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// GENERATED FILE - DO NOT EDIT.
// Generated by generate_entry_points.py using data from gl.xml.
//
// Copyright 2019 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// entry_points_gl_3_1_autogen.cpp:
// Defines the GL 3.1 entry points.
#include "libGL/entry_points_gl_3_1_autogen.h"
#include "libANGLE/Context.h"
#include "libANGLE/Context.inl.h"
#include "libANGLE/entry_points_utils.h"
#include "libANGLE/validationEGL.h"
#include "libANGLE/validationES.h"
#include "libANGLE/validationES1.h"
#include "libANGLE/validationES2.h"
#include "libANGLE/validationES3.h"
#include "libANGLE/validationES31.h"
#include "libANGLE/validationESEXT.h"
#include "libANGLE/validationGL31_autogen.h"
#include "libGLESv2/global_state.h"
namespace gl
{
void GL_APIENTRY CopyBufferSubData(GLenum readTarget,
GLenum writeTarget,
GLintptr readOffset,
GLintptr writeOffset,
GLsizeiptr size)
{
EVENT(
"(GLenum readTarget = 0x%X, GLenum writeTarget = 0x%X, GLintptr readOffset = %llu, "
"GLintptr writeOffset = %llu, GLsizeiptr size = %llu)",
readTarget, writeTarget, static_cast<unsigned long long>(readOffset),
static_cast<unsigned long long>(writeOffset), static_cast<unsigned long long>(size));
Context *context = GetValidGlobalContext();
if (context)
{
BufferBinding readTargetPacked = FromGLenum<BufferBinding>(readTarget);
BufferBinding writeTargetPacked = FromGLenum<BufferBinding>(writeTarget);
ANGLE_CAPTURE(CopyBufferSubData, context, readTargetPacked, writeTargetPacked, readOffset,
writeOffset, size);
if (context->skipValidation() ||
ValidateCopyBufferSubData(context, readTargetPacked, writeTargetPacked, readOffset,
writeOffset, size))
{
context->copyBufferSubData(readTargetPacked, writeTargetPacked, readOffset, writeOffset,
size);
}
}
}
void GL_APIENTRY DrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instancecount)
{
EVENT("(GLenum mode = 0x%X, GLint first = %d, GLsizei count = %d, GLsizei instancecount = %d)",
mode, first, count, instancecount);
Context *context = GetValidGlobalContext();
if (context)
{
PrimitiveMode modePacked = FromGLenum<PrimitiveMode>(mode);
ANGLE_CAPTURE(DrawArraysInstanced, context, modePacked, first, count, instancecount);
if (context->skipValidation() ||
ValidateDrawArraysInstanced(context, modePacked, first, count, instancecount))
{
context->drawArraysInstanced(modePacked, first, count, instancecount);
}
}
}
void GL_APIENTRY DrawElementsInstanced(GLenum mode,
GLsizei count,
GLenum type,
const void *indices,
GLsizei instancecount)
{
EVENT(
"(GLenum mode = 0x%X, GLsizei count = %d, GLenum type = 0x%X, const void *indices = "
"0x%016" PRIxPTR ", GLsizei instancecount = %d)",
mode, count, type, (uintptr_t)indices, instancecount);
Context *context = GetValidGlobalContext();
if (context)
{
PrimitiveMode modePacked = FromGLenum<PrimitiveMode>(mode);
DrawElementsType typePacked = FromGLenum<DrawElementsType>(type);
ANGLE_CAPTURE(DrawElementsInstanced, context, modePacked, count, typePacked, indices,
instancecount);
if (context->skipValidation() ||
ValidateDrawElementsInstanced(context, modePacked, count, typePacked, indices,
instancecount))
{
context->drawElementsInstanced(modePacked, count, typePacked, indices, instancecount);
}
}
}
void GL_APIENTRY GetActiveUniformBlockName(GLuint program,
GLuint uniformBlockIndex,
GLsizei bufSize,
GLsizei *length,
GLchