Hash :
a1be7e61
Author :
Date :
2024-11-26T14:39:18
Implement EGL_EXT_surface_compression This patch adds implementation of EGL_EXT_surface_compression to ANGLE, including new API eglQuerySupportedCompressionRatesEXT and adding EGL_SURFACE_COMPRESSION_EXT in EGLQuerySurface and EGLCreateWindowSurface/EGLCreatePlatformWindowSurface. Angle end2end test is added to verify the extension. Bug: angleproject:375496226 Change-Id: I06926930d94485a378fc831d552cf55fe7938a57 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6073355 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Charlie Lao <cclao@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
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//
// Copyright 2016 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// vk_utils:
// Helper functions for the Vulkan Renderer.
//
#ifndef LIBANGLE_RENDERER_VULKAN_VK_UTILS_H_
#define LIBANGLE_RENDERER_VULKAN_VK_UTILS_H_
#include <atomic>
#include <limits>
#include <queue>
#include "GLSLANG/ShaderLang.h"
#include "common/FixedVector.h"
#include "common/Optional.h"
#include "common/PackedEnums.h"
#include "common/SimpleMutex.h"
#include "common/WorkerThread.h"
#include "common/backtrace_utils.h"
#include "common/debug.h"
#include "libANGLE/Error.h"
#include "libANGLE/Observer.h"
#include "libANGLE/angletypes.h"
#include "libANGLE/renderer/serial_utils.h"
#include "libANGLE/renderer/vulkan/SecondaryCommandBuffer.h"
#include "libANGLE/renderer/vulkan/SecondaryCommandPool.h"
#include "libANGLE/renderer/vulkan/VulkanSecondaryCommandBuffer.h"
#include "libANGLE/renderer/vulkan/vk_wrapper.h"
#include "platform/autogen/FeaturesVk_autogen.h"
#include "vulkan/vulkan_fuchsia_ext.h"
#define ANGLE_GL_OBJECTS_X(PROC) \
PROC(Buffer) \
PROC(Context) \
PROC(Framebuffer) \
PROC(MemoryObject) \
PROC(Overlay) \
PROC(Program) \
PROC(ProgramExecutable) \
PROC(ProgramPipeline) \
PROC(Query) \
PROC(Renderbuffer) \
PROC(Sampler) \
PROC(Semaphore) \
PROC(Texture) \
PROC(TransformFeedback) \
PROC(VertexArray)
#define ANGLE_PRE_DECLARE_OBJECT(OBJ) class OBJ;
namespace egl
{
class Display;
class Image;
class ShareGroup;
} // namespace egl
namespace gl
{
class MockOverlay;
class ProgramExecutable;
struct RasterizerState;
struct SwizzleState;
struct VertexAttribute;
class VertexBinding;
ANGLE_GL_OBJECTS_X(ANGLE_PRE_DECLARE_OBJECT)
} // namespace gl
#define ANGLE_PRE_DECLARE_VK_OBJECT(OBJ) class OBJ##Vk;
namespace rx
{
class DisplayVk;
class ImageVk;
class ProgramExecutableVk;
class RenderbufferVk;
class RenderTargetVk;
class RenderPassCache;
class ShareGroupVk;
} // namespace rx
namespace angle
{
egl::Error ToEGL(Result result, EGLint errorCode);
} // namespace angle
namespace rx
{
ANGLE_GL_OBJECTS_X(ANGLE_PRE_DECLARE_VK_OBJECT)
const char *VulkanResultString(VkResult result);
constexpr size_t kMaxVulkanLayers = 20;
using VulkanLayerVector = angle::FixedVector<const char *, kMaxVulkanLayers>;
// Verify that validation layers are available.
bool GetAvailableValidationLayers(const std::vector<VkLayerProperties> &layerProps,
bool mustHaveLayers,
VulkanLayerVector *enabledLayerNames);
enum class TextureDimension
{
TEX_2D,
TEX_CUBE,
TEX_3D,
TEX_2D_ARRAY,
};
enum class BufferUsageType
{
Static = 0,
Dynamic = 1,
InvalidEnum = 2,
EnumCount = InvalidEnum,
};
// A maximum offset of 4096 covers almost every Vulkan driver on desktop (80%) and mobile (99%). The
// next highest values to meet native drivers are 16 bits or 32 bits.
constexpr uint32_t kAttributeOffsetMaxBits = 15;
constexpr uint32_t kInvalidMemoryTypeIndex = UINT32_MAX;
constexpr uint32_t kInvalidMemoryHeapIndex = UINT32_MAX;
namespace vk
{
class Renderer;
// Used for memory allocation tracking.
enum class MemoryAllocationType;
enum class MemoryHostVisibility
{
NonVisible,
Visible
};
// Encapsulate the graphics family index and VkQueue index (as seen in vkGetDeviceQueue API
// arguments) into one integer so that we can easily pass around without introduce extra overhead..
class DeviceQueueIndex final
{
public:
constexpr DeviceQueueIndex()
: mFamilyIndex(kInvalidQueueFamilyIndex), mQueueIndex(kInvalidQueueIndex)
{}
constexpr DeviceQueueIndex(uint32_t familyIndex)
: mFamilyIndex((int8_t)familyIndex), mQueueIndex(kInvalidQueueIndex)
{
ASSERT(static_cast<uint32_t>(mFamilyIndex) == familyIndex);
}
DeviceQueueIndex(uint32_t familyIndex, uint32_t queueIndex)
: mFamilyIndex((int8_t)familyIndex), mQueueIndex((int8_t)queueIndex)
{
// Ensure the value we actually don't truncate the useful bits.
ASSERT(static_cast<uint32_t>(mFamilyIndex) == familyIndex);
ASSERT(static_cast<uint32_t>(mQueueIndex) == queueIndex);
}
DeviceQueueIndex(const DeviceQueueIndex &other) { *this = other; }
DeviceQueueIndex &operator=(const DeviceQueueIndex &other)
{
mValue = other.mValue;
return *this;
}
constexpr uint32_t familyIndex() const { return mFamilyIndex; }
constexpr uint32_t queueIndex() const { return mQueueIndex; }
bool operator==(const DeviceQueueIndex &other) const { return mValue == other.mValue; }
bool operator!=(const DeviceQueueIndex &other) const { return mValue != other.mValue; }
private:
static constexpr int8_t kInvalidQueueFamilyIndex = -1;
static constexpr int8_t kInvalidQueueIndex = -1;
// The expectation is that these indices are small numbers that could easily fit into int8_t.
