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// GENERATED FILE - DO NOT EDIT.
// Generated by generate_entry_points.py using data from gl.xml.
//
// Copyright 2019 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// entry_points_gl_1_3_autogen.cpp:
// Defines the GL 1.3 entry points.
#include "libGL/entry_points_gl_1_3_autogen.h"
#include "libANGLE/Context.h"
#include "libANGLE/Context.inl.h"
#include "libANGLE/entry_points_utils.h"
#include "libANGLE/validationEGL.h"
#include "libANGLE/validationES.h"
#include "libANGLE/validationES1.h"
#include "libANGLE/validationES2.h"
#include "libANGLE/validationES3.h"
#include "libANGLE/validationES31.h"
#include "libANGLE/validationESEXT.h"
#include "libANGLE/validationGL13_autogen.h"
#include "libGLESv2/global_state.h"
namespace gl
{
void GL_APIENTRY ActiveTexture(GLenum texture)
{
EVENT("(GLenum texture = 0x%X)", texture);
Context *context = GetValidGlobalContext();
if (context)
{
ANGLE_CAPTURE(ActiveTexture, context, texture);
if (context->skipValidation() || ValidateActiveTexture(context, texture))
{
context->activeTexture(texture);
}
}
}
void GL_APIENTRY ClientActiveTexture(GLenum texture)
{
EVENT("(GLenum texture = 0x%X)", texture);
Context *context = GetValidGlobalContext();
if (context)
{
ANGLE_CAPTURE(ClientActiveTexture, context, texture);
if (context->skipValidation() || ValidateClientActiveTexture(context, texture))
{
context->clientActiveTexture(texture);
}
}
}
void GL_APIENTRY CompressedTexImage1D(GLenum target,
GLint level,
GLenum internalformat,
GLsizei width,
GLint border,
GLsizei imageSize,
const void *data)
{
EVENT(
"(GLenum target = 0x%X, GLint level = %d, GLenum internalformat = 0x%X, GLsizei width = "
"%d, GLint border = %d, GLsizei imageSize = %d, const void *data = 0x%016" PRIxPTR ")",
target, level, internalformat, width, border, imageSize, (uintptr_t)data);
Context *context = GetValidGlobalContext();
if (context)
{
ANGLE_CAPTURE(CompressedTexImage1D, context, target, level, internalformat, width, border,
imageSize, data);
if (context->skipValidation() ||
ValidateCompressedTexImage1D(context, target, level, internalformat, width, border,
imageSize, data))
{
context->compressedTexImage1D(target, level, internalformat, width, border, imageSize,
data);
}
}
}
void GL_APIENTRY CompressedTexImage2D(GLenum target,
GLint level,
GLenum internalformat,
GLsizei width,
GLsizei height,
GLint border,
GLsizei imageSize,
const void *data)
{
EVENT(
"(GLenum target = 0x%X, GLint level = %d, GLenum internalformat = 0x%X, GLsizei width = "
"%d, GLsizei height = %d, GLint border = %d, GLsizei imageSize = %d, const void *data = "
"0x%016" PRIxPTR ")",
target, level, internalformat, width, height, border, imageSize, (uintptr_t)data);
Context *context = GetValidGlobalContext();
if (context)
{
TextureTarget targetPacked = FromGLenum<TextureTarget>(target);
ANGLE_CAPTURE(CompressedTexImage2D, context, targetPacked, level, internalformat, width,
height, border, imageSize, data);
if (context->skipValidation() ||
ValidateCompressedTexImage2D(context, targetPacked, level, internalformat, width,
height, border, imageSize, data))
{
context->compressedTexImage2D(targetPacked, level, internalformat, width, height,
