    #endif // LIBANGLE_RENDERER_RENDERER_H_