Hash :
c75bd915
Author :
Date :
2024-12-10T23:01:44
Vulkan: Remove asyncCommandQueue It's been years and it never showed an advantage. In the meantime, performance without this feature seems close to native drivers (i.e. the feature has lost its appeal) and it's frequently a source of complication and bugs. Bug: angleproject:42262955 Bug: angleproject:42265241 Bug: angleproject:42265934 Bug: angleproject:42265368 Bug: angleproject:42265738 Bug: angleproject:42266015 Bug: angleproject:377503738 Bug: angleproject:42265678 Bug: angleproject:173004081 Change-Id: Id8d7588fdbc397c28c1dd18aafa1f64cbe77806f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6084760 Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com> Reviewed-by: mohan maiya <m.maiya@samsung.com> Reviewed-by: Charlie Lao <cclao@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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//
// Copyright 2016 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// QueryVk.cpp:
// Implements the class methods for QueryVk.
//
#include "libANGLE/renderer/vulkan/QueryVk.h"
#include "libANGLE/Context.h"
#include "libANGLE/TransformFeedback.h"
#include "libANGLE/renderer/vulkan/ContextVk.h"
#include "libANGLE/renderer/vulkan/TransformFeedbackVk.h"
#include "libANGLE/renderer/vulkan/vk_renderer.h"
#include "common/debug.h"
namespace rx
{
namespace
{
struct QueryReleaseHelper
{
void operator()(vk::QueryHelper &&query) { queryPool->freeQuery(contextVk, &query); }
ContextVk *contextVk;
vk::DynamicQueryPool *queryPool;
};
bool IsRenderPassQuery(ContextVk *contextVk, gl::QueryType type)
{
switch (type)
{
case gl::QueryType::AnySamples:
case gl::QueryType::AnySamplesConservative:
case gl::QueryType::PrimitivesGenerated:
return true;
case gl::QueryType::TransformFeedbackPrimitivesWritten:
return contextVk->getFeatures().supportsTransformFeedbackExtension.enabled;
default:
return false;
}
}
bool IsEmulatedTransformFeedbackQuery(ContextVk *contextVk, gl::QueryType type)
{
return type == gl::QueryType::TransformFeedbackPrimitivesWritten &&
contextVk->getFeatures().emulateTransformFeedback.enabled;
}
bool IsPrimitivesGeneratedQueryShared(ContextVk *contextVk)
{
return !contextVk->getFeatures().supportsPrimitivesGeneratedQuery.enabled &&
!contextVk->getFeatures().supportsPipelineStatisticsQuery.enabled;
}
QueryVk *GetShareQuery(ContextVk *contextVk, gl::QueryType type)
{
QueryVk *shareQuery = nullptr;
// If the primitives generated query has its own dedicated Vulkan query, there's no sharing.
if (!IsPrimitivesGeneratedQueryShared(contextVk))
{
return nullptr;
}
switch (type)
{
case gl::QueryType::PrimitivesGenerated:
shareQuery = contextVk->getActiveRenderPassQuery(
gl::QueryType::TransformFeedbackPrimitivesWritten);
break;
case gl::QueryType::TransformFeedbackPrimitivesWritten:
shareQuery = contextVk->getActiveRenderPassQuery(gl::QueryType::PrimitivesGenerated);
break;
default:
break;
}
return shareQuery;
}
// When a render pass starts/ends, onRenderPassStart/End is called for all active queries. For
// shared queries, the one that is called first would actually manage the query helper begin/end and
// allocation, and the one that follows would share it. PrimitivesGenerated and
// TransformFeedbackPrimitivesWritten share queries, and the former is processed first.