border, imageSize, data);
}
}
}
void GL_APIENTRY CompressedTexImage3D(GLenum target,
GLint level,
GLenum internalformat,
GLsizei width,
GLsizei height,
GLsizei depth,
GLint border,
GLsizei imageSize,
const void *data)
{
EVENT(
"(GLenum target = 0x%X, GLint level = %d, GLenum internalformat = 0x%X, GLsizei width = "
"%d, GLsizei height = %d, GLsizei depth = %d, GLint border = %d, GLsizei imageSize = %d, "
"const void *data = 0x%016" PRIxPTR ")",
target, level, internalformat, width, height, depth, border, imageSize, (uintptr_t)data);
Context *context = GetValidGlobalContext();
if (context)
{
TextureTarget targetPacked = FromGLenum<TextureTarget>(target);
ANGLE_CAPTURE(CompressedTexImage3D, context, targetPacked, level, internalformat, width,
height, depth, border, imageSize, data);
if (context->skipValidation() ||
ValidateCompressedTexImage3D(context, targetPacked, level, internalformat, width,
height, depth, border, imageSize, data))
{
context->compressedTexImage3D(targetPacked, level, internalformat, width, height, depth,
border, imageSize, data);
}
}
}
void GL_APIENTRY CompressedTexSubImage1D(GLenum target,
GLint level,
GLint xoffset,
GLsizei width,
GLenum format,
GLsizei imageSize,
const void *data)
{
EVENT(
"(GLenum target = 0x%X, GLint level = %d, GLint xoffset = %d, GLsizei width = %d, GLenum "
"format = 0x%X, GLsizei imageSize = %d, const void *data = 0x%016" PRIxPTR ")",
target, level, xoffset, width, format, imageSize, (uintptr_t)data);
Context *context = GetValidGlobalContext();
if (context)
{
ANGLE_CAPTURE(CompressedTexSubImage1D, context, target, level, xoffset, width, format,
imageSize, data);
if (context->skipValidation() ||
ValidateCompressedTexSubImage1D(context, target, level, xoffset, width, format,
imageSize, data))
{
context->compressedTexSubImage1D(target, level, xoffset, width, format, imageSize,
data);
}
}
}
void GL_APIENTRY CompressedTexSubImage2D(GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLsizei width,
GLsizei height,
GLenum format,
GLsizei imageSize,
const void *data)
{
EVENT(
"(GLenum target = 0x%X, GLint level = %d, GLint xoffset = %d, GLint yoffset = %d, GLsizei "
"width = %d, GLsizei height = %d, GLenum format = 0x%X, GLsizei imageSize = %d, const void "
"*data = 0x%016" PRIxPTR ")",
target, level, xoffset, yoffset, width, height, format, imageSize, (uintptr_t)data);
Context *context = GetValidGlobalContext();
if (context)
{
TextureTarget targetPacked = FromGLenum<TextureTarget>(target);
ANGLE_CAPTURE(CompressedTexSubImage2D, context, targetPacked, level, xoffset, yoffset,
width, height, format, imageSize, data);
if (context->skipValidation() ||
ValidateCompressedTexSubImage2D(context, targetPacked, level, xoffset, yoffset, width,
height, format, imageSize, data))
{
context->compressedTexSubImage2D(targetPacked, level, xoffset, yoffset, width, height,
format, imageSize, data);
}
}
}
void GL_APIENTRY CompressedTexSubImage3D(GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLsizei imageSize,
const void *data)
{
EVENT(
"(GLenum target = 0x%X, GLint level = %d, GLint xoffset = %d, GLint yoffset = %d, GLint "
"zoffset = %d, GLsizei width = %d, GLsizei height = %d, GLsizei depth = %d, GLenum format "
"= 0x%X, GLsizei imageSize = %d, const void *data = 0x%016" PRIxPTR ")",
target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize,
(uintptr_t)data);
Context *context = GetValidGlobalContext();
if (context)
{
TextureTarget targetPacked = FromGLenum<TextureTarget>(target);
ANGLE_CAPTURE(CompressedTexSubImage3D, context, targetPacked, level, xoffset, yoffset,
zoffset, width, height, depth, format, imageSize, data);
if (context->skipValidation() ||
ValidateCompressedTexSubImage3D(context, targetPacked, level, xoffset, yoffset, zoffset,
width, height, depth, format, imageSize, data))
{
context->compressedTexSubImage3D(targetPacked, level, xoffset, yoffset, zoffset, width,
height, depth, format, imageSize, data);
}
}
}
void GL_APIENTRY GetCompressedTexImage(GLenum target, GLint level, void *img)
{
EVENT("(GLenum target = 0x%X, GLint level = %d, void *img = 0x%016" PRIxPTR ")", target, level,
(uintptr_t)img);
Context *context = GetValidGlobalContext();
if (context)
{
ANGLE_CAPTURE(GetCompressedTexImage, context, target, level, img);
if (context->skipValidation() || ValidateGetCompressedTexImage(context, target, level, img))
{
context->getCompressedTexImage(target, level, img);
}
}
}
void GL_APIENTRY LoadTransposeMatrixd(const GLdouble *m)
{
EVENT("(const GLdouble *m = 0x%016" PRIxPTR ")", (uintptr_t)m);
Context *context = GetValidGlobalContext();
if (context)
{
ANGLE_CAPTURE(LoadTransposeMatrixd, context, m);
if (context->skipValidation() || ValidateLoadTransposeMatrixd(context, m))
{
context->loadTransposeMatrixd(m);
}
}
}
void GL_APIENTRY LoadTransposeMatrixf(const GLfloat *m)
{
EVENT("(const GLfloat *m = 0x%016" PRIxPTR ")", (uintptr_t)m);
Context *context = GetValidGlobalContext();
if (context)
{
ANGLE_CAPTURE(LoadTransposeMatrixf, context, m);
if (context->skipValidation() || ValidateLoadTransposeMatrixf(context, m))
{
context->loadTransposeMatrixf(m);
}
}
}
void GL_APIENTRY MultTransposeMatrixd(const GLdouble *m)
{
EVENT("(const GLdouble *m = 0x%016" PRIxPTR ")", (uintptr_t)m);
Context *context = GetValidGlobalContext();
if (context)
{
ANGLE_CAPTURE(MultTransposeMatrixd, context, m);
if (context->skipValidation() || ValidateMultTransposeMatrixd(context, m))
{
context->multTransposeMatrixd(m);
}
}
}
void GL_APIENTRY MultTransposeMatrixf(const GLfloat *m)
{
EVENT("(const GLfloat *m = 0x%016" PRIxPTR ")", (uintptr_t)m);
Context *context = GetValidGlobalContext();
if (context)
{
ANGLE_CAPTURE(MultTransposeMatrixf, context, m);
if (context->skipValidation() || ValidateMultTransposeMatrixf(context, m))
{
context->multTransposeMatrixf(m);
}
}
}
void GL_APIENTRY MultiTexCoord1d(GLenum target, GLdouble s)
{
EVENT("(GLenum target = 0x%X, GLdouble s = %f)", target, s);
Context *context = GetValidGlobalContext();
if (context)
{
ANGLE_CAPTURE(MultiTexCoord1d, context, target, s);
if (context->skipValidation() || ValidateMultiTexCoord1d(context, target, s))
{
context->multiTexCoord1d(target, s);
}
}
}
void GL_APIENTRY MultiTexCoord1dv(GLenum target, const GLdouble *v)
{
EVENT("(GLenum target = 0x%X, const GLdouble *v = 0x%016" PRIxPTR ")", target, (uintptr_t)v);
Context *context = GetValidGlobalContext();
if (context)
