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kc3-lang/angle/src/libANGLE/validationGL13_autogen.h

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  • Author : Jamie Madill
    Date : 2020-11-30 17:27:39
    Hash : 0be3f296
    Message : Entry Points: Combine desktop GL minor versions. This reduces the proliferation of small entry point files. Bug: angleproject:2621 Change-Id: Ib882fd9e32e165279439d5d6cab7205eae0732ac Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2566592 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com> Reviewed-by: Tim Van Patten <timvp@google.com>

  • src/libANGLE/validationGL13_autogen.h
  • // GENERATED FILE - DO NOT EDIT.
    // Generated by generate_entry_points.py using data from gl.xml.
    //
    // Copyright 2020 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    // validationGL13_autogen.h:
    //   Validation functions for the OpenGL 1.3 entry points.
    
    #ifndef LIBANGLE_VALIDATION_GL13_AUTOGEN_H_
    #define LIBANGLE_VALIDATION_GL13_AUTOGEN_H_
    
    #include "common/PackedEnums.h"
    
    namespace gl
    {
    class Context;
    
    bool ValidateCompressedTexImage1D(const Context *context,
                                      GLenum target,
                                      GLint level,
                                      GLenum internalformat,
                                      GLsizei width,
                                      GLint border,
                                      GLsizei imageSize,
                                      const void *data);
    bool ValidateCompressedTexSubImage1D(const Context *context,
                                         GLenum target,
                                         GLint level,
                                         GLint xoffset,
                                         GLsizei width,
                                         GLenum format,
                                         GLsizei imageSize,
                                         const void *data);
    bool ValidateGetCompressedTexImage(const Context *context,
                                       GLenum target,
                                       GLint level,
                                       const void *img);
    bool ValidateLoadTransposeMatrixd(const Context *context, const GLdouble *m);
    bool ValidateLoadTransposeMatrixf(const Context *context, const GLfloat *m);
    bool ValidateMultTransposeMatrixd(const Context *context, const GLdouble *m);
    bool ValidateMultTransposeMatrixf(const Context *context, const GLfloat *m);
    bool ValidateMultiTexCoord1d(const Context *context, GLenum target, GLdouble s);
    bool ValidateMultiTexCoord1dv(const Context *context, GLenum target, const GLdouble *v);
    bool ValidateMultiTexCoord1f(const Context *context, GLenum target, GLfloat s);
    bool ValidateMultiTexCoord1fv(const Context *context, GLenum target, const GLfloat *v);
    bool ValidateMultiTexCoord1i(const Context *context, GLenum target, GLint s);
    bool ValidateMultiTexCoord1iv(const Context *context, GLenum target, const GLint *v);
    bool ValidateMultiTexCoord1s(const Context *context, GLenum target, GLshort s);
    bool ValidateMultiTexCoord1sv(const Context *context, GLenum target, const GLshort *v);
    bool ValidateMultiTexCoord2d(const Context *context, GLenum target, GLdouble s, GLdouble t);
    bool ValidateMultiTexCoord2dv(const Context *context, GLenum target, const GLdouble *v);
    bool ValidateMultiTexCoord2f(const Context *context, GLenum target, GLfloat s, GLfloat t);
    bool ValidateMultiTexCoord2fv(const Context *context, GLenum target, const GLfloat *v);
    bool ValidateMultiTexCoord2i(const Context *context, GLenum target, GLint s, GLint t);
    bool ValidateMultiTexCoord2iv(const Context *context, GLenum target, const GLint *v);
    bool ValidateMultiTexCoord2s(const Context *context, GLenum target, GLshort s, GLshort t);
    bool ValidateMultiTexCoord2sv(const Context *context, GLenum target, const GLshort *v);
    bool ValidateMultiTexCoord3d(const Context *context,
                                 GLenum target,
                                 GLdouble s,
                                 GLdouble t,
                                 GLdouble r);
    bool ValidateMultiTexCoord3dv(const Context *context, GLenum target, const GLdouble *v);
    bool ValidateMultiTexCoord3f(const Context *context,
                                 GLenum target,
                                 GLfloat s,
                                 GLfloat t,
                                 GLfloat r);
    bool ValidateMultiTexCoord3fv(const Context *context, GLenum target, const GLfloat *v);
    bool ValidateMultiTexCoord3i(const Context *context, GLenum target, GLint s, GLint t, GLint r);
    bool ValidateMultiTexCoord3iv(const Context *context, GLenum target, const GLint *v);
    bool ValidateMultiTexCoord3s(const Context *context,
                                 GLenum target,
                                 GLshort s,
                                 GLshort t,
                                 GLshort r);
    bool ValidateMultiTexCoord3sv(const Context *context, GLenum target, const GLshort *v);
    bool ValidateMultiTexCoord4d(const Context *context,
                                 GLenum target,
                                 GLdouble s,
                                 GLdouble t,
                                 GLdouble r,
                                 GLdouble q);
    bool ValidateMultiTexCoord4dv(const Context *context, GLenum target, const GLdouble *v);
    bool ValidateMultiTexCoord4fv(const Context *context, GLenum target, const GLfloat *v);
    bool ValidateMultiTexCoord4i(const Context *context,
                                 GLenum target,
                                 GLint s,
                                 GLint t,
                                 GLint r,
                                 GLint q);
    bool ValidateMultiTexCoord4iv(const Context *context, GLenum target, const GLint *v);
    bool ValidateMultiTexCoord4s(const Context *context,
                                 GLenum target,
                                 GLshort s,
                                 GLshort t,
                                 GLshort r,
                                 GLshort q);
    bool ValidateMultiTexCoord4sv(const Context *context, GLenum target, const GLshort *v);
    }  // namespace gl
    
    #endif  // LIBANGLE_VALIDATION_GL13_AUTOGEN_H_