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kc3-lang/angle/src/libANGLE/Context_gl_2_autogen.h

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  • Author : Jamie Madill
    Date : 2020-11-30 17:27:39
    Hash : 0be3f296
    Message : Entry Points: Combine desktop GL minor versions. This reduces the proliferation of small entry point files. Bug: angleproject:2621 Change-Id: Ib882fd9e32e165279439d5d6cab7205eae0732ac Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2566592 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com> Reviewed-by: Tim Van Patten <timvp@google.com>

  • src/libANGLE/Context_gl_2_autogen.h
  • // GENERATED FILE - DO NOT EDIT.
    // Generated by generate_entry_points.py using data from gl.xml.
    //
    // Copyright 2020 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    // Context_gl_2_autogen.h: Creates a macro for interfaces in Context.
    
    #ifndef ANGLE_CONTEXT_GL_2_AUTOGEN_H_
    #define ANGLE_CONTEXT_GL_2_AUTOGEN_H_
    
    #define ANGLE_GL_2_CONTEXT_API                                                         \
        void getVertexAttribdv(GLuint index, GLenum pname, GLdouble *params);              \
        void vertexAttrib1d(GLuint index, GLdouble x);                                     \
        void vertexAttrib1dv(GLuint index, const GLdouble *v);                             \
        void vertexAttrib1s(GLuint index, GLshort x);                                      \
        void vertexAttrib1sv(GLuint index, const GLshort *v);                              \
        void vertexAttrib2d(GLuint index, GLdouble x, GLdouble y);                         \
        void vertexAttrib2dv(GLuint index, const GLdouble *v);                             \
        void vertexAttrib2s(GLuint index, GLshort x, GLshort y);                           \
        void vertexAttrib2sv(GLuint index, const GLshort *v);                              \
        void vertexAttrib3d(GLuint index, GLdouble x, GLdouble y, GLdouble z);             \
        void vertexAttrib3dv(GLuint index, const GLdouble *v);                             \
        void vertexAttrib3s(GLuint index, GLshort x, GLshort y, GLshort z);                \
        void vertexAttrib3sv(GLuint index, const GLshort *v);                              \
        void vertexAttrib4Nbv(GLuint index, const GLbyte *v);                              \
        void vertexAttrib4Niv(GLuint index, const GLint *v);                               \
        void vertexAttrib4Nsv(GLuint index, const GLshort *v);                             \
        void vertexAttrib4Nub(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);   \
        void vertexAttrib4Nubv(GLuint index, const GLubyte *v);                            \
        void vertexAttrib4Nuiv(GLuint index, const GLuint *v);                             \
        void vertexAttrib4Nusv(GLuint index, const GLushort *v);                           \
        void vertexAttrib4bv(GLuint index, const GLbyte *v);                               \
        void vertexAttrib4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); \
        void vertexAttrib4dv(GLuint index, const GLdouble *v);                             \
        void vertexAttrib4iv(GLuint index, const GLint *v);                                \
        void vertexAttrib4s(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);     \
        void vertexAttrib4sv(GLuint index, const GLshort *v);                              \
        void vertexAttrib4ubv(GLuint index, const GLubyte *v);                             \
        void vertexAttrib4uiv(GLuint index, const GLuint *v);                              \
        void vertexAttrib4usv(GLuint index, const GLushort *v);
    
    #endif  // ANGLE_CONTEXT_API_2_AUTOGEN_H_