Hash :
4a835cf2
Author :
Date :
2024-11-01T13:31:00
WebGPU: send uniforms to GPU for use in shader Basic uniforms should now be accessible in the shader during a draw call, rather than just via glGetUniform*(). This is unoptimized and creates a new GPU-side copy of all the uniforms, every time any uniform changes. This sets up the bind group layout for a pipeline and sets the bind groups in the renderer pass. Right now these bind groups only contain the default uniform blocks, but in the future will need to contain textures, samplers, and non-default uniform blocks (UBOs). Bug: angleproject:376553328 Change-Id: I50891b81ab2ee374d674213257f76319c0222120 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5980972 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Liza Burakova <liza@chromium.org> Commit-Queue: Matthew Denton <mpdenton@chromium.org>
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//
// Copyright 2024 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// ContextWgpu.h:
// Defines the class interface for ContextWgpu, implementing ContextImpl.
//
#ifndef LIBANGLE_RENDERER_WGPU_CONTEXTWGPU_H_
#define LIBANGLE_RENDERER_WGPU_CONTEXTWGPU_H_
#include <dawn/webgpu_cpp.h>
#include "image_util/loadimage.h"
#include "libANGLE/renderer/ContextImpl.h"
#include "libANGLE/renderer/wgpu/DisplayWgpu.h"
#include "libANGLE/renderer/wgpu/wgpu_command_buffer.h"
#include "libANGLE/renderer/wgpu/wgpu_format_utils.h"
#include "libANGLE/renderer/wgpu/wgpu_helpers.h"
#include "libANGLE/renderer/wgpu/wgpu_pipeline_state.h"
#include "libANGLE/renderer/wgpu/wgpu_utils.h"
namespace rx
{
class ContextWgpu : public ContextImpl
{
public:
ContextWgpu(const gl::State &state, gl::ErrorSet *errorSet, DisplayWgpu *display);
~ContextWgpu() override;
angle::Result initialize(const angle::ImageLoadContext &imageLoadContext) override;
void onDestroy(const gl::Context *context) override;
// Flush and finish.
angle::Result flush(const gl::Context *context) override;
angle::Result finish(const gl::Context *context) override;
// Drawing methods.
angle::Result drawArrays(const gl::Context *context,
gl::PrimitiveMode mode,
GLint first,
GLsizei count) override;
angle::Result drawArraysInstanced(const gl::Context *context,
gl::PrimitiveMode mode,
GLint first,
GLsizei count,
GLsizei instanceCount) override;
angle::Result drawArraysInstancedBaseInstance(const gl::Context *context,
gl::PrimitiveMode mode,
GLint first,
GLsizei count,
GLsizei instanceCount,
GLuint baseInstance) override;
angle::Result drawElements(const gl::Context *context,
gl::PrimitiveMode mode,
GLsizei count,
gl::DrawElementsType type,
const void *indices) override;
angle::Result drawElementsBaseVertex(const gl::Context *context,
gl::PrimitiveMode mode,
GLsizei count,
gl::DrawElementsType type,
const void *indices,
GLint baseVertex) override;
angle::Result drawElementsInstanced(const gl::Context *context,
gl::PrimitiveMode mode,
GLsizei count,
gl::DrawElementsType type,
const void *indices,
GLsizei instances) override;
angle::Result drawElementsInstancedBaseVertex(const gl::Context *context,
gl::PrimitiveMode mode,
GLsizei count,
gl::DrawElementsType type,
const void *indices,
GLsizei instances,
GLint baseVertex) override;
angle::Result drawElementsInstancedBaseVertexBaseInstance(const gl::Context *context,
gl::PrimitiveMode mode,
GLsizei count,
gl::DrawElementsType type,
const void *indices,
GLsizei instances,
GLint baseVertex,
GLuint baseInstance) override;
angle::Result drawRangeElements(const gl::Context *context,
gl::PrimitiveMode mode,
GLuint start,
GLuint end,
GLsizei count,
gl::DrawElementsType type,
const void *indices) override;
angle::Result drawRangeElementsBaseVertex(const gl::Context *context,
gl::PrimitiveMode mode,
GLuint start,
GLuint end,
GLsizei count,
gl::DrawElementsType type,
const void *indices,
GLint baseVertex) override;
angle::Result drawArraysIndirect(const gl::Context *context,
gl::PrimitiveMode mode,
const void *indirect) override;
angle::Result drawElementsIndirect(const gl::Context *context,
gl::PrimitiveMode mode,
gl::DrawElementsType type,
const void *indirect) override;
angle::Result multiDrawArrays(const gl::Context *context,
gl::PrimitiveMode mode,
const GLint *firsts,
const GLsizei *counts,
GLsizei drawcount) override;
