Hash :
60aaf4a0
Author :
Date :
2024-03-14T12:58:56
Vulkan: Move renderer to namespace vk This class is agnostic of EGL. This change moves it to namespace vk for use with the OpenCL implementation Bug: angleproject:8564 Change-Id: I57f7807d6af8b3d5d7f8efbaf8b5d537a930f881 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5371324 Reviewed-by: Austin Annestrand <a.annestrand@samsung.com> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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//
// Copyright 2016 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// TransformFeedbackVk.h:
// Defines the class interface for TransformFeedbackVk, implementing TransformFeedbackImpl.
//
#ifndef LIBANGLE_RENDERER_VULKAN_TRANSFORMFEEDBACKVK_H_
#define LIBANGLE_RENDERER_VULKAN_TRANSFORMFEEDBACKVK_H_
#include "libANGLE/renderer/TransformFeedbackImpl.h"
#include "libANGLE/renderer/vulkan/vk_helpers.h"
namespace gl
{
class ProgramState;
} // namespace gl
namespace rx
{
class UpdateDescriptorSetsBuilder;
class ShaderInterfaceVariableInfoMap;
namespace vk
{
class DescriptorSetLayoutDesc;
} // namespace vk
class TransformFeedbackVk : public TransformFeedbackImpl, public angle::ObserverInterface
{
public:
TransformFeedbackVk(const gl::TransformFeedbackState &state);
~TransformFeedbackVk() override;
void onDestroy(const gl::Context *context) override;
angle::Result begin(const gl::Context *context, gl::PrimitiveMode primitiveMode) override;
angle::Result end(const gl::Context *context) override;
angle::Result pause(const gl::Context *context) override;
angle::Result resume(const gl::Context *context) override;
angle::Result bindIndexedBuffer(const gl::Context *context,
size_t index,
const gl::OffsetBindingPointer<gl::Buffer> &binding) override;
void getBufferOffsets(ContextVk *contextVk,
GLint drawCallFirstVertex,
int32_t *offsetsOut,
size_t offsetsSize) const;
bool getAndResetBufferRebindState()
{
bool retVal = mRebindTransformFeedbackBuffer;
mRebindTransformFeedbackBuffer = false;
return retVal;
}
const gl::TransformFeedbackBuffersArray<vk::BufferHelper *> &getBufferHelpers() const
{
return mBufferHelpers;
}
const gl::TransformFeedbackBuffersArray<VkBuffer> &getBufferHandles() const
{
return mBufferHandles;
}
const gl::TransformFeedbackBuffersArray<VkDeviceSize> &getBufferOffsets() const
{
return mBufferOffsets;
}
const gl::TransformFeedbackBuffersArray<VkDeviceSize> &getBufferSizes() const
{
return mBufferSizes;
}
gl::TransformFeedbackBuffersArray<vk::BufferHelper> &getCounterBufferHelpers()
{
return mCounterBufferHelpers;
}
const gl::TransformFeedbackBuffersArray<VkBuffer> &getCounterBufferHandles() const
{
return mCounterBufferHandles;
}
void updateTransformFeedbackDescriptorDesc(
const vk::Context *context,
const gl::ProgramExecutable &executable,
const ShaderInterfaceVariableInfoMap &variableInfoMap,
const vk::WriteDescriptorDescs &writeDescriptorDescs,
const vk::BufferHelper &emptyBuffer,
bool activeUnpaused,
vk::DescriptorSetDescBuilder *builder) const;
const gl::TransformFeedbackBuffersArray<VkDeviceSize> &getCounterBufferOffsets() const
{
return mCounterBufferOffsets;
}
void onSubjectStateChange(angle::SubjectIndex index, angle::SubjectMessage message) override;
void onNewDescriptorSet(const gl::ProgramExecutable &executable,
const vk::SharedDescriptorSetCacheKey &sharedCacheKey);
private:
void initializeXFBVariables(ContextVk *contextVk, uint32_t xfbBufferCount);
void releaseCounterBuffers(vk::Renderer *renderer);
// This member variable is set when glBindTransformFeedbackBuffers/glBeginTransformFeedback
// is called and unset in dirty bit handler for transform feedback state change. If this
// value is true, vertex shader will record transform feedback varyings from the beginning
// of the buffer.
bool mRebindTransformFeedbackBuffer;
gl::TransformFeedbackBuffersArray<vk::BufferHelper *> mBufferHelpers;
gl::TransformFeedbackBuffersArray<VkBuffer> mBufferHandles;
gl::TransformFeedbackBuffersArray<VkDeviceSize> mBufferOffsets;
gl::TransformFeedbackBuffersArray<VkDeviceSize> mBufferSizes;
// Counter buffer used for pause and resume.
gl::TransformFeedbackBuffersArray<vk::BufferHelper> mCounterBufferHelpers;
gl::TransformFeedbackBuffersArray<VkBuffer> mCounterBufferHandles;
gl::TransformFeedbackBuffersArray<VkDeviceSize> mCounterBufferOffsets;
// Buffer binding points
std::vector<angle::ObserverBinding> mBufferObserverBindings;
};
} // namespace rx
#endif // LIBANGLE_RENDERER_VULKAN_TRANSFORMFEEDBACKVK_H_