QueryVk *GetOnRenderPassStartEndShareQuery(ContextVk *contextVk, gl::QueryType type)
{
static_assert(
gl::QueryType::PrimitivesGenerated < gl::QueryType::TransformFeedbackPrimitivesWritten,
"incorrect assumption about the order in which queries are started in a render pass");
if (type != gl::QueryType::TransformFeedbackPrimitivesWritten ||
!IsPrimitivesGeneratedQueryShared(contextVk))
{
return nullptr;
}
// For TransformFeedbackPrimitivesWritten, return the already-processed PrimitivesGenerated
// share query.
return contextVk->getActiveRenderPassQuery(gl::QueryType::PrimitivesGenerated);
}
} // anonymous namespace
QueryVk::QueryVk(gl::QueryType type)
: QueryImpl(type),
mTransformFeedbackPrimitivesDrawn(0),
mCachedResult(0),
mCachedResultValid(false)
{}
QueryVk::~QueryVk() = default;
angle::Result QueryVk::allocateQuery(ContextVk *contextVk)
{
ASSERT(!mQueryHelper.isReferenced());
mQueryHelper.setUnreferenced(new vk::RefCounted<vk::QueryHelper>);
// When used with multiview, render pass queries write as many queries as the number of views.
// Render pass queries are always allocated at the beginning of the render pass, so the number
// of views is known at this time.
uint32_t queryCount = 1;
if (IsRenderPassQuery(contextVk, mType))
{
ASSERT(contextVk->hasActiveRenderPass());
queryCount = std::max(contextVk->getCurrentViewCount(), 1u);
}
return contextVk->getQueryPool(mType)->allocateQuery(contextVk, &mQueryHelper.get(),
queryCount);
}
void QueryVk::assignSharedQuery(QueryVk *shareQuery)
{
ASSERT(!mQueryHelper.isReferenced());
ASSERT(shareQuery->mQueryHelper.isReferenced());
mQueryHelper.copyUnreferenced(shareQuery->mQueryHelper);
}
void QueryVk::releaseQueries(ContextVk *contextVk)
{
ASSERT(!IsEmulatedTransformFeedbackQuery(contextVk, mType));
vk::DynamicQueryPool *queryPool = contextVk->getQueryPool(mType);
// Free the main query
if (mQueryHelper.isReferenced())
{
QueryReleaseHelper releaseHelper = {contextVk, queryPool};
mQueryHelper.resetAndRelease(&releaseHelper);
}
// Free the secondary query used to emulate TimeElapsed
queryPool->freeQuery(contextVk, &mQueryHelperTimeElapsedBegin);
// Free any stashed queries used to support queries that start and stop with the render pass.
releaseStashedQueries(contextVk);
}
void QueryVk::releaseStashedQueries(ContextVk *contextVk)
{
vk::DynamicQueryPool *queryPool = contextVk->getQueryPool(mType);
for (vk::Shared<vk::QueryHelper> &query : mStashedQueryHelpers)
{
ASSERT(query.isReferenced());
QueryReleaseHelper releaseHelper = {contextVk, queryPool};
query.resetAndRelease(&releaseHelper);
}
mStashedQueryHelpers.clear();
}
void QueryVk::onDestroy(const gl::Context *context)
{
ContextVk *contextVk = vk::GetImpl(context);
if (!IsEmulatedTransformFeedbackQuery(contextVk, mType))
{
releaseQueries(contextVk);
}
}
void QueryVk::stashQueryHelper()
{
ASSERT(mQueryHelper.isReferenced());
mStashedQueryHelpers.push_back(std::move(mQueryHelper));
ASSERT(!mQueryHelper.isReferenced());
}
angle::Result QueryVk::onRenderPassStart(ContextVk *contextVk)
{
ASSERT(IsRenderPassQuery(contextVk, mType));
// If there is a query helper already, stash it and allocate a new one for this render pass.
if (mQueryHelper.isReferenced())
{
stashQueryHelper();
}
QueryVk *shareQuery = GetOnRenderPassStartEndShareQuery(contextVk, mType);
if (shareQuery)
{
assignSharedQuery(shareQuery);
// shareQuery has already started the query.
return angle::Result::Continue;
}
ANGLE_TRY(allocateQuery(contextVk));
return mQueryHelper.get().beginRenderPassQuery(contextVk);
}
void QueryVk::onRenderPassEnd(ContextVk *contextVk)
{
ASSERT(IsRenderPassQuery(contextVk, mType));
QueryVk *shareQuery = GetOnRenderPassStartEndShareQuery(contextVk, mType);
// If present, share query has already taken care of ending the query.