angle::Result multiDrawArraysInstanced(const gl::Context *context,
gl::PrimitiveMode mode,
const GLint *firsts,
const GLsizei *counts,
const GLsizei *instanceCounts,
GLsizei drawcount) override;
angle::Result multiDrawArraysIndirect(const gl::Context *context,
gl::PrimitiveMode mode,
const void *indirect,
GLsizei drawcount,
GLsizei stride) override;
angle::Result multiDrawElements(const gl::Context *context,
gl::PrimitiveMode mode,
const GLsizei *counts,
gl::DrawElementsType type,
const GLvoid *const *indices,
GLsizei drawcount) override;
angle::Result multiDrawElementsInstanced(const gl::Context *context,
gl::PrimitiveMode mode,
const GLsizei *counts,
gl::DrawElementsType type,
const GLvoid *const *indices,
const GLsizei *instanceCounts,
GLsizei drawcount) override;
angle::Result multiDrawElementsIndirect(const gl::Context *context,
gl::PrimitiveMode mode,
gl::DrawElementsType type,
const void *indirect,
GLsizei drawcount,
GLsizei stride) override;
angle::Result multiDrawArraysInstancedBaseInstance(const gl::Context *context,
gl::PrimitiveMode mode,
const GLint *firsts,
const GLsizei *counts,
const GLsizei *instanceCounts,
const GLuint *baseInstances,
GLsizei drawcount) override;
angle::Result multiDrawElementsInstancedBaseVertexBaseInstance(const gl::Context *context,
gl::PrimitiveMode mode,
const GLsizei *counts,
gl::DrawElementsType type,
const GLvoid *const *indices,
const GLsizei *instanceCounts,
const GLint *baseVertices,
const GLuint *baseInstances,
GLsizei drawcount) override;
// Device loss
gl::GraphicsResetStatus getResetStatus() override;
// EXT_debug_marker
angle::Result insertEventMarker(GLsizei length, const char *marker) override;
angle::Result pushGroupMarker(GLsizei length, const char *marker) override;
angle::Result popGroupMarker() override;
// KHR_debug
angle::Result pushDebugGroup(const gl::Context *context,
GLenum source,
GLuint id,
const std::string &message) override;
angle::Result popDebugGroup(const gl::Context *context) override;
// State sync with dirty bits.
angle::Result syncState(const gl::Context *context,
const gl::state::DirtyBits dirtyBits,
const gl::state::DirtyBits bitMask,
const gl::state::ExtendedDirtyBits extendedDirtyBits,
const gl::state::ExtendedDirtyBits extendedBitMask,
gl::Command command) override;
// Disjoint timer queries
GLint getGPUDisjoint() override;
GLint64 getTimestamp() override;
// Context switching
angle::Result onMakeCurrent(const gl::Context *context) override;
// Native capabilities, unmodified by gl::Context.
gl::Caps getNativeCaps() const override;
const gl::TextureCapsMap &getNativeTextureCaps() const override;
const gl::Extensions &getNativeExtensions() const override;
const gl::Limitations &getNativeLimitations() const override;
const ShPixelLocalStorageOptions &getNativePixelLocalStorageOptions() const override;
// Shader creation
CompilerImpl *createCompiler() override;
ShaderImpl *createShader(const gl::ShaderState &data) override;
ProgramImpl *createProgram(const gl::ProgramState &data) override;
ProgramExecutableImpl *createProgramExecutable(
const gl::ProgramExecutable *executable) override;
// Framebuffer creation
FramebufferImpl *createFramebuffer(const gl::FramebufferState &data) override;
// Texture creation
TextureImpl *createTexture(const gl::TextureState &state) override;
// Renderbuffer creation
RenderbufferImpl *createRenderbuffer(const gl::RenderbufferState &state) override;
// Buffer creation
BufferImpl *createBuffer(const gl::BufferState &state) override;
// Vertex Array creation
VertexArrayImpl *createVertexArray(const gl::VertexArrayState &data) override;
// Query and Fence creation
QueryImpl *createQuery(gl::QueryType type) override;
FenceNVImpl *createFenceNV() override;
SyncImpl *createSync() override;
// Transform Feedback creation
TransformFeedbackImpl *createTransformFeedback(
const gl::TransformFeedbackState &state) override;
// Sampler object creation
SamplerImpl *createSampler(const gl::SamplerState &state) override;
// Program Pipeline object creation
ProgramPipelineImpl *createProgramPipeline(const gl::ProgramPipelineState &data) override;
// Memory object creation.
MemoryObjectImpl *createMemoryObject() override;
// Semaphore creation.
SemaphoreImpl *createSemaphore() override;
// Overlay creation.