// int8_t is used instead of uint8_t because we need to handle VK_QUEUE_FAMILY_FOREIGN_EXT and
// VK_QUEUE_FAMILY_EXTERNAL properly which are essentially are negative values.
union
{
struct
{
int8_t mFamilyIndex;
int8_t mQueueIndex;
};
uint16_t mValue;
};
};
static constexpr DeviceQueueIndex kInvalidDeviceQueueIndex = DeviceQueueIndex();
static constexpr DeviceQueueIndex kForeignDeviceQueueIndex =
DeviceQueueIndex(VK_QUEUE_FAMILY_FOREIGN_EXT);
static constexpr DeviceQueueIndex kExternalDeviceQueueIndex =
DeviceQueueIndex(VK_QUEUE_FAMILY_EXTERNAL);
static_assert(kForeignDeviceQueueIndex.familyIndex() == VK_QUEUE_FAMILY_FOREIGN_EXT);
static_assert(kExternalDeviceQueueIndex.familyIndex() == VK_QUEUE_FAMILY_EXTERNAL);
static_assert(kInvalidDeviceQueueIndex.familyIndex() == VK_QUEUE_FAMILY_IGNORED);
// A packed attachment index interface with vulkan API
class PackedAttachmentIndex final
{
public:
explicit constexpr PackedAttachmentIndex(uint32_t index) : mAttachmentIndex(index) {}
constexpr PackedAttachmentIndex(const PackedAttachmentIndex &other) = default;
constexpr PackedAttachmentIndex &operator=(const PackedAttachmentIndex &other) = default;
constexpr uint32_t get() const { return mAttachmentIndex; }
PackedAttachmentIndex &operator++()
{
++mAttachmentIndex;
return *this;
}
constexpr bool operator==(const PackedAttachmentIndex &other) const
{
return mAttachmentIndex == other.mAttachmentIndex;
}
constexpr bool operator!=(const PackedAttachmentIndex &other) const
{
return mAttachmentIndex != other.mAttachmentIndex;
}
constexpr bool operator<(const PackedAttachmentIndex &other) const
{
return mAttachmentIndex < other.mAttachmentIndex;
}
private:
uint32_t mAttachmentIndex;
};
using PackedAttachmentCount = PackedAttachmentIndex;
static constexpr PackedAttachmentIndex kAttachmentIndexInvalid = PackedAttachmentIndex(-1);
static constexpr PackedAttachmentIndex kAttachmentIndexZero = PackedAttachmentIndex(0);
// Prepend ptr to the pNext chain at chainStart
template <typename VulkanStruct1, typename VulkanStruct2>
void AddToPNextChain(VulkanStruct1 *chainStart, VulkanStruct2 *ptr)
{
// Catch bugs where this function is called with `&pointer` instead of `pointer`.
static_assert(!std::is_pointer<VulkanStruct1>::value);
static_assert(!std::is_pointer<VulkanStruct2>::value);
ASSERT(ptr->pNext == nullptr);
VkBaseOutStructure *localPtr = reinterpret_cast<VkBaseOutStructure *>(chainStart);
ptr->pNext = localPtr->pNext;
localPtr->pNext = reinterpret_cast<VkBaseOutStructure *>(ptr);
}
// Append ptr to the end of the chain
template <typename VulkanStruct1, typename VulkanStruct2>
void AppendToPNextChain(VulkanStruct1 *chainStart, VulkanStruct2 *ptr)
{
static_assert(!std::is_pointer<VulkanStruct1>::value);
static_assert(!std::is_pointer<VulkanStruct2>::value);
if (!ptr)
{
return;
}
VkBaseOutStructure *endPtr = reinterpret_cast<VkBaseOutStructure *>(chainStart);
while (endPtr->pNext)
{
endPtr = endPtr->pNext;
}
endPtr->pNext = reinterpret_cast<VkBaseOutStructure *>(ptr);
}
class QueueSerialIndexAllocator final
{
public:
QueueSerialIndexAllocator() : mLargestIndexEverAllocated(kInvalidQueueSerialIndex)
{
// Start with every index is free
mFreeIndexBitSetArray.set();
ASSERT(mFreeIndexBitSetArray.all());
}
SerialIndex allocate()
{
std::lock_guard<angle::SimpleMutex> lock(mMutex);
if (mFreeIndexBitSetArray.none())
{
ERR() << "Run out of queue serial index. All " << kMaxQueueSerialIndexCount
<< " indices are used.";
return kInvalidQueueSerialIndex;
}
SerialIndex index = static_cast<SerialIndex>(mFreeIndexBitSetArray.first());
ASSERT(index < kMaxQueueSerialIndexCount);
mFreeIndexBitSetArray.reset(index);
mLargestIndexEverAllocated = (~mFreeIndexBitSetArray).last();
return index;
}
void release(SerialIndex index)
{
std::lock_guard<angle::SimpleMutex> lock(mMutex);
ASSERT(index <= mLargestIndexEverAllocated);
ASSERT(!mFreeIndexBitSetArray.test(index));
mFreeIndexBitSetArray.set(index);
// mLargestIndexEverAllocated is for optimization. Even if we released queueIndex, we may
// still have resources still have serial the index. Thus do not decrement
// mLargestIndexEverAllocated here. The only downside is that we may get into slightly less
// optimal code path in GetBatchCountUpToSerials.
}
size_t getLargestIndexEverAllocated() const
{
return mLargestIndexEverAllocated.load(std::memory_order_consume);
}
private:
angle::BitSetArray<kMaxQueueSerialIndexCount> mFreeIndexBitSetArray;
std::atomic<size_t> mLargestIndexEverAllocated;
angle::SimpleMutex mMutex;
};
class [[nodiscard]] ScopedQueueSerialIndex final : angle::NonCopyable
{
public:
ScopedQueueSerialIndex() : mIndex(kInvalidQueueSerialIndex), mIndexAllocator(nullptr) {}
~ScopedQueueSerialIndex()
{
if (mIndex != kInvalidQueueSerialIndex)
{
ASSERT(mIndexAllocator != nullptr);
mIndexAllocator->release(mIndex);
}
}
void init(SerialIndex index, QueueSerialIndexAllocator *indexAllocator)
{
ASSERT(mIndex == kInvalidQueueSerialIndex);
ASSERT(index != kInvalidQueueSerialIndex);
ASSERT(indexAllocator != nullptr);
mIndex = index;
mIndexAllocator = indexAllocator;
}
SerialIndex get() const { return mIndex; }
private:
SerialIndex mIndex;
QueueSerialIndexAllocator *mIndexAllocator;
};
class RefCountedEventsGarbageRecycler;
// Abstracts error handling. Implemented by ContextVk for GL, DisplayVk for EGL, worker threads,
// CLContextVk etc.
class Context : angle::NonCopyable
{
public:
Context(Renderer *renderer);
virtual ~Context();
virtual void handleError(VkResult result,
const char *file,
const char *function,
unsigned int line) = 0;
VkDevice getDevice() const;
Renderer *getRenderer() const { return mRenderer; }
const angle::FeaturesVk &getFeatures() const;
const angle::VulkanPerfCounters &getPerfCounters() const { return mPerfCounters; }
angle::VulkanPerfCounters &getPerfCounters() { return mPerfCounters; }
RefCountedEventsGarbageRecycler *getRefCountedEventsGarbageRecycler()
{
return mShareGroupRefCountedEventsGarbageRecycler;
}
const DeviceQueueIndex &getDeviceQueueIndex() const { return mDeviceQueueIndex; }
protected:
Renderer *const mRenderer;
// Stash the ShareGroupVk's RefCountedEventRecycler here ImageHelper to conveniently access
RefCountedEventsGarbageRecycler *mShareGroupRefCountedEventsGarbageRecycler;
DeviceQueueIndex mDeviceQueueIndex;
angle::VulkanPerfCounters mPerfCounters;
};
// Abstract global operations that are handled differently between EGL and OpenCL.
class GlobalOps : angle::NonCopyable
{
public:
virtual ~GlobalOps() = default;
virtual void putBlob(const angle::BlobCacheKey &key, const angle::MemoryBuffer &value) = 0;
virtual bool getBlob(const angle::BlobCacheKey &key, angle::BlobCacheValue *valueOut) = 0;
virtual std::shared_ptr<angle::WaitableEvent> postMultiThreadWorkerTask(
const std::shared_ptr<angle::Closure> &task) = 0;
virtual void notifyDeviceLost() = 0;
};
class RenderPassDesc;
#if ANGLE_USE_CUSTOM_VULKAN_OUTSIDE_RENDER_PASS_CMD_BUFFERS
using OutsideRenderPassCommandBuffer = priv::SecondaryCommandBuffer;
#else
using OutsideRenderPassCommandBuffer = VulkanSecondaryCommandBuffer;
#endif
#if ANGLE_USE_CUSTOM_VULKAN_RENDER_PASS_CMD_BUFFERS
using RenderPassCommandBuffer = priv::SecondaryCommandBuffer;
#else
using RenderPassCommandBuffer = VulkanSecondaryCommandBuffer;
#endif
struct SecondaryCommandPools
{
SecondaryCommandPool outsideRenderPassPool;
SecondaryCommandPool renderPassPool;
};
VkImageAspectFlags GetDepthStencilAspectFlags(const angle::Format &format);
VkImageAspectFlags GetFormatAspectFlags(const angle::Format &format);
template <typename T>
struct ImplTypeHelper;
// clang-format off
#define ANGLE_IMPL_TYPE_HELPER_GL(OBJ) \
template<> \
struct ImplTypeHelper<gl::OBJ> \
{ \
using ImplType = OBJ##Vk; \
};
// clang-format on
ANGLE_GL_OBJECTS_X(ANGLE_IMPL_TYPE_HELPER_GL)
template <>
struct ImplTypeHelper<gl::MockOverlay>
{
using ImplType = OverlayVk;
};
template <>
struct ImplTypeHelper<egl::Display>
{
using ImplType = DisplayVk;
};
template <>
struct ImplTypeHelper<egl::Image>
{
using ImplType = ImageVk;
};
template <>
struct ImplTypeHelper<egl::ShareGroup>
{
using ImplType = ShareGroupVk;
};
template <typename T>
using GetImplType = typename ImplTypeHelper<T>::ImplType;
template <typename T>
GetImplType<T> *GetImpl(const T *glObject)
{
return GetImplAs<GetImplType<T>>(glObject);
}
template <typename T>
GetImplType<T> *SafeGetImpl(const T *glObject)
{
return SafeGetImplAs<GetImplType<T>>(glObject);
}
template <>
inline OverlayVk *GetImpl(const gl::MockOverlay *glObject)
{
return nullptr;
}
// Reference to a deleted object. The object is due to be destroyed at some point in the future.
// |mHandleType| determines the type of the object and which destroy function should be called.
class GarbageObject
{
public:
GarbageObject();
GarbageObject(GarbageObject &&other);
GarbageObject &operator=(GarbageObject &&rhs);
bool valid() const { return mHandle != VK_NULL_HANDLE; }
void destroy(Renderer *renderer);
template <typename DerivedT, typename HandleT>
static GarbageObject Get(WrappedObject<DerivedT, HandleT> *object)
{
// Using c-style cast here to avoid conditional compile for MSVC 32-bit
// which fails to compile with reinterpret_cast, requiring static_cast.
return GarbageObject(HandleTypeHelper<DerivedT>::kHandleType,
(GarbageHandle)(object->release()));
}
private:
VK_DEFINE_NON_DISPATCHABLE_HANDLE(GarbageHandle)
GarbageObject(HandleType handleType, GarbageHandle handle);
HandleType mHandleType;
GarbageHandle mHandle;
};
template <typename T>
GarbageObject GetGarbage(T *obj)
{
return GarbageObject::Get(obj);
}
// A list of garbage objects. Has no object lifetime information.
using GarbageObjects = std::vector<GarbageObject>;
class MemoryProperties final : angle::NonCopyable
{
public:
MemoryProperties();
void init(VkPhysicalDevice physicalDevice);
bool hasLazilyAllocatedMemory() const;
VkResult findCompatibleMemoryIndex(Context *context,
const VkMemoryRequirements &memoryRequirements,
VkMemoryPropertyFlags requestedMemoryPropertyFlags,
bool isExternalMemory,
VkMemoryPropertyFlags *memoryPropertyFlagsOut,
uint32_t *indexOut) const;
void destroy();
uint32_t getHeapIndexForMemoryType(uint32_t memoryType) const
{
if (memoryType == kInvalidMemoryTypeIndex)
{
return kInvalidMemoryHeapIndex;
}
ASSERT(memoryType < getMemoryTypeCount());
return mMemoryProperties.memoryTypes[memoryType].heapIndex;
}
VkDeviceSize getHeapSizeForMemoryType(uint32_t memoryType) const
{
uint32_t heapIndex = mMemoryProperties.memoryTypes[memoryType].heapIndex;
return mMemoryProperties.memoryHeaps[heapIndex].size;
}
const VkMemoryType &getMemoryType(uint32_t i) const { return mMemoryProperties.memoryTypes[i]; }
uint32_t getMemoryHeapCount() const { return mMemoryProperties.memoryHeapCount; }
uint32_t getMemoryTypeCount() const { return mMemoryProperties.memoryTypeCount; }
private:
VkPhysicalDeviceMemoryProperties mMemoryProperties;
};
// Similar to StagingImage, for Buffers.
class StagingBuffer final : angle::NonCopyable
{
public:
StagingBuffer();
void release(ContextVk *contextVk);
void collectGarbage(Renderer *renderer, const QueueSerial &queueSerial);
void destroy(Renderer *renderer);
angle::Result init(Context *context, VkDeviceSize size, StagingUsage usage);
Buffer &getBuffer() { return mBuffer; }
const Buffer &getBuffer() const { return mBuffer; }
size_t getSize() const { return mSize; }
private:
Buffer mBuffer;
Allocation mAllocation;
size_t mSize;
};
angle::Result InitMappableAllocation(Context *context,
const Allocator &allocator,
Allocation *allocation,
VkDeviceSize size,
int value,
VkMemoryPropertyFlags memoryPropertyFlags);
VkResult AllocateBufferMemory(Context *context,
vk::MemoryAllocationType memoryAllocationType,
VkMemoryPropertyFlags requestedMemoryPropertyFlags,
VkMemoryPropertyFlags *memoryPropertyFlagsOut,
const void *extraAllocationInfo,
Buffer *buffer,
uint32_t *memoryTypeIndexOut,
DeviceMemory *deviceMemoryOut,
VkDeviceSize *sizeOut);
VkResult AllocateImageMemory(Context *context,
vk::MemoryAllocationType memoryAllocationType,
VkMemoryPropertyFlags memoryPropertyFlags,
VkMemoryPropertyFlags *memoryPropertyFlagsOut,
const void *extraAllocationInfo,
Image *image,
uint32_t *memoryTypeIndexOut,
DeviceMemory *deviceMemoryOut,
VkDeviceSize *sizeOut);
VkResult AllocateImageMemoryWithRequirements(Context *context,
vk::MemoryAllocationType memoryAllocationType,
VkMemoryPropertyFlags memoryPropertyFlags,
const VkMemoryRequirements &memoryRequirements,
const void *extraAllocationInfo,
const VkBindImagePlaneMemoryInfoKHR *extraBindInfo,
Image *image,
uint32_t *memoryTypeIndexOut,
DeviceMemory *deviceMemoryOut);
VkResult AllocateBufferMemoryWithRequirements(Context *context,
MemoryAllocationType memoryAllocationType,
VkMemoryPropertyFlags memoryPropertyFlags,
const VkMemoryRequirements &memoryRequirements,
const void *extraAllocationInfo,
Buffer *buffer,
VkMemoryPropertyFlags *memoryPropertyFlagsOut,
uint32_t *memoryTypeIndexOut,
DeviceMemory *deviceMemoryOut);
gl::TextureType Get2DTextureType(uint32_t layerCount, GLint samples);
enum class RecordingMode
{
Start,
Append,
};
// Helper class to handle RAII patterns for initialization. Requires that T have a destroy method
// that takes a VkDevice and returns void.