{
ANGLE_CAPTURE(MultiTexCoord1dv, context, target, v);
if (context->skipValidation() || ValidateMultiTexCoord1dv(context, target, v))
{
context->multiTexCoord1dv(target, v);
}
}
}
void GL_APIENTRY MultiTexCoord1f(GLenum target, GLfloat s)
{
EVENT("(GLenum target = 0x%X, GLfloat s = %f)", target, s);
Context *context = GetValidGlobalContext();
if (context)
{
ANGLE_CAPTURE(MultiTexCoord1f, context, target, s);
if (context->skipValidation() || ValidateMultiTexCoord1f(context, target, s))
{
context->multiTexCoord1f(target, s);
}
}
}
void GL_APIENTRY MultiTexCoord1fv(GLenum target, const GLfloat *v)
{
EVENT("(GLenum target = 0x%X, const GLfloat *v = 0x%016" PRIxPTR ")", target, (uintptr_t)v);
Context *context = GetValidGlobalContext();
if (context)
{
ANGLE_CAPTURE(MultiTexCoord1fv, context, target, v);
if (context->skipValidation() || ValidateMultiTexCoord1fv(context, target, v))
{
context->multiTexCoord1fv(target, v);
}
}
}
void GL_APIENTRY MultiTexCoord1i(GLenum target, GLint s)
{
EVENT("(GLenum target = 0x%X, GLint s = %d)", target, s);
Context *context = GetValidGlobalContext();
if (context)
{
ANGLE_CAPTURE(MultiTexCoord1i, context, target, s);
if (context->skipValidation() || ValidateMultiTexCoord1i(context, target, s))
{
context->multiTexCoord1i(target, s);
}
}
}
void GL_APIENTRY MultiTexCoord1iv(GLenum target, const GLint *v)
{
EVENT("(GLenum target = 0x%X, const GLint *v = 0x%016" PRIxPTR ")", target, (uintptr_t)v);
Context *context = GetValidGlobalContext();
if (context)
{
ANGLE_CAPTURE(MultiTexCoord1iv, context, target, v);
if (context->skipValidation() || ValidateMultiTexCoord1iv(context, target, v))
{
context->multiTexCoord1iv(target, v);
}
}
}
void GL_APIENTRY MultiTexCoord1s(GLenum target, GLshort s)
{
EVENT("(GLenum target = 0x%X, GLshort s = %d)", target, s);
Context *context = GetValidGlobalContext();
if (context)
{
ANGLE_CAPTURE(MultiTexCoord1s, context, target, s);
if (context->skipValidation() || ValidateMultiTexCoord1s(context, target, s))
{
context->multiTexCoord1s(target, s);
}
}
}
void GL_APIENTRY MultiTexCoord1sv(GLenum target, const GLshort *v)
{
EVENT("(GLenum target = 0x%X, const GLshort *v = 0x%016" PRIxPTR ")", target, (uintptr_t)v);
Context *context = GetValidGlobalContext();
if (context)
{
ANGLE_CAPTURE(MultiTexCoord1sv, context, target, v);
if (context->skipValidation() || ValidateMultiTexCoord1sv(context, target, v))
{
context->multiTexCoord1sv(target, v);
}
}
}
void GL_APIENTRY MultiTexCoord2d(GLenum target, GLdouble s, GLdouble t)
{
EVENT("(GLenum target = 0x%X, GLdouble s = %f, GLdouble t = %f)", target, s, t);
Context *context = GetValidGlobalContext();
if (context)
{
ANGLE_CAPTURE(MultiTexCoord2d, context, target, s, t);
if (context->skipValidation() || ValidateMultiTexCoord2d(context, target, s, t))
{
context->multiTexCoord2d(target, s, t);
}
}
}
void GL_APIENTRY MultiTexCoord2dv(GLenum target, const GLdouble *v)
{
EVENT("(GLenum target = 0x%X, const GLdouble *v = 0x%016" PRIxPTR ")", target, (uintptr_t)v);
Context *context = GetValidGlobalContext();
if (context)
{
ANGLE_CAPTURE(MultiTexCoord2dv, context, target, v);
if (context->skipValidation() || ValidateMultiTexCoord2dv(context, target, v))
{
