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kc3-lang/angle/src/libGLESv2/Framebuffer.cpp

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  • Author : daniel@transgaming.com
    Date : 2011-10-04 18:43:18
    Hash : 2fa45510
    Message : Correct glFramebufferRenderbuffer behavior for renderbuffer = 0. TRAC #18388 ANGLEBUG=211 Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@782 736b8ea6-26fd-11df-bfd4-992fa37f6226

  • src/libGLESv2/Framebuffer.cpp
  • //
    // Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    
    // Framebuffer.cpp: Implements the gl::Framebuffer class. Implements GL framebuffer
    // objects and related functionality. [OpenGL ES 2.0.24] section 4.4 page 105.
    
    #include "libGLESv2/Framebuffer.h"
    
    #include "libGLESv2/main.h"
    #include "libGLESv2/Renderbuffer.h"
    #include "libGLESv2/Texture.h"
    #include "libGLESv2/utilities.h"
    
    namespace gl
    {
    
    Framebuffer::Framebuffer()
    {
        mColorbufferType = GL_NONE;
        mDepthbufferType = GL_NONE;
        mStencilbufferType = GL_NONE;
    }
    
    Framebuffer::~Framebuffer()
    {
        mColorbufferPointer.set(NULL);
        mDepthbufferPointer.set(NULL);
        mStencilbufferPointer.set(NULL);
    }
    
    Renderbuffer *Framebuffer::lookupRenderbuffer(GLenum type, GLuint handle) const
    {
        gl::Context *context = gl::getContext();
        Renderbuffer *buffer = NULL;
    
        if (type == GL_NONE)
        {
            buffer = NULL;
        }
        else if (type == GL_RENDERBUFFER)
        {
            buffer = context->getRenderbuffer(handle);
        }
        else if (IsTextureTarget(type))
        {
            buffer = context->getTexture(handle)->getRenderbuffer(type);
        }
        else
        {
            UNREACHABLE();
        }
    
        return buffer;
    }
    
    void Framebuffer::setColorbuffer(GLenum type, GLuint colorbuffer)
    {
        mColorbufferType = (colorbuffer != 0) ? type : GL_NONE;
        mColorbufferPointer.set(lookupRenderbuffer(type, colorbuffer));
    }
    
    void Framebuffer::setDepthbuffer(GLenum type, GLuint depthbuffer)
    {
        mDepthbufferType = (depthbuffer != 0) ? type : GL_NONE;
        mDepthbufferPointer.set(lookupRenderbuffer(type, depthbuffer));
    }
    
    void Framebuffer::setStencilbuffer(GLenum type, GLuint stencilbuffer)
    {
        mStencilbufferType = (stencilbuffer != 0) ? type : GL_NONE;
        mStencilbufferPointer.set(lookupRenderbuffer(type, stencilbuffer));
    }
    
    void Framebuffer::detachTexture(GLuint texture)
    {
        if (mColorbufferPointer.id() == texture && IsTextureTarget(mColorbufferType))
        {
            mColorbufferType = GL_NONE;
            mColorbufferPointer.set(NULL);
        }
    
        if (mDepthbufferPointer.id() == texture && IsTextureTarget(mDepthbufferType))
        {
            mDepthbufferType = GL_NONE;
            mDepthbufferPointer.set(NULL);
        }
    
        if (mStencilbufferPointer.id() == texture && IsTextureTarget(mStencilbufferType))
        {
            mStencilbufferType = GL_NONE;
            mStencilbufferPointer.set(NULL);
        }
    }
    
    void Framebuffer::detachRenderbuffer(GLuint renderbuffer)
    {
        if (mColorbufferPointer.id() == renderbuffer && mColorbufferType == GL_RENDERBUFFER)
        {
            mColorbufferType = GL_NONE;
            mColorbufferPointer.set(NULL);
        }
    
        if (mDepthbufferPointer.id() == renderbuffer && mDepthbufferType == GL_RENDERBUFFER)
        {
            mDepthbufferType = GL_NONE;
            mDepthbufferPointer.set(NULL);
        }
    
        if (mStencilbufferPointer.id() == renderbuffer && mStencilbufferType == GL_RENDERBUFFER)
        {
            mStencilbufferType = GL_NONE;
            mStencilbufferPointer.set(NULL);
        }
    }
    
    unsigned int Framebuffer::getRenderTargetSerial()
    {
        Renderbuffer *colorbuffer = mColorbufferPointer.get();
    