template <typename T>
class [[nodiscard]] DeviceScoped final : angle::NonCopyable
{
public:
DeviceScoped(VkDevice device) : mDevice(device) {}
~DeviceScoped() { mVar.destroy(mDevice); }
const T &get() const { return mVar; }
T &get() { return mVar; }
T &&release() { return std::move(mVar); }
private:
VkDevice mDevice;
T mVar;
};
template <typename T>
class [[nodiscard]] AllocatorScoped final : angle::NonCopyable
{
public:
AllocatorScoped(const Allocator &allocator) : mAllocator(allocator) {}
~AllocatorScoped() { mVar.destroy(mAllocator); }
const T &get() const { return mVar; }
T &get() { return mVar; }
T &&release() { return std::move(mVar); }
private:
const Allocator &mAllocator;
T mVar;
};
// Similar to DeviceScoped, but releases objects instead of destroying them. Requires that T have a
// release method that takes a ContextVk * and returns void.
template <typename T>
class [[nodiscard]] ContextScoped final : angle::NonCopyable
{
public:
ContextScoped(ContextVk *contextVk) : mContextVk(contextVk) {}
~ContextScoped() { mVar.release(mContextVk); }
const T &get() const { return mVar; }
T &get() { return mVar; }
T &&release() { return std::move(mVar); }
private:
ContextVk *mContextVk;
T mVar;
};
template <typename T>
class [[nodiscard]] RendererScoped final : angle::NonCopyable
{
public:
RendererScoped(Renderer *renderer) : mRenderer(renderer) {}
~RendererScoped() { mVar.release(mRenderer); }
const T &get() const { return mVar; }
T &get() { return mVar; }
T &&release() { return std::move(mVar); }
private:
Renderer *mRenderer;
T mVar;
};
// This is a very simple RefCount class that has no autoreleasing.
template <typename T>
class RefCounted : angle::NonCopyable
{
public:
RefCounted() : mRefCount(0) {}
template <class... Args>
explicit RefCounted(Args &&...args) : mRefCount(0), mObject(std::forward<Args>(args)...)
{}
explicit RefCounted(T &&newObject) : mRefCount(0), mObject(std::move(newObject)) {}
~RefCounted() { ASSERT(mRefCount == 0 && !mObject.valid()); }
RefCounted(RefCounted &©) : mRefCount(copy.mRefCount), mObject(std::move(copy.mObject))
{
ASSERT(this != ©);
copy.mRefCount = 0;
}
RefCounted &operator=(RefCounted &&rhs)
{
std::swap(mRefCount, rhs.mRefCount);
mObject = std::move(rhs.mObject);
return *this;
}
void addRef()
{
ASSERT(mRefCount != std::numeric_limits<uint32_t>::max());
mRefCount++;
}
void releaseRef()
{
ASSERT(isReferenced());
mRefCount--;
}
uint32_t getAndReleaseRef()
{
ASSERT(isReferenced());
return mRefCount--;
}
bool isReferenced() const { return mRefCount != 0; }
uint32_t getRefCount() const { return mRefCount; }
bool isLastReferenceCount() const { return mRefCount == 1; }
T &get() { return mObject; }
const T &get() const { return mObject; }
// A debug function to validate that the reference count is as expected used for assertions.
bool isRefCountAsExpected(uint32_t expectedRefCount) { return mRefCount == expectedRefCount; }
private:
uint32_t mRefCount;
T mObject;
};
// Atomic version of RefCounted. Used in the descriptor set and pipeline layout caches, which are
// accessed by link jobs. No std::move is allowed due to the atomic ref count.
template <typename T>
class AtomicRefCounted : angle::NonCopyable
{
public:
AtomicRefCounted() : mRefCount(0) {}
explicit AtomicRefCounted(T &&newObject) : mRefCount(0), mObject(std::move(newObject)) {}
~AtomicRefCounted() { ASSERT(mRefCount == 0 && !mObject.valid()); }
void addRef()
{
ASSERT(mRefCount != std::numeric_limits<uint32_t>::max());
mRefCount.fetch_add(1, std::memory_order_relaxed);
}
// Warning: method does not perform any synchronization, therefore can not be used along with
// following `!isReferenced()` call to check if object is not longer accessed by other threads.
// Use `getAndReleaseRef()` instead, when synchronization is required.
void releaseRef()
{
ASSERT(isReferenced());
mRefCount.fetch_sub(1, std::memory_order_relaxed);
}
// Performs acquire-release memory synchronization. When result is "1", the object is
// guaranteed to be no longer in use by other threads, and may be safely destroyed or updated.
// Warning: do not mix this method and the unsynchronized `releaseRef()` call.
unsigned int getAndReleaseRef()
{
ASSERT(isReferenced());
return mRefCount.fetch_sub(1, std::memory_order_acq_rel);
}
// Making decisions based on reference count is not thread safe, so it should not used in
// release build.
#if defined(ANGLE_ENABLE_ASSERTS)
// Warning: method does not perform any synchronization. See `releaseRef()` for details.
// Method may be only used after external synchronization.
bool isReferenced() const { return mRefCount.load(std::memory_order_relaxed) != 0; }
uint32_t getRefCount() const { return mRefCount.load(std::memory_order_relaxed); }
// This is used by SharedPtr::unique, so needs strong ordering.
bool isLastReferenceCount() const { return mRefCount.load(std::memory_order_acquire) == 1; }
#else
// Compiler still compile but should never actually produce code.
bool isReferenced() const
{
UNREACHABLE();
return false;
}
uint32_t getRefCount() const
{
UNREACHABLE();
return 0;
}
bool isLastReferenceCount() const
{
UNREACHABLE();
return false;
}
#endif
T &get() { return mObject; }
const T &get() const { return mObject; }
private:
std::atomic_uint mRefCount;
T mObject;
};
// This is intended to have same interface as std::shared_ptr except this must used in thread safe
// environment.
template <typename>
class WeakPtr;
template <typename T, class RefCountedStorage = RefCounted<T>>
class SharedPtr final
{
public:
SharedPtr() : mRefCounted(nullptr), mDevice(VK_NULL_HANDLE) {}
SharedPtr(VkDevice device, T &&object) : mDevice(device)
{
mRefCounted = new RefCountedStorage(std::move(object));
mRefCounted->addRef();
}
SharedPtr(VkDevice device, const WeakPtr<T> &other)
: mRefCounted(other.mRefCounted), mDevice(device)
{
if (mRefCounted)
{
// There must already have another SharedPtr holding onto the underline object when
// WeakPtr is valid.
ASSERT(mRefCounted->isReferenced());
mRefCounted->addRef();
}
}
~SharedPtr() { reset(); }
SharedPtr(const SharedPtr &other) : mRefCounted(nullptr), mDevice(VK_NULL_HANDLE)
{
*this = other;
}
SharedPtr(SharedPtr &&other) : mRefCounted(nullptr), mDevice(VK_NULL_HANDLE)
{
*this = std::move(other);
}
template <class... Args>
static SharedPtr<T, RefCountedStorage> MakeShared(VkDevice device, Args &&...args)
{
SharedPtr<T, RefCountedStorage> newObject;
newObject.mRefCounted = new RefCountedStorage(std::forward<Args>(args)...);
newObject.mRefCounted->addRef();
newObject.mDevice = device;
return newObject;
}
void reset()
{
if (mRefCounted)
{
releaseRef();
mRefCounted = nullptr;
mDevice = VK_NULL_HANDLE;
}
}
SharedPtr &operator=(SharedPtr &&other)
{
if (mRefCounted)
{
releaseRef();
}
mRefCounted = other.mRefCounted;
mDevice = other.mDevice;
other.mRefCounted = nullptr;
other.mDevice = VK_NULL_HANDLE;
return *this;
}
SharedPtr &operator=(const SharedPtr &other)
{
if (mRefCounted)
{
releaseRef();
}
mRefCounted = other.mRefCounted;
mDevice = other.mDevice;
if (mRefCounted)
{
mRefCounted->addRef();
}
return *this;
}
operator bool() const { return mRefCounted != nullptr; }
T &operator*() const
{
ASSERT(mRefCounted != nullptr);
return mRefCounted->get();
}
T *operator->() const { return get(); }
T *get() const
{
ASSERT(mRefCounted != nullptr);
return &mRefCounted->get();
}
bool unique() const
{
ASSERT(mRefCounted != nullptr);
return mRefCounted->isLastReferenceCount();
}
bool owner_equal(const SharedPtr<T> &other) const { return mRefCounted == other.mRefCounted; }
uint32_t getRefCount() const { return mRefCounted->getRefCount(); }
private:
void releaseRef()
{
ASSERT(mRefCounted != nullptr);
unsigned int refCount = mRefCounted->getAndReleaseRef();
if (refCount == 1)
{
mRefCounted->get().destroy(mDevice);
SafeDelete(mRefCounted);
}
}
friend class WeakPtr<T>;
RefCountedStorage *mRefCounted;
VkDevice mDevice;
};
template <typename T>
using AtomicSharedPtr = SharedPtr<T, AtomicRefCounted<T>>;
// This is intended to have same interface as std::weak_ptr
template <typename T>
class WeakPtr final
{
public:
using RefCountedStorage = RefCounted<T>;
WeakPtr() : mRefCounted(nullptr) {}
WeakPtr(const SharedPtr<T> &other) : mRefCounted(other.mRefCounted) {}
void reset() { mRefCounted = nullptr; }
operator bool() const
{
// There must have another SharedPtr holding onto the underline object when WeakPtr is
// valid.
ASSERT(mRefCounted == nullptr || mRefCounted->isReferenced());
return mRefCounted != nullptr;
}
T *operator->() const { return get(); }
T *get() const
{
ASSERT(mRefCounted != nullptr);
ASSERT(mRefCounted->isReferenced());
return &mRefCounted->get();
}
long use_count() const
{
ASSERT(mRefCounted != nullptr);
// There must have another SharedPtr holding onto the underline object when WeakPtr is
// valid.
ASSERT(mRefCounted->isReferenced());
return mRefCounted->getRefCount();
}
bool owner_equal(const SharedPtr<T> &other) const
{
// There must have another SharedPtr holding onto the underlying object when WeakPtr is
// valid.
ASSERT(mRefCounted == nullptr || mRefCounted->isReferenced());
return mRefCounted == other.mRefCounted;
}
private:
friend class SharedPtr<T>;
RefCountedStorage *mRefCounted;
};
// Helper class to share ref-counted Vulkan objects. Requires that T have a destroy method
// that takes a VkDevice and returns void.
template <typename T>
class Shared final : angle::NonCopyable
{
public:
Shared() : mRefCounted(nullptr) {}
~Shared() { ASSERT(mRefCounted == nullptr); }
Shared(Shared &&other) { *this = std::move(other); }
Shared &operator=(Shared &&other)
{
ASSERT(this != &other);
mRefCounted = other.mRefCounted;
other.mRefCounted = nullptr;
return *this;
}
void set(VkDevice device, RefCounted<T> *refCounted)
{
if (mRefCounted)
{
mRefCounted->releaseRef();
if (!mRefCounted->isReferenced())
{
mRefCounted->get().destroy(device);
SafeDelete(mRefCounted);
}
}
mRefCounted = refCounted;
if (mRefCounted)
{
mRefCounted->addRef();
}
}
void setUnreferenced(RefCounted<T> *refCounted)
{
ASSERT(!mRefCounted);
ASSERT(refCounted);
mRefCounted = refCounted;
mRefCounted->addRef();
}
void assign(VkDevice device, T &&newObject)
{
set(device, new RefCounted<T>(std::move(newObject)));
}
void copy(VkDevice device, const Shared<T> &other) { set(device, other.mRefCounted); }
void copyUnreferenced(const Shared<T> &other) { setUnreferenced(other.mRefCounted); }
void reset(VkDevice device) { set(device, nullptr); }
template <typename RecyclerT>
void resetAndRecycle(RecyclerT *recycler)
{
if (mRefCounted)
{
mRefCounted->releaseRef();
if (!mRefCounted->isReferenced())
{
ASSERT(mRefCounted->get().valid());
recycler->recycle(std::move(mRefCounted->get()));
SafeDelete(mRefCounted);
}
mRefCounted = nullptr;
}
}
template <typename OnRelease>
void resetAndRelease(OnRelease *onRelease)
{
if (mRefCounted)
{
mRefCounted->releaseRef();
if (!mRefCounted->isReferenced())
{
ASSERT(mRefCounted->get().valid());
(*onRelease)(std::move(mRefCounted->get()));
SafeDelete(mRefCounted);
}
mRefCounted = nullptr;
}
}
bool isReferenced() const
{
// If reference is zero, the object should have been deleted. I.e. if the object is not
// nullptr, it should have a reference.
ASSERT(!mRefCounted || mRefCounted->isReferenced());
return mRefCounted != nullptr;
}
T &get()
{
ASSERT(mRefCounted && mRefCounted->isReferenced());
return mRefCounted->get();
}
const T &get() const
{
ASSERT(mRefCounted && mRefCounted->isReferenced());
return mRefCounted->get();
}
private:
RefCounted<T> *mRefCounted;
};
template <typename T, typename StorageT = std::deque<T>>
class Recycler final : angle::NonCopyable
{
public:
Recycler() = default;
Recycler(StorageT &&storage) { mObjectFreeList = std::move(storage); }
void recycle(T &&garbageObject)
{
// Recycling invalid objects is pointless and potentially a bug.
ASSERT(garbageObject.valid());
mObjectFreeList.emplace_back(std::move(garbageObject));
}
void recycle(StorageT &&garbageObjects)
{
// Recycling invalid objects is pointless and potentially a bug.
ASSERT(!garbageObjects.empty());
mObjectFreeList.insert(mObjectFreeList.end(), garbageObjects.begin(), garbageObjects.end());
ASSERT(garbageObjects.empty());
}
void refill(StorageT &&garbageObjects)
{
ASSERT(!garbageObjects.empty());
ASSERT(mObjectFreeList.empty());
mObjectFreeList.swap(garbageObjects);
}
void fetch(T *outObject)
{
ASSERT(!empty());
*outObject = std::move(mObjectFreeList.back());
mObjectFreeList.pop_back();
}
void destroy(VkDevice device)
{
while (!mObjectFreeList.empty())
{
T &object = mObjectFreeList.back();
object.destroy(device);
mObjectFreeList.pop_back();
}
}
bool empty() const { return mObjectFreeList.empty(); }
private:
StorageT mObjectFreeList;
};
ANGLE_ENABLE_STRUCT_PADDING_WARNINGS
struct SpecializationConstants final
{
VkBool32 surfaceRotation;
uint32_t dither;
};
ANGLE_DISABLE_STRUCT_PADDING_WARNINGS
template <typename T>
using SpecializationConstantMap = angle::PackedEnumMap<sh::vk::SpecializationConstantId, T>;
using ShaderModulePtr = SharedPtr<ShaderModule>;
using ShaderModuleMap = gl::ShaderMap<ShaderModulePtr>;
angle::Result InitShaderModule(Context *context,
ShaderModulePtr *shaderModulePtr,
const uint32_t *shaderCode,
size_t shaderCodeSize);
void MakeDebugUtilsLabel(GLenum source, const char *marker, VkDebugUtilsLabelEXT *label);
constexpr size_t kUnpackedDepthIndex = gl::IMPLEMENTATION_MAX_DRAW_BUFFERS;
constexpr size_t kUnpackedStencilIndex = gl::IMPLEMENTATION_MAX_DRAW_BUFFERS + 1;
constexpr uint32_t kUnpackedColorBuffersMask =
angle::BitMask<uint32_t>(gl::IMPLEMENTATION_MAX_DRAW_BUFFERS);
class ClearValuesArray final
{
public:
ClearValuesArray();
~ClearValuesArray();
ClearValuesArray(const ClearValuesArray &other);
ClearValuesArray &operator=(const ClearValuesArray &rhs);
void store(uint32_t index, VkImageAspectFlags aspectFlags, const VkClearValue &clearValue);
void storeNoDepthStencil(uint32_t index, const VkClearValue &clearValue);
void reset(size_t index)
{
mValues[index] = {};
mEnabled.reset(index);
}
bool test(size_t index) const { return mEnabled.test(index); }
bool testDepth() const { return mEnabled.test(kUnpackedDepthIndex); }
bool testStencil() const { return mEnabled.test(kUnpackedStencilIndex); }
gl::DrawBufferMask getColorMask() const;
const VkClearValue &operator[](size_t index) const { return mValues[index]; }
float getDepthValue() const { return mValues[kUnpackedDepthIndex].depthStencil.depth; }
uint32_t getStencilValue() const { return mValues[kUnpackedStencilIndex].depthStencil.stencil; }
const VkClearValue *data() const { return mValues.data(); }
bool empty() const { return mEnabled.none(); }
bool any() const { return mEnabled.any(); }
private:
gl::AttachmentArray<VkClearValue> mValues;
gl::AttachmentsMask mEnabled;
};
// Defines Serials for Vulkan objects.
#define ANGLE_VK_SERIAL_OP(X) \
X(Buffer) \
X(Image) \
X(ImageOrBufferView) \
X(Sampler)
#define ANGLE_DEFINE_VK_SERIAL_TYPE(Type) \
class Type##Serial \
{ \
public: \
constexpr Type##Serial() : mSerial(kInvalid) {} \
constexpr explicit Type##Serial(uint32_t serial) : mSerial(serial) {} \
\
constexpr bool operator==(const Type##Serial &other) const \
{ \
ASSERT(mSerial != kInvalid || other.mSerial != kInvalid); \
return mSerial == other.mSerial; \
} \
constexpr bool operator!=(const Type##Serial &other) const \
{ \
ASSERT(mSerial != kInvalid || other.mSerial != kInvalid); \
return mSerial != other.mSerial; \
} \
constexpr uint32_t getValue() const \
{ \
return mSerial; \
} \
constexpr bool valid() const \
{ \
return mSerial != kInvalid; \
} \
\
private: \
uint32_t mSerial; \
static constexpr uint32_t kInvalid = 0; \
}; \
static constexpr Type##Serial kInvalid##Type##Serial = Type##Serial();
ANGLE_VK_SERIAL_OP(ANGLE_DEFINE_VK_SERIAL_TYPE)
#define ANGLE_DECLARE_GEN_VK_SERIAL(Type) Type##Serial generate##Type##Serial();
class ResourceSerialFactory final : angle::NonCopyable
{
public:
ResourceSerialFactory();
~ResourceSerialFactory();
ANGLE_VK_SERIAL_OP(ANGLE_DECLARE_GEN_VK_SERIAL)
private:
uint32_t issueSerial();
// Kept atomic so it can be accessed from multiple Context threads at once.
std::atomic<uint32_t> mCurrentUniqueSerial;
};
#if defined(ANGLE_ENABLE_PERF_COUNTER_OUTPUT)
constexpr bool kOutputCumulativePerfCounters = ANGLE_ENABLE_PERF_COUNTER_OUTPUT;
#else
constexpr bool kOutputCumulativePerfCounters = false;
#endif
// Performance and resource counters.
struct RenderPassPerfCounters
{
// load/storeOps. Includes ops for resolve attachment. Maximum value = 2.
uint8_t colorLoadOpClears;
uint8_t colorLoadOpLoads;
uint8_t colorLoadOpNones;
uint8_t colorStoreOpStores;
uint8_t colorStoreOpNones;
uint8_t depthLoadOpClears;
uint8_t depthLoadOpLoads;
uint8_t depthLoadOpNones;
uint8_t depthStoreOpStores;
uint8_t depthStoreOpNones;
uint8_t stencilLoadOpClears;
uint8_t stencilLoadOpLoads;
uint8_t stencilLoadOpNones;
uint8_t stencilStoreOpStores;
uint8_t stencilStoreOpNones;
// Number of unresolve and resolve operations. Maximum value for color =
// gl::IMPLEMENTATION_MAX_DRAW_BUFFERS and for depth/stencil = 1 each.
uint8_t colorAttachmentUnresolves;
uint8_t colorAttachmentResolves;
uint8_t depthAttachmentUnresolves;
uint8_t depthAttachmentResolves;
uint8_t stencilAttachmentUnresolves;
uint8_t stencilAttachmentResolves;
// Whether the depth/stencil attachment is using a read-only layout.
uint8_t readOnlyDepthStencil;
};
// A Vulkan image level index.
using LevelIndex = gl::LevelIndexWrapper<uint32_t>;
// Ensure viewport is within Vulkan requirements
void ClampViewport(VkViewport *viewport);
constexpr bool IsDynamicDescriptor(VkDescriptorType descriptorType)
{
switch (descriptorType)
{
case VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC:
case VK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC:
return true;
default:
return false;
}
}
void ApplyPipelineCreationFeedback(Context *context, const VkPipelineCreationFeedback &feedback);
angle::Result SetDebugUtilsObjectName(ContextVk *contextVk,
VkObjectType objectType,
uint64_t handle,
const std::string &label);
} // namespace vk
#if !defined(ANGLE_SHARED_LIBVULKAN)
// Lazily load entry points for each extension as necessary.
void InitDebugUtilsEXTFunctions(VkInstance instance);
void InitTransformFeedbackEXTFunctions(VkDevice device);
void InitRenderPass2KHRFunctions(VkDevice device);
# if defined(ANGLE_PLATFORM_FUCHSIA)
// VK_FUCHSIA_imagepipe_surface
void InitImagePipeSurfaceFUCHSIAFunctions(VkInstance instance);
# endif
# if defined(ANGLE_PLATFORM_ANDROID)
// VK_ANDROID_external_memory_android_hardware_buffer
void InitExternalMemoryHardwareBufferANDROIDFunctions(VkDevice device);
# endif
# if defined(ANGLE_PLATFORM_GGP)
// VK_GGP_stream_descriptor_surface
void InitGGPStreamDescriptorSurfaceFunctions(VkInstance instance);
# endif // defined(ANGLE_PLATFORM_GGP)
// VK_KHR_external_semaphore_fd
void InitExternalSemaphoreFdFunctions(VkDevice device);
// VK_EXT_host_query_reset
void InitHostQueryResetFunctions(VkDevice device);
// VK_KHR_external_fence_fd
void InitExternalFenceFdFunctions(VkDevice device);
// VK_KHR_shared_presentable_image
void InitGetSwapchainStatusKHRFunctions(VkDevice device);
// VK_EXT_extended_dynamic_state
void InitExtendedDynamicStateEXTFunctions(VkDevice device);
// VK_EXT_extended_dynamic_state2
void InitExtendedDynamicState2EXTFunctions(VkDevice device);
// VK_EXT_vertex_input_dynamic_state
void InitVertexInputDynamicStateEXTFunctions(VkDevice device);
// VK_KHR_dynamic_rendering
void InitDynamicRenderingFunctions(VkDevice device);
// VK_KHR_dynamic_rendering_local_read
void InitDynamicRenderingLocalReadFunctions(VkDevice device);
// VK_KHR_fragment_shading_rate
void InitFragmentShadingRateKHRInstanceFunction(VkInstance instance);
void InitFragmentShadingRateKHRDeviceFunction(VkDevice device);
// VK_GOOGLE_display_timing
void InitGetPastPresentationTimingGoogleFunction(VkDevice device);
// VK_EXT_host_image_copy
void InitHostImageCopyFunctions(VkDevice device);
// VK_KHR_Synchronization2
void InitSynchronization2Functions(VkDevice device);
#endif // !defined(ANGLE_SHARED_LIBVULKAN)
// Promoted to Vulkan 1.1
void InitGetPhysicalDeviceProperties2KHRFunctionsFromCore();
void InitExternalFenceCapabilitiesFunctionsFromCore();
void InitExternalSemaphoreCapabilitiesFunctionsFromCore();
void InitSamplerYcbcrKHRFunctionsFromCore();
void InitGetMemoryRequirements2KHRFunctionsFromCore();
void InitBindMemory2KHRFunctionsFromCore();
GLenum CalculateGenerateMipmapFilter(ContextVk *contextVk, angle::FormatID formatID);
namespace gl_vk
{
VkRect2D GetRect(const gl::Rectangle &source);
VkFilter GetFilter(const GLenum filter);
VkSamplerMipmapMode GetSamplerMipmapMode(const GLenum filter);
VkSamplerAddressMode GetSamplerAddressMode(const GLenum wrap);
VkPrimitiveTopology GetPrimitiveTopology(gl::PrimitiveMode mode);
VkPolygonMode GetPolygonMode(const gl::PolygonMode polygonMode);
VkCullModeFlagBits GetCullMode(const gl::RasterizerState &rasterState);
VkFrontFace GetFrontFace(GLenum frontFace, bool invertCullFace);
VkSampleCountFlagBits GetSamples(GLint sampleCount, bool limitSampleCountTo2);
VkComponentSwizzle GetSwizzle(const GLenum swizzle);
VkCompareOp GetCompareOp(const GLenum compareFunc);
VkStencilOp GetStencilOp(const GLenum compareOp);
VkLogicOp GetLogicOp(const GLenum logicOp);
constexpr gl::ShaderMap<VkShaderStageFlagBits> kShaderStageMap = {
{gl::ShaderType::Vertex, VK_SHADER_STAGE_VERTEX_BIT},
{gl::ShaderType::TessControl, VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT},
{gl::ShaderType::TessEvaluation, VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT},
{gl::ShaderType::Fragment, VK_SHADER_STAGE_FRAGMENT_BIT},
{gl::ShaderType::Geometry, VK_SHADER_STAGE_GEOMETRY_BIT},
{gl::ShaderType::Compute, VK_SHADER_STAGE_COMPUTE_BIT},
};
void GetOffset(const gl::Offset &glOffset, VkOffset3D *vkOffset);
void GetExtent(const gl::Extents &glExtent, VkExtent3D *vkExtent);
VkImageType GetImageType(gl::TextureType textureType);
VkImageViewType GetImageViewType(gl::TextureType textureType);
VkColorComponentFlags GetColorComponentFlags(bool red, bool green, bool blue, bool alpha);
VkShaderStageFlags GetShaderStageFlags(gl::ShaderBitSet activeShaders);
void GetViewport(const gl::Rectangle &viewport,
float nearPlane,
float farPlane,
bool invertViewport,
bool upperLeftOrigin,
GLint renderAreaHeight,
VkViewport *viewportOut);
void GetExtentsAndLayerCount(gl::TextureType textureType,
const gl::Extents &extents,
VkExtent3D *extentsOut,
uint32_t *layerCountOut);
vk::LevelIndex GetLevelIndex(gl::LevelIndex levelGL, gl::LevelIndex baseLevel);
VkImageTiling GetTilingMode(gl::TilingMode tilingMode);
VkImageCompressionFixedRateFlagsEXT ConvertEGLFixedRateToVkFixedRate(
const EGLenum eglCompressionRate,
const angle::FormatID actualFormatID);
} // namespace gl_vk
namespace vk_gl
{
// The Vulkan back-end will not support a sample count of 1, because of a Vulkan specification
// restriction:
//
// If the image was created with VkImageCreateInfo::samples equal to VK_SAMPLE_COUNT_1_BIT, the
// instruction must: have MS = 0.
//
// This restriction was tracked in http://anglebug.com/42262827 and Khronos-private Vulkan
// specification issue https://gitlab.khronos.org/vulkan/vulkan/issues/1925.
//
// In addition, the Vulkan back-end will not support sample counts of 32 or 64, since there are no
// standard sample locations for those sample counts.
constexpr unsigned int kSupportedSampleCounts = (VK_SAMPLE_COUNT_2_BIT | VK_SAMPLE_COUNT_4_BIT |
VK_SAMPLE_COUNT_8_BIT | VK_SAMPLE_COUNT_16_BIT);
// Find set bits in sampleCounts and add the corresponding sample count to the set.
void AddSampleCounts(VkSampleCountFlags sampleCounts, gl::SupportedSampleSet *outSet);
// Return the maximum sample count with a bit set in |sampleCounts|.