context->multiTexCoord2dv(target, v);
}
}
}
void GL_APIENTRY MultiTexCoord2f(GLenum target, GLfloat s, GLfloat t)
{
EVENT("(GLenum target = 0x%X, GLfloat s = %f, GLfloat t = %f)", target, s, t);
Context *context = GetValidGlobalContext();
if (context)
{
ANGLE_CAPTURE(MultiTexCoord2f, context, target, s, t);
if (context->skipValidation() || ValidateMultiTexCoord2f(context, target, s, t))
{
context->multiTexCoord2f(target, s, t);
}
}
}
void GL_APIENTRY MultiTexCoord2fv(GLenum target, const GLfloat *v)
{
EVENT("(GLenum target = 0x%X, const GLfloat *v = 0x%016" PRIxPTR ")", target, (uintptr_t)v);
Context *context = GetValidGlobalContext();
if (context)
{
ANGLE_CAPTURE(MultiTexCoord2fv, context, target, v);
if (context->skipValidation() || ValidateMultiTexCoord2fv(context, target, v))
{
context->multiTexCoord2fv(target, v);
}
}
}
void GL_APIENTRY MultiTexCoord2i(GLenum target, GLint s, GLint t)
{
EVENT("(GLenum target = 0x%X, GLint s = %d, GLint t = %d)", target, s, t);
Context *context = GetValidGlobalContext();
if (context)
{
ANGLE_CAPTURE(MultiTexCoord2i, context, target, s, t);
if (context->skipValidation() || ValidateMultiTexCoord2i(context, target, s, t))
{
context->multiTexCoord2i(target, s, t);
}
}
}
void GL_APIENTRY MultiTexCoord2iv(GLenum target, const GLint *v)
{
EVENT("(GLenum target = 0x%X, const GLint *v = 0x%016" PRIxPTR ")", target, (uintptr_t)v);
Context *context = GetValidGlobalContext();
if (context)
{
ANGLE_CAPTURE(MultiTexCoord2iv, context, target, v);
if (context->skipValidation() || ValidateMultiTexCoord2iv(context, target, v))
{
context->multiTexCoord2iv(target, v);
}
}
}
void GL_APIENTRY MultiTexCoord2s(GLenum target, GLshort s, GLshort t)
{
EVENT("(GLenum target = 0x%X, GLshort s = %d, GLshort t = %d)", target, s, t);
Context *context = GetValidGlobalContext();
if (context)
{
ANGLE_CAPTURE(MultiTexCoord2s, context, target, s, t);
if (context->skipValidation() || ValidateMultiTexCoord2s(context, target, s, t))
{
context->multiTexCoord2s(target, s, t);
}
}
}
void GL_APIENTRY MultiTexCoord2sv(GLenum target, const GLshort *v)
{
EVENT("(GLenum target = 0x%X, const GLshort *v = 0x%016" PRIxPTR ")", target, (uintptr_t)v);
Context *context = GetValidGlobalContext();
if (context)
{
ANGLE_CAPTURE(MultiTexCoord2sv, context, target, v);
if (context->skipValidation() || ValidateMultiTexCoord2sv(context, target, v))
{
context->multiTexCoord2sv(target, v);
}
}
}
void GL_APIENTRY MultiTexCoord3d(GLenum target, GLdouble s, GLdouble t, GLdouble r)
{
EVENT("(GLenum target = 0x%X, GLdouble s = %f, GLdouble t = %f, GLdouble r = %f)", target, s, t,
r);
Context *context = GetValidGlobalContext();
if (context)
{
ANGLE_CAPTURE(MultiTexCoord3d, context, target, s, t, r);
if (context->skipValidation() || ValidateMultiTexCoord3d(context, target, s, t, r))
{
context->multiTexCoord3d(target, s, t, r);
}
}
}
void GL_APIENTRY MultiTexCoord3dv(GLenum target, const GLdouble *v)
{
EVENT("(GLenum target = 0x%X, const GLdouble *v = 0x%016" PRIxPTR ")", target, (uintptr_t)v);
Context *context = GetValidGlobalContext();
if (context)
{
ANGLE_CAPTURE(MultiTexCoord3dv, context, target, v);
if (context->skipValidation() || ValidateMultiTexCoord3dv(context, target, v))
