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kc3-lang/angle/src/libGLESv2/Framebuffer.h

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  • Author : daniel@transgaming.com
    Date : 2011-06-08 12:41:32
    Hash : 3203c108
    Message : Fix multi-sample state management. Issue=160 TRAC #16817 Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@681 736b8ea6-26fd-11df-bfd4-992fa37f6226

  • src/libGLESv2/Framebuffer.h
  • //
    // Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    
    // Framebuffer.h: Defines the gl::Framebuffer class. Implements GL framebuffer
    // objects and related functionality. [OpenGL ES 2.0.24] section 4.4 page 105.
    
    #ifndef LIBGLESV2_FRAMEBUFFER_H_
    #define LIBGLESV2_FRAMEBUFFER_H_
    
    #define GL_APICALL
    #include <GLES2/gl2.h>
    #include <d3d9.h>
    
    #include "common/angleutils.h"
    #include "libGLESv2/RefCountObject.h"
    
    namespace gl
    {
    class Renderbuffer;
    class Colorbuffer;
    class Depthbuffer;
    class Stencilbuffer;
    class DepthStencilbuffer;
    
    class Framebuffer
    {
      public:
        Framebuffer();
    
        virtual ~Framebuffer();
    
        void setColorbuffer(GLenum type, GLuint colorbuffer);
        void setDepthbuffer(GLenum type, GLuint depthbuffer);
        void setStencilbuffer(GLenum type, GLuint stencilbuffer);
    
        void detachTexture(GLuint texture);
        void detachRenderbuffer(GLuint renderbuffer);
    
        IDirect3DSurface9 *getRenderTarget();
        IDirect3DSurface9 *getDepthStencil();
    
        unsigned int getRenderTargetSerial();
        unsigned int getDepthbufferSerial();
        unsigned int getStencilbufferSerial();
    
        Colorbuffer *getColorbuffer();
        DepthStencilbuffer *getDepthbuffer();
        DepthStencilbuffer *getStencilbuffer();
    
        GLenum getColorbufferType();
        GLenum getDepthbufferType();
        GLenum getStencilbufferType();
    
        GLuint getColorbufferHandle();
        GLuint getDepthbufferHandle();
        GLuint getStencilbufferHandle();
    
        bool hasStencil();
        int getSamples();
    
        virtual GLenum completeness();
    
      protected:
        GLenum mColorbufferType;
        BindingPointer<Renderbuffer> mColorbufferPointer;
    
        GLenum mDepthbufferType;
        BindingPointer<Renderbuffer> mDepthbufferPointer;
    
        GLenum mStencilbufferType;
        BindingPointer<Renderbuffer> mStencilbufferPointer;
    
      private:
        DISALLOW_COPY_AND_ASSIGN(Framebuffer);
    
        Renderbuffer *lookupRenderbuffer(GLenum type, GLuint handle) const;
    };
    
    class DefaultFramebuffer : public Framebuffer
    {
      public:
        DefaultFramebuffer(Colorbuffer *color, DepthStencilbuffer *depthStencil);
    
        virtual GLenum completeness();
    
      private:
        DISALLOW_COPY_AND_ASSIGN(DefaultFramebuffer);
    };
    
    }
    
    #endif   // LIBGLESV2_FRAMEBUFFER_H_