GLuint GetMaxSampleCount(VkSampleCountFlags sampleCounts);
// Return a supported sample count that's at least as large as the requested one.
GLuint GetSampleCount(VkSampleCountFlags supportedCounts, GLuint requestedCount);
gl::LevelIndex GetLevelIndex(vk::LevelIndex levelVk, gl::LevelIndex baseLevel);
GLenum ConvertVkFixedRateToGLFixedRate(const VkImageCompressionFixedRateFlagsEXT vkCompressionRate);
GLint ConvertCompressionFlagsToGLFixedRates(
VkImageCompressionFixedRateFlagsEXT imageCompressionFixedRateFlags,
GLsizei bufSize,
GLint *rates);
EGLenum ConvertVkFixedRateToEGLFixedRate(
const VkImageCompressionFixedRateFlagsEXT vkCompressionRate);
std::vector<EGLint> ConvertCompressionFlagsToEGLFixedRate(
VkImageCompressionFixedRateFlagsEXT imageCompressionFixedRateFlags,
size_t rateSize);
} // namespace vk_gl
enum class RenderPassClosureReason
{
// Don't specify the reason (it should already be specified elsewhere)
AlreadySpecifiedElsewhere,
// Implicit closures due to flush/wait/etc.
ContextDestruction,
ContextChange,
GLFlush,
GLFinish,
EGLSwapBuffers,
EGLWaitClient,
SurfaceUnMakeCurrent,
// Closure due to switching rendering to another framebuffer.
FramebufferBindingChange,
FramebufferChange,
NewRenderPass,
// Incompatible use of resource in the same render pass
BufferUseThenXfbWrite,
XfbWriteThenVertexIndexBuffer,
XfbWriteThenIndirectDrawBuffer,
XfbResumeAfterDrawBasedClear,
DepthStencilUseInFeedbackLoop,
DepthStencilWriteAfterFeedbackLoop,
PipelineBindWhileXfbActive,
// Use of resource after render pass
BufferWriteThenMap,
BufferWriteThenOutOfRPRead,
BufferUseThenOutOfRPWrite,
ImageUseThenOutOfRPRead,
ImageUseThenOutOfRPWrite,
XfbWriteThenComputeRead,
XfbWriteThenIndirectDispatchBuffer,
ImageAttachmentThenComputeRead,
GraphicsTextureImageAccessThenComputeAccess,
GetQueryResult,
BeginNonRenderPassQuery,
EndNonRenderPassQuery,
TimestampQuery,
EndRenderPassQuery,
GLReadPixels,
// Synchronization
BufferUseThenReleaseToExternal,
ImageUseThenReleaseToExternal,
BufferInUseWhenSynchronizedMap,
GLMemoryBarrierThenStorageResource,
StorageResourceUseThenGLMemoryBarrier,
ExternalSemaphoreSignal,
SyncObjectInit,
SyncObjectWithFdInit,
SyncObjectClientWait,
SyncObjectServerWait,
SyncObjectGetStatus,
// Closures that ANGLE could have avoided, but doesn't for simplicity or optimization of more
// common cases.
XfbPause,
FramebufferFetchEmulation,
GenerateMipmapOnCPU,
CopyTextureOnCPU,
TextureReformatToRenderable,
DeviceLocalBufferMap,
OutOfReservedQueueSerialForOutsideCommands,
// UtilsVk
GenerateMipmapWithDraw,
PrepareForBlit,
PrepareForImageCopy,
TemporaryForClearTexture,
TemporaryForImageClear,
TemporaryForImageCopy,
TemporaryForOverlayDraw,
// LegacyDithering requires updating the render pass
LegacyDithering,
// In case of memory budget issues, pending garbage needs to be freed.
ExcessivePendingGarbage,
OutOfMemory,
InvalidEnum,
EnumCount = InvalidEnum,
};
// The scope of synchronization for a sync object. Synchronization is done between the signal
// entity (src) and the entities waiting on the signal (dst)
//
// - For GL fence sync objects, src is the current context and dst is host / the rest of share
// group.
// - For EGL fence sync objects, src is the current context and dst is host / all other contexts.
// - For EGL global fence sync objects (which is an ANGLE extension), src is all contexts who have
// previously made a submission to the queue used by the current context and dst is host / all
// other contexts.
enum class SyncFenceScope
{
CurrentContextToShareGroup,
CurrentContextToAllContexts,
AllContextsToAllContexts,
};
} // namespace rx
#define ANGLE_VK_TRY(context, command) \
do \
{ \
auto ANGLE_LOCAL_VAR = command; \
if (ANGLE_UNLIKELY(ANGLE_LOCAL_VAR != VK_SUCCESS)) \
{ \
(context)->handleError(ANGLE_LOCAL_VAR, __FILE__, ANGLE_FUNCTION, __LINE__); \
return angle::Result::Stop; \
} \
} while (0)
#define ANGLE_VK_CHECK(context, test, error) ANGLE_VK_TRY(context, test ? VK_SUCCESS : error)
#define ANGLE_VK_CHECK_MATH(context, result) \
ANGLE_VK_CHECK(context, result, VK_ERROR_VALIDATION_FAILED_EXT)
#define ANGLE_VK_CHECK_ALLOC(context, result) \
ANGLE_VK_CHECK(context, result, VK_ERROR_OUT_OF_HOST_MEMORY)
#define ANGLE_VK_UNREACHABLE(context) \
UNREACHABLE(); \
ANGLE_VK_CHECK(context, false, VK_ERROR_FEATURE_NOT_PRESENT)
// Returns VkResult in the case of an error.
#define VK_RESULT_TRY(command) \
do \
{ \
auto ANGLE_LOCAL_VAR = command; \
if (ANGLE_UNLIKELY(ANGLE_LOCAL_VAR != VK_SUCCESS)) \
{ \
return ANGLE_LOCAL_VAR; \
} \
} while (0)
#define VK_RESULT_CHECK(test, error) VK_RESULT_TRY((test) ? VK_SUCCESS : (error))
// NVIDIA uses special formatting for the driver version:
// Major: 10
// Minor: 8
// Sub-minor: 8
// patch: 6
#define ANGLE_VK_VERSION_MAJOR_NVIDIA(version) (((uint32_t)(version) >> 22) & 0x3ff)
#define ANGLE_VK_VERSION_MINOR_NVIDIA(version) (((uint32_t)(version) >> 14) & 0xff)
#define ANGLE_VK_VERSION_SUB_MINOR_NVIDIA(version) (((uint32_t)(version) >> 6) & 0xff)
#define ANGLE_VK_VERSION_PATCH_NVIDIA(version) ((uint32_t)(version) & 0x3f)
// Similarly for Intel on Windows:
// Major: 18
// Minor: 14
#define ANGLE_VK_VERSION_MAJOR_WIN_INTEL(version) (((uint32_t)(version) >> 14) & 0x3ffff)
#define ANGLE_VK_VERSION_MINOR_WIN_INTEL(version) ((uint32_t)(version) & 0x3fff)
#endif // LIBANGLE_RENDERER_VULKAN_VK_UTILS_H_