        if (colorbuffer)
        {
            return colorbuffer->getSerial();
        }
    
        return 0;
    }
    
    IDirect3DSurface9 *Framebuffer::getRenderTarget()
    {
        Renderbuffer *colorbuffer = mColorbufferPointer.get();
    
        if (colorbuffer)
        {
            return colorbuffer->getRenderTarget();
        }
    
        return NULL;
    }
    
    IDirect3DSurface9 *Framebuffer::getDepthStencil()
    {
        Renderbuffer *depthstencilbuffer = mDepthbufferPointer.get();
        
        if (!depthstencilbuffer)
        {
            depthstencilbuffer = mStencilbufferPointer.get();
        }
    
        if (depthstencilbuffer)
        {
            return depthstencilbuffer->getDepthStencil();
        }
    
        return NULL;
    }
    
    unsigned int Framebuffer::getDepthbufferSerial()
    {
        Renderbuffer *depthbuffer = mDepthbufferPointer.get();
    
        if (depthbuffer)
        {
            return depthbuffer->getSerial();
        }
    
        return 0;
    }
    
    unsigned int Framebuffer::getStencilbufferSerial()
    {
        Renderbuffer *stencilbuffer = mStencilbufferPointer.get();
    
        if (stencilbuffer)
        {
            return stencilbuffer->getSerial();
        }
    
        return 0;
    }
    
    Colorbuffer *Framebuffer::getColorbuffer()
    {
        Renderbuffer *rb = mColorbufferPointer.get();
    
        if (rb != NULL && rb->isColorbuffer())
        {
            return static_cast<Colorbuffer*>(rb->getStorage());
        }
        else
        {
            return NULL;
        }
    }
    
    DepthStencilbuffer *Framebuffer::getDepthbuffer()
    {
        Renderbuffer *rb = mDepthbufferPointer.get();
    
        if (rb != NULL && rb->isDepthbuffer())
        {
            return static_cast<DepthStencilbuffer*>(rb->getStorage());
        }
        else
        {
            return NULL;
        }
    }
    
    DepthStencilbuffer *Framebuffer::getStencilbuffer()
    {
        Renderbuffer *rb = mStencilbufferPointer.get();
    
        if (rb != NULL && rb->isStencilbuffer())
        {
            return static_cast<DepthStencilbuffer*>(rb->getStorage());
        }
        else
        {
            return NULL;
        }
    }
    
    GLenum Framebuffer::getColorbufferType()
    {
        return mColorbufferType;
    }
    
    GLenum Framebuffer::getDepthbufferType()
    {
        return mDepthbufferType;
    }
    
    GLenum Framebuffer::getStencilbufferType()
    {
        return mStencilbufferType;
    }
    
    GLuint Framebuffer::getColorbufferHandle()
    {
        return mColorbufferPointer.id();
    }
    
    GLuint Framebuffer::getDepthbufferHandle()
    {
        return mDepthbufferPointer.id();
    }
    
    GLuint Framebuffer::getStencilbufferHandle()
    {
        return mStencilbufferPointer.id();
    }
    
    bool Framebuffer::hasStencil()
    {
        if (mStencilbufferType != GL_NONE)
        {
            DepthStencilbuffer *stencilbufferObject = getStencilbuffer();
    
            if (stencilbufferObject)
            {
                return stencilbufferObject->getStencilSize() > 0;
            }
        }
    
        return false;
    }
    
    GLenum Framebuffer::completeness()
    {
        int width = 0;
        int height = 0;
        int samples = -1;
    
        if (mColorbufferType != GL_NONE)
        {
            Colorbuffer *colorbuffer = getColorbuffer();
    
            if (!colorbuffer)
            {
                return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
            }
    
            if (colorbuffer->getWidth() == 0 || colorbuffer->getHeight() == 0)
            {
                return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
            }
    
            if (mColorbufferType == GL_RENDERBUFFER)
            {
                if (!gl::IsColorRenderable(colorbuffer->getInternalFormat()))
                {
                    return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
                }
            }
            else if (IsTextureTarget(mColorbufferType))
            {
                if (IsCompressed(colorbuffer->getInternalFormat()))
                {
                    return GL_FRAMEBUFFER_UNSUPPORTED;
                }
    
                if ((colorbuffer->getType() == GL_FLOAT && !getContext()->supportsFloatRenderableTextures()) || 
                    (colorbuffer->getType() == GL_HALF_FLOAT_OES && !getContext()->supportsHalfFloatRenderableTextures()))
                {
                    return GL_FRAMEBUFFER_UNSUPPORTED;
                }
    
                if (colorbuffer->getInternalFormat() == GL_LUMINANCE || colorbuffer->getInternalFormat() == GL_LUMINANCE_ALPHA)
                {
                    return GL_FRAMEBUFFER_UNSUPPORTED;
                }
            }
            else UNREACHABLE();
    
            width = colorbuffer->getWidth();
            height = colorbuffer->getHeight();
            samples = colorbuffer->getSamples();
        }
        else
        {
            return GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT;
        }
    
