Edit

kc3-lang/angle/src/libGLESv2/main.h

Branch :

  • Show log

    Commit

  • Author : Geoff Lang
    Date : 2014-01-16 09:52:38
    Hash : 83217796
    Message : Remove system.h. The gyp files already define NOMINMAX and WIN32_LEAN_AND_MEAN. windows.h is also included via the D3D includes. This ends up speeding up the build process significantly by not having windows.h included in nearly every file. Also fixes issues on non-windows systems by not having stdarg.h included in debug.cpp. Change-Id: Id32d9aac37a5a29df832a062dd8024302a798a1c Reviewed-on: https://chromium-review.googlesource.com/183251 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shannon Woods <shannonwoods@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>

  • src/libGLESv2/main.h
  • //
    // Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    
    // main.h: Management of thread-local data.
    
    #ifndef LIBGLESV2_MAIN_H_
    #define LIBGLESV2_MAIN_H_
    
    #include "common/debug.h"
    
    namespace egl
    {
    class Display;
    class Surface;
    }
    
    namespace gl
    {
    class Context;
        
    struct Current
    {
        Context *context;
        egl::Display *display;
    };
    
    void makeCurrent(Context *context, egl::Display *display, egl::Surface *surface);
    
    Context *getContext();
    Context *getNonLostContext();
    egl::Display *getDisplay();
    
    void error(GLenum errorCode);
    
    template<class T>
    const T &error(GLenum errorCode, const T &returnValue)
    {
        error(errorCode);
    
        return returnValue;
    }
    
    }
    
    namespace rx
    {
    class Renderer;
    }
    
    extern "C"
    {
    // Exported functions for use by EGL
    gl::Context *glCreateContext(int clientVersion, const gl::Context *shareContext, rx::Renderer *renderer, bool notifyResets, bool robustAccess);
    void glDestroyContext(gl::Context *context);
    void glMakeCurrent(gl::Context *context, egl::Display *display, egl::Surface *surface);
    gl::Context *glGetCurrentContext();
    rx::Renderer *glCreateRenderer(egl::Display *display, HDC hDc, EGLNativeDisplayType displayId);
    void glDestroyRenderer(rx::Renderer *renderer);
    
    __eglMustCastToProperFunctionPointerType __stdcall glGetProcAddress(const char *procname);
    bool __stdcall glBindTexImage(egl::Surface *surface);
    }
    
    #endif   // LIBGLESV2_MAIN_H_