{
context->multiTexCoord3dv(target, v);
}
}
}
void GL_APIENTRY MultiTexCoord3f(GLenum target, GLfloat s, GLfloat t, GLfloat r)
{
EVENT("(GLenum target = 0x%X, GLfloat s = %f, GLfloat t = %f, GLfloat r = %f)", target, s, t,
r);
Context *context = GetValidGlobalContext();
if (context)
{
ANGLE_CAPTURE(MultiTexCoord3f, context, target, s, t, r);
if (context->skipValidation() || ValidateMultiTexCoord3f(context, target, s, t, r))
{
context->multiTexCoord3f(target, s, t, r);
}
}
}
void GL_APIENTRY MultiTexCoord3fv(GLenum target, const GLfloat *v)
{
EVENT("(GLenum target = 0x%X, const GLfloat *v = 0x%016" PRIxPTR ")", target, (uintptr_t)v);
Context *context = GetValidGlobalContext();
if (context)
{
ANGLE_CAPTURE(MultiTexCoord3fv, context, target, v);
if (context->skipValidation() || ValidateMultiTexCoord3fv(context, target, v))
{
context->multiTexCoord3fv(target, v);
}
}
}
void GL_APIENTRY MultiTexCoord3i(GLenum target, GLint s, GLint t, GLint r)
{
EVENT("(GLenum target = 0x%X, GLint s = %d, GLint t = %d, GLint r = %d)", target, s, t, r);
Context *context = GetValidGlobalContext();
if (context)
{
ANGLE_CAPTURE(MultiTexCoord3i, context, target, s, t, r);
if (context->skipValidation() || ValidateMultiTexCoord3i(context, target, s, t, r))
{
context->multiTexCoord3i(target, s, t, r);
}
}
}
void GL_APIENTRY MultiTexCoord3iv(GLenum target, const GLint *v)
{
EVENT("(GLenum target = 0x%X, const GLint *v = 0x%016" PRIxPTR ")", target, (uintptr_t)v);
Context *context = GetValidGlobalContext();
if (context)
{
ANGLE_CAPTURE(MultiTexCoord3iv, context, target, v);
if (context->skipValidation() || ValidateMultiTexCoord3iv(context, target, v))
{
context->multiTexCoord3iv(target, v);
}
}
}
void GL_APIENTRY MultiTexCoord3s(GLenum target, GLshort s, GLshort t, GLshort r)
{
EVENT("(GLenum target = 0x%X, GLshort s = %d, GLshort t = %d, GLshort r = %d)", target, s, t,
r);
Context *context = GetValidGlobalContext();
if (context)
{
ANGLE_CAPTURE(MultiTexCoord3s, context, target, s, t, r);
if (context->skipValidation() || ValidateMultiTexCoord3s(context, target, s, t, r))
{
context->multiTexCoord3s(target, s, t, r);
}
}
}
void GL_APIENTRY MultiTexCoord3sv(GLenum target, const GLshort *v)
{
EVENT("(GLenum target = 0x%X, const GLshort *v = 0x%016" PRIxPTR ")", target, (uintptr_t)v);
Context *context = GetValidGlobalContext();
if (context)
{
ANGLE_CAPTURE(MultiTexCoord3sv, context, target, v);
if (context->skipValidation() || ValidateMultiTexCoord3sv(context, target, v))
{
context->multiTexCoord3sv(target, v);
}
}
}
void GL_APIENTRY MultiTexCoord4d(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q)
{
EVENT(
"(GLenum target = 0x%X, GLdouble s = %f, GLdouble t = %f, GLdouble r = %f, GLdouble q = "
"%f)",
target, s, t, r, q);
Context *context = GetValidGlobalContext();
if (context)
{
ANGLE_CAPTURE(MultiTexCoord4d, context, target, s, t, r, q);
if (context->skipValidation() || ValidateMultiTexCoord4d(context, target, s, t, r, q))
{
context->multiTexCoord4d(target, s, t, r, q);
}
}
}
void GL_APIENTRY MultiTexCoord4dv(GLenum target, const GLdouble *v)
{
EVENT("(GLenum target = 0x%X, const GLdouble *v = 0x%016" PRIxPTR ")", target, (uintptr_t)v);