        DepthStencilbuffer *depthbuffer = NULL;
        DepthStencilbuffer *stencilbuffer = NULL;
    
        if (mDepthbufferType != GL_NONE)
        {
            if (mDepthbufferType != GL_RENDERBUFFER)
            {
                return GL_FRAMEBUFFER_UNSUPPORTED;   // Requires GL_OES_depth_texture
            }
    
            depthbuffer = getDepthbuffer();
    
            if (!depthbuffer)
            {
                return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
            }
    
            if (depthbuffer->getWidth() == 0 || depthbuffer->getHeight() == 0)
            {
                return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
            }
    
            if (width == 0)
            {
                width = depthbuffer->getWidth();
                height = depthbuffer->getHeight();
            }
            else if (width != depthbuffer->getWidth() || height != depthbuffer->getHeight())
            {
                return GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS;
            }
    
            if (samples == -1)
            {
                samples = depthbuffer->getSamples();
            }
            else if (samples != depthbuffer->getSamples())
            {
                return GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_ANGLE;
            }
        }
    
        if (mStencilbufferType != GL_NONE)
        {
            if (mStencilbufferType != GL_RENDERBUFFER)
            {
                return GL_FRAMEBUFFER_UNSUPPORTED;
            }
    
            stencilbuffer = getStencilbuffer();
    
            if (!stencilbuffer)
            {
                return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
            }
    
            if (stencilbuffer->getWidth() == 0 || stencilbuffer->getHeight() == 0)
            {
                return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
            }
    
            if (width == 0)
            {
                width = stencilbuffer->getWidth();
                height = stencilbuffer->getHeight();
            }
            else if (width != stencilbuffer->getWidth() || height != stencilbuffer->getHeight())
            {
                return GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS;
            }
    
            if (samples == -1)
            {
                samples = stencilbuffer->getSamples();
            }
            else if (samples != stencilbuffer->getSamples())
            {
                return GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_ANGLE;
            }
        }
    
        if (mDepthbufferType == GL_RENDERBUFFER && mStencilbufferType == GL_RENDERBUFFER)
        {
            if (depthbuffer->getInternalFormat() != GL_DEPTH24_STENCIL8_OES ||
                stencilbuffer->getInternalFormat() != GL_DEPTH24_STENCIL8_OES ||
                depthbuffer->getSerial() != stencilbuffer->getSerial())
            {
                return GL_FRAMEBUFFER_UNSUPPORTED;
            }
        }
    
        return GL_FRAMEBUFFER_COMPLETE;
    }
    
    DefaultFramebuffer::DefaultFramebuffer(Colorbuffer *color, DepthStencilbuffer *depthStencil)
    {
        mColorbufferType = GL_RENDERBUFFER;
        mDepthbufferType = (depthStencil->getDepthSize() != 0) ? GL_RENDERBUFFER : GL_NONE;
        mStencilbufferType = (depthStencil->getStencilSize() != 0) ? GL_RENDERBUFFER : GL_NONE;
    
        mColorbufferPointer.set(new Renderbuffer(0, color));
    
        Renderbuffer *depthStencilRenderbuffer = new Renderbuffer(0, depthStencil);
        mDepthbufferPointer.set(depthStencilRenderbuffer);
        mStencilbufferPointer.set(depthStencilRenderbuffer);
    }
    
    int Framebuffer::getSamples()
    {
        if (completeness() == GL_FRAMEBUFFER_COMPLETE)
        {
            return getColorbuffer()->getSamples();
        }
        else
        {
            return 0;
        }
    }
    
    GLenum DefaultFramebuffer::completeness()
    {
        // The default framebuffer should always be complete
        ASSERT(Framebuffer::completeness() == GL_FRAMEBUFFER_COMPLETE);
    
        return GL_FRAMEBUFFER_COMPLETE;
    }
    
    }