OverlayImpl *createOverlay(const gl::OverlayState &state) override;
angle::Result dispatchCompute(const gl::Context *context,
GLuint numGroupsX,
GLuint numGroupsY,
GLuint numGroupsZ) override;
angle::Result dispatchComputeIndirect(const gl::Context *context, GLintptr indirect) override;
angle::Result memoryBarrier(const gl::Context *context, GLbitfield barriers) override;
angle::Result memoryBarrierByRegion(const gl::Context *context, GLbitfield barriers) override;
void handleError(GLenum errorCode,
const char *message,
const char *file,
const char *function,
unsigned int line);
const angle::ImageLoadContext &getImageLoadContext() const { return mImageLoadContext; }
DisplayWgpu *getDisplay() { return mDisplay; }
wgpu::Device &getDevice() { return mDisplay->getDevice(); }
wgpu::Queue &getQueue() { return mDisplay->getQueue(); }
wgpu::Instance &getInstance() { return mDisplay->getInstance(); }
angle::ImageLoadContext &getImageLoadContext() { return mImageLoadContext; }
const webgpu::Format &getFormat(GLenum internalFormat) const
{
return mDisplay->getFormat(internalFormat);
}
angle::Result startRenderPass(const wgpu::RenderPassDescriptor &desc);
angle::Result endRenderPass(webgpu::RenderPassClosureReason closureReason);
bool hasActiveRenderPass() { return mCurrentRenderPass != nullptr; }
angle::Result onFramebufferChange(FramebufferWgpu *framebufferWgpu, gl::Command command);
angle::Result flush(webgpu::RenderPassClosureReason);
void setColorAttachmentFormat(size_t colorIndex, wgpu::TextureFormat format);
void setColorAttachmentFormats(const gl::DrawBuffersArray<wgpu::TextureFormat> &formats);
void setDepthStencilFormat(wgpu::TextureFormat format);
void setVertexAttribute(size_t attribIndex, webgpu::PackedVertexAttribute newAttrib);
void invalidateVertexBuffer(size_t slot);
void invalidateVertexBuffers();
void invalidateIndexBuffer();
void ensureCommandEncoderCreated();
wgpu::CommandEncoder &getCurrentCommandEncoder();
private:
// Dirty bits.
enum DirtyBitType : size_t
{
// The pipeline has changed and needs to be recreated.
DIRTY_BIT_RENDER_PIPELINE_DESC,
DIRTY_BIT_RENDER_PASS,
DIRTY_BIT_RENDER_PIPELINE_BINDING,
DIRTY_BIT_VIEWPORT,
DIRTY_BIT_SCISSOR,
DIRTY_BIT_VERTEX_BUFFERS,
DIRTY_BIT_INDEX_BUFFER,
DIRTY_BIT_BIND_GROUPS,
DIRTY_BIT_MAX,
};
static_assert(DIRTY_BIT_RENDER_PIPELINE_BINDING > DIRTY_BIT_RENDER_PIPELINE_DESC,
"Pipeline binding must be handled after the pipeline desc dirty bit");
// Dirty bit handlers that record commands or otherwise expect to manipulate the render pass
// that will be used for the draw call must be specified after DIRTY_BIT_RENDER_PASS.
static_assert(DIRTY_BIT_RENDER_PIPELINE_BINDING > DIRTY_BIT_RENDER_PASS,
"Render pass using dirty bit must be handled after the render pass dirty bit");
using DirtyBits = angle::BitSet<DIRTY_BIT_MAX>;
DirtyBits mDirtyBits;
gl::AttributesMask mDirtyVertexBuffers;
DirtyBits mNewRenderPassDirtyBits;
ANGLE_INLINE void invalidateCurrentRenderPipeline()
{
mDirtyBits.set(DIRTY_BIT_RENDER_PIPELINE_DESC);
}
angle::Result setupDraw(const gl::Context *context,
gl::PrimitiveMode mode,
GLint firstVertexOrInvalid,
GLsizei vertexOrIndexCount,
GLsizei instanceCount,
gl::DrawElementsType indexTypeOrInvalid,
const void *indices,
GLint baseVertex,
uint32_t *outFirstIndex);
angle::Result handleDirtyRenderPipelineDesc(DirtyBits::Iterator *dirtyBitsIterator);
angle::Result handleDirtyRenderPipelineBinding(DirtyBits::Iterator *dirtyBitsIterator);
angle::Result handleDirtyViewport(DirtyBits::Iterator *dirtyBitsIterator);
angle::Result handleDirtyScissor(DirtyBits::Iterator *dirtyBitsIterator);
angle::Result handleDirtyVertexBuffers(const gl::AttributesMask &slots,
DirtyBits::Iterator *dirtyBitsIterator);
angle::Result handleDirtyIndexBuffer(gl::DrawElementsType indexType,
DirtyBits::Iterator *dirtyBitsIterator);
angle::Result handleDirtyBindGroups(DirtyBits::Iterator *dirtyBitsIterator);
angle::Result handleDirtyRenderPass(DirtyBits::Iterator *dirtyBitsIterator);
angle::ImageLoadContext mImageLoadContext;
DisplayWgpu *mDisplay;
wgpu::CommandEncoder mCurrentCommandEncoder;
wgpu::RenderPassEncoder mCurrentRenderPass;
webgpu::CommandBuffer mCommandBuffer;
webgpu::RenderPipelineDesc mRenderPipelineDesc;
wgpu::RenderPipeline mCurrentGraphicsPipeline;
gl::AttributesMask mCurrentRenderPipelineAllAttributes;
gl::DrawElementsType mCurrentIndexBufferType = gl::DrawElementsType::InvalidEnum;
};
} // namespace rx
#endif // LIBANGLE_RENDERER_WGPU_CONTEXTWGPU_H_