• Show log

    Commit

  • Hash : a139f01a
    Author : Jamie Madill
    Date : 2018-10-10T16:13:03

    Inline ValidateBindBuffer.
    
    This method is only called in one place. Inlining reduces the need to
    make a jump and push/pop variables from the stack.
    
    It also adds a specialized error handler for validation errors. This
    reduces the amount of code generated for errors. The prior method
    generates a lot of code when dealing with string streams.
    
    Improves performance of the binding performance test.
    
    Bug: angleproject:2763
    Change-Id: I52af7046b398072975bf5bda583efac9a9b9a8cb
    Reviewed-on: https://chromium-review.googlesource.com/c/1270219
    Reviewed-by: Geoff Lang <geofflang@chromium.org>
    Reviewed-by: Yuly Novikov <ynovikov@google.com>
    Commit-Queue: Jamie Madill <jmadill@chromium.org>
    

  • Properties

  • Git HTTP https://git.kmx.io/kc3-lang/angle.git
    Git SSH git@git.kmx.io:kc3-lang/angle.git
    Public access ? public
    Description

    A conformant OpenGL ES implementation for Windows, Mac, Linux, iOS and Android.

    Homepage

    Github

    Users
    thodg_m kc3_lang_org thodg_w www_kmx_io thodg thodg_l
    Tags