Context *context = GetValidGlobalContext();
if (context)
{
ANGLE_CAPTURE(MultiTexCoord4dv, context, target, v);
if (context->skipValidation() || ValidateMultiTexCoord4dv(context, target, v))
{
context->multiTexCoord4dv(target, v);
}
}
}
void GL_APIENTRY MultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q)
{
EVENT("(GLenum target = 0x%X, GLfloat s = %f, GLfloat t = %f, GLfloat r = %f, GLfloat q = %f)",
target, s, t, r, q);
Context *context = GetValidGlobalContext();
if (context)
{
ANGLE_CAPTURE(MultiTexCoord4f, context, target, s, t, r, q);
if (context->skipValidation() || ValidateMultiTexCoord4f(context, target, s, t, r, q))
{
context->multiTexCoord4f(target, s, t, r, q);
}
}
}
void GL_APIENTRY MultiTexCoord4fv(GLenum target, const GLfloat *v)
{
EVENT("(GLenum target = 0x%X, const GLfloat *v = 0x%016" PRIxPTR ")", target, (uintptr_t)v);
Context *context = GetValidGlobalContext();
if (context)
{
ANGLE_CAPTURE(MultiTexCoord4fv, context, target, v);
if (context->skipValidation() || ValidateMultiTexCoord4fv(context, target, v))
{
context->multiTexCoord4fv(target, v);
}
}
}
void GL_APIENTRY MultiTexCoord4i(GLenum target, GLint s, GLint t, GLint r, GLint q)
{
EVENT("(GLenum target = 0x%X, GLint s = %d, GLint t = %d, GLint r = %d, GLint q = %d)", target,
s, t, r, q);
Context *context = GetValidGlobalContext();
if (context)
{
ANGLE_CAPTURE(MultiTexCoord4i, context, target, s, t, r, q);
if (context->skipValidation() || ValidateMultiTexCoord4i(context, target, s, t, r, q))
{
context->multiTexCoord4i(target, s, t, r, q);
}
}
}
void GL_APIENTRY MultiTexCoord4iv(GLenum target, const GLint *v)
{
EVENT("(GLenum target = 0x%X, const GLint *v = 0x%016" PRIxPTR ")", target, (uintptr_t)v);
Context *context = GetValidGlobalContext();
if (context)
{
ANGLE_CAPTURE(MultiTexCoord4iv, context, target, v);
if (context->skipValidation() || ValidateMultiTexCoord4iv(context, target, v))
{
context->multiTexCoord4iv(target, v);
}
}
}
void GL_APIENTRY MultiTexCoord4s(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q)
{
EVENT("(GLenum target = 0x%X, GLshort s = %d, GLshort t = %d, GLshort r = %d, GLshort q = %d)",
target, s, t, r, q);
Context *context = GetValidGlobalContext();
if (context)
{
ANGLE_CAPTURE(MultiTexCoord4s, context, target, s, t, r, q);
if (context->skipValidation() || ValidateMultiTexCoord4s(context, target, s, t, r, q))
{
context->multiTexCoord4s(target, s, t, r, q);
}
}
}
void GL_APIENTRY MultiTexCoord4sv(GLenum target, const GLshort *v)
{
EVENT("(GLenum target = 0x%X, const GLshort *v = 0x%016" PRIxPTR ")", target, (uintptr_t)v);
Context *context = GetValidGlobalContext();
if (context)
{
ANGLE_CAPTURE(MultiTexCoord4sv, context, target, v);
if (context->skipValidation() || ValidateMultiTexCoord4sv(context, target, v))
{
context->multiTexCoord4sv(target, v);
}
}
}
void GL_APIENTRY SampleCoverage(GLfloat value, GLboolean invert)
{
EVENT("(GLfloat value = %f, GLboolean invert = %u)", value, invert);
Context *context = GetValidGlobalContext();
if (context)
{
ANGLE_CAPTURE(SampleCoverage, context, value, invert);
if (context->skipValidation() || ValidateSampleCoverage(context, value, invert))
{
context->sampleCoverage(value, invert);
}
}
}
} // namespace gl