// The query may not be referenced if it's a transform feedback query that was never resumed due
// to transform feedback being paused when the render pass was broken.
if (shareQuery == nullptr && mQueryHelper.isReferenced())
{
mQueryHelper.get().endRenderPassQuery(contextVk);
}
}
angle::Result QueryVk::accumulateStashedQueryResult(ContextVk *contextVk, vk::QueryResult *result)
{
for (vk::Shared<vk::QueryHelper> &query : mStashedQueryHelpers)
{
vk::QueryResult v(getQueryResultCount(contextVk));
ANGLE_TRY(query.get().getUint64Result(contextVk, &v));
*result += v;
}
releaseStashedQueries(contextVk);
return angle::Result::Continue;
}
angle::Result QueryVk::setupBegin(ContextVk *contextVk)
{
if (IsRenderPassQuery(contextVk, mType))
{
// Clean up query helpers from the previous begin/end call on the same query. Only
// necessary for in-render-pass queries. The other queries can reuse query helpers as they
// are able to reset it ouside the render pass where they are recorded.
if (mQueryHelper.isReferenced())
{
releaseQueries(contextVk);
}
// If either of TransformFeedbackPrimitivesWritten or PrimitivesGenerated queries are
// already active when the other one is begun, we have to switch to a new query helper (if
// in render pass), and have them share the query helper from here on.
// If this is a transform feedback query, see if the other transform feedback query is
// already active.
QueryVk *shareQuery = GetShareQuery(contextVk, mType);
// If so, make the other query stash its results and continue with a new query helper.
if (contextVk->hasActiveRenderPass())
{
if (shareQuery)
{
// This serves the following scenario (TF = TransformFeedbackPrimitivesWritten, PG =
// PrimitivesGenerated):
//
// - TF starts <-- QueryHelper1 starts
// - Draw
// - PG starts <-- QueryHelper1 stashed in TF, TF starts QueryHelper2,
// PG shares QueryHelper2
// - Draw
shareQuery->onRenderPassEnd(contextVk);
shareQuery->stashQueryHelper();
ANGLE_TRY(shareQuery->allocateQuery(contextVk));
// Share the query helper with the other transform feedback query. After
// |setupBegin()| returns, they query helper is started on behalf of the shared
// query.
assignSharedQuery(shareQuery);
}
}
else
{
// Keep the query helper unallocated. When the render pass starts, a new one
// will be allocated / shared.
return angle::Result::Continue;
}
}
// If no query helper, create a new one.
if (!mQueryHelper.isReferenced())
{
ANGLE_TRY(allocateQuery(contextVk));
}
return angle::Result::Continue;
}
angle::Result QueryVk::begin(const gl::Context *context)
{
ContextVk *contextVk = vk::GetImpl(context);
// Ensure that we start with the right RenderPass when we begin a new query.
if (contextVk->getState().isDrawFramebufferBindingDirty())
{
ANGLE_TRY(contextVk->flushCommandsAndEndRenderPass(
RenderPassClosureReason::FramebufferBindingChange));
}
mCachedResultValid = false;
// Transform feedback query is handled by a CPU-calculated value when emulated.
if (IsEmulatedTransformFeedbackQuery(contextVk, mType))
{
ASSERT(!contextVk->getFeatures().supportsTransformFeedbackExtension.enabled);
mTransformFeedbackPrimitivesDrawn = 0;
return angle::Result::Continue;
}
ANGLE_TRY(setupBegin(contextVk));
switch (mType)
{
case gl::QueryType::AnySamples:
case gl::QueryType::AnySamplesConservative:
case gl::QueryType::PrimitivesGenerated:
case gl::QueryType::TransformFeedbackPrimitivesWritten:
ANGLE_TRY(contextVk->beginRenderPassQuery(this));
break;
case gl::QueryType::Timestamp:
ANGLE_TRY(mQueryHelper.get().beginQuery(contextVk));
break;
case gl::QueryType::TimeElapsed:
// Note: TimeElapsed is implemented by using two Timestamp queries and taking the diff.
if (!mQueryHelperTimeElapsedBegin.valid())
{
// Note that timestamp queries are not allowed with multiview, so query count is
// always 1.
ANGLE_TRY(contextVk->getQueryPool(mType)->allocateQuery(
contextVk, &mQueryHelperTimeElapsedBegin, 1));
}
ANGLE_TRY(mQueryHelperTimeElapsedBegin.flushAndWriteTimestamp(contextVk));
break;
default:
UNREACHABLE();
break;
}
return angle::Result::Continue;
}
angle::Result QueryVk::end(const gl::Context *context)
{
ContextVk *contextVk = vk::GetImpl(context);
// Transform feedback query is handled by a CPU-calculated value when emulated.
if (IsEmulatedTransformFeedbackQuery(contextVk, mType))
{
ASSERT(contextVk->getFeatures().emulateTransformFeedback.enabled);
mCachedResult = mTransformFeedbackPrimitivesDrawn;
// There could be transform feedback in progress, so add the primitives drawn so far
// from the current transform feedback object.
gl::TransformFeedback *transformFeedback =
context->getState().getCurrentTransformFeedback();
if (transformFeedback)
{
mCachedResult += transformFeedback->getPrimitivesDrawn();
}
mCachedResultValid = true;
return angle::Result::Continue;
}
switch (mType)
{
case gl::QueryType::AnySamples:
case gl::QueryType::AnySamplesConservative:
case gl::QueryType::PrimitivesGenerated:
case gl::QueryType::TransformFeedbackPrimitivesWritten:
{
QueryVk *shareQuery = GetShareQuery(contextVk, mType);
ASSERT(shareQuery == nullptr || &mQueryHelper.get() == &shareQuery->mQueryHelper.get());
ANGLE_TRY(contextVk->endRenderPassQuery(this));
// If another query shares its query helper with this one, its query has just ended!
// Make it stash its query and create a new one so it can continue.
if (shareQuery && shareQuery->mQueryHelper.isReferenced())
{
// This serves the following scenario (TF = TransformFeedbackPrimitivesWritten, PG =
// PrimitivesGenerated):
//
// - TF starts <-- QueryHelper1 starts
// - PG starts <-- PG shares QueryHelper1
// - Draw
// - TF ends <-- Results = QueryHelper1,
// QueryHelper1 stashed in PG, PG starts QueryHelper2
// - Draw
// - PG ends <-- Results = QueryHelper1 + QueryHelper2
if (contextVk->hasActiveRenderPass())
{
ANGLE_TRY(shareQuery->onRenderPassStart(contextVk));
}
}
break;
}
case gl::QueryType::Timestamp:
ANGLE_TRY(mQueryHelper.get().endQuery(contextVk));
break;
case gl::QueryType::TimeElapsed:
ANGLE_TRY(mQueryHelper.get().flushAndWriteTimestamp(contextVk));
break;
default:
UNREACHABLE();
break;
}
return angle::Result::Continue;
}
angle::Result QueryVk::queryCounter(const gl::Context *context)
{
ASSERT(mType == gl::QueryType::Timestamp);
ContextVk *contextVk = vk::GetImpl(context);
mCachedResultValid = false;
if (!mQueryHelper.isReferenced())
{
ANGLE_TRY(allocateQuery(contextVk));
}
return mQueryHelper.get().flushAndWriteTimestamp(contextVk);
}
bool QueryVk::isCurrentlyInUse(vk::Renderer *renderer) const
{
ASSERT(mQueryHelper.isReferenced());
return !renderer->hasResourceUseFinished(mQueryHelper.get().getResourceUse());
}
angle::Result QueryVk::finishRunningCommands(ContextVk *contextVk)
{
vk::Renderer *renderer = contextVk->getRenderer();
// Caller already made sure query has been submitted.
if (!renderer->hasResourceUseFinished(mQueryHelper.get().getResourceUse()))
{
ANGLE_TRY(renderer->finishResourceUse(contextVk, mQueryHelper.get().getResourceUse()));
}
// Since mStashedQueryHelpers are older than mQueryHelper, these must also finished.
for (vk::Shared<vk::QueryHelper> &query : mStashedQueryHelpers)
{
ASSERT(renderer->hasResourceUseFinished(query.get().getResourceUse()));
}
return angle::Result::Continue;
}
angle::Result QueryVk::getResult(const gl::Context *context, bool wait)
{
ANGLE_TRACE_EVENT0("gpu.angle", "QueryVk::getResult");
if (mCachedResultValid)
{
return angle::Result::Continue;
}
ContextVk *contextVk = vk::GetImpl(context);
vk::Renderer *renderer = contextVk->getRenderer();
// Support the pathological case where begin/end is called on a render pass query but without
// any render passes in between. In this case, the query helper is never allocated.
if (!mQueryHelper.isReferenced())
{
ASSERT(IsRenderPassQuery(contextVk, mType));
mCachedResult = 0;
mCachedResultValid = true;
return angle::Result::Continue;
}
// glGetQueryObject* requires an implicit flush of the command buffers to guarantee execution in
// finite time.
// Note regarding time-elapsed: end should have been called after begin, so flushing when end
// has pending work should flush begin too.
// We only need to check mQueryHelper, not mStashedQueryHelper, since they are always in order.
if (contextVk->hasUnsubmittedUse(mQueryHelper.get()))
{
ANGLE_TRY(contextVk->flushAndSubmitCommands(nullptr, nullptr,
RenderPassClosureReason::GetQueryResult));
ASSERT(contextVk->getRenderer()->hasResourceUseSubmitted(
mQueryHelperTimeElapsedBegin.getResourceUse()));
ASSERT(
contextVk->getRenderer()->hasResourceUseSubmitted(mQueryHelper.get().getResourceUse()));
}
// If the command buffer this query is being written to is still in flight and uses
// vkCmdResetQueryPool, its reset command may not have been performed by the GPU yet. To avoid
// a race condition in this case, wait for the batch to finish first before querying (or return
// not-ready if not waiting).
if (isCurrentlyInUse(renderer) &&
(!renderer->getFeatures().supportsHostQueryReset.enabled ||
renderer->getFeatures().forceWaitForSubmissionToCompleteForQueryResult.enabled))
{
// The query might appear busy because there was no check for completed commands
// recently. Do that now and see if the query is still busy. If the application is
// looping until the query results become available, there wouldn't be any forward
// progress without this.
ANGLE_TRY(renderer->checkCompletedCommandsAndCleanup(contextVk));
if (isCurrentlyInUse(renderer))
{
if (!wait)
{
return angle::Result::Continue;
}
ANGLE_VK_PERF_WARNING(contextVk, GL_DEBUG_SEVERITY_HIGH,
"GPU stall due to waiting on uncompleted query");
// Assert that the work has been sent to the GPU
ASSERT(!contextVk->hasUnsubmittedUse(mQueryHelper.get()));
ANGLE_TRY(finishRunningCommands(contextVk));
}
}
// If its a render pass query, the current query helper must have commands recorded (i.e. it's
// not a newly allocated query with the actual queries all stashed). If this is not respected
// and !wait, |mQueryHelper.get().getUint64ResultNonBlocking()| will tell that the result is
// readily available, which may not be true. The subsequent calls to |getUint64Result()| on the
// stashed queries will incur a wait that is not desired by the application.
ASSERT(!IsRenderPassQuery(contextVk, mType) || mQueryHelper.get().hasSubmittedCommands());
vk::QueryResult result(getQueryResultCount(contextVk));
if (wait)
{
ANGLE_TRY(mQueryHelper.get().getUint64Result(contextVk, &result));
ANGLE_TRY(accumulateStashedQueryResult(contextVk, &result));
}
else
{
bool available = false;
ANGLE_TRY(mQueryHelper.get().getUint64ResultNonBlocking(contextVk, &result, &available));
if (!available)
{
// If the results are not ready, do nothing. mCachedResultValid remains false.
return angle::Result::Continue;
}
ANGLE_TRY(accumulateStashedQueryResult(contextVk, &result));
}
double timestampPeriod = renderer->getPhysicalDeviceProperties().limits.timestampPeriod;
// Fix up the results to what OpenGL expects.
switch (mType)
{
case gl::QueryType::AnySamples:
case gl::QueryType::AnySamplesConservative:
// OpenGL query result in these cases is binary
mCachedResult = !!result.getResult(vk::QueryResult::kDefaultResultIndex);
break;
case gl::QueryType::Timestamp:
mCachedResult = static_cast<uint64_t>(
result.getResult(vk::QueryResult::kDefaultResultIndex) * timestampPeriod);
break;
case gl::QueryType::TimeElapsed:
{
vk::QueryResult timeElapsedBegin(1);
// Since the result of the end query of time-elapsed is already available, the
// result of begin query must be available too.
ANGLE_TRY(mQueryHelperTimeElapsedBegin.getUint64Result(contextVk, &timeElapsedBegin));
uint64_t delta = result.getResult(vk::QueryResult::kDefaultResultIndex) -
timeElapsedBegin.getResult(vk::QueryResult::kDefaultResultIndex);
mCachedResult = static_cast<uint64_t>(delta * timestampPeriod);
break;
}
case gl::QueryType::TransformFeedbackPrimitivesWritten:
mCachedResult =
result.getResult(IsPrimitivesGeneratedQueryShared(contextVk)
? vk::QueryResult::kTransformFeedbackPrimitivesWrittenIndex
: vk::QueryResult::kDefaultResultIndex);
break;
case gl::QueryType::PrimitivesGenerated:
mCachedResult = result.getResult(IsPrimitivesGeneratedQueryShared(contextVk)
? vk::QueryResult::kPrimitivesGeneratedIndex
: vk::QueryResult::kDefaultResultIndex);
break;
default:
UNREACHABLE();
break;
}
mCachedResultValid = true;
return angle::Result::Continue;
}
angle::Result QueryVk::getResult(const gl::Context *context, GLint *params)
{
ANGLE_TRY(getResult(context, true));
*params = static_cast<GLint>(mCachedResult);
return angle::Result::Continue;
}
angle::Result QueryVk::getResult(const gl::Context *context, GLuint *params)
{
ANGLE_TRY(getResult(context, true));
*params = static_cast<GLuint>(mCachedResult);
return angle::Result::Continue;
}
angle::Result QueryVk::getResult(const gl::Context *context, GLint64 *params)
{
ANGLE_TRY(getResult(context, true));
*params = static_cast<GLint64>(mCachedResult);
return angle::Result::Continue;
}
angle::Result QueryVk::getResult(const gl::Context *context, GLuint64 *params)
{
ANGLE_TRY(getResult(context, true));
*params = mCachedResult;
return angle::Result::Continue;
}
angle::Result QueryVk::isResultAvailable(const gl::Context *context, bool *available)
{
ANGLE_TRY(getResult(context, false));
*available = mCachedResultValid;
return angle::Result::Continue;
}
void QueryVk::onTransformFeedbackEnd(GLsizeiptr primitivesDrawn)
{
mTransformFeedbackPrimitivesDrawn += primitivesDrawn;
}
uint32_t QueryVk::getQueryResultCount(ContextVk *contextVk) const
{
switch (mType)
{
case gl::QueryType::PrimitivesGenerated:
return IsPrimitivesGeneratedQueryShared(contextVk) ? 2 : 1;
case gl::QueryType::TransformFeedbackPrimitivesWritten:
return 2;
default:
return 1;
}
}
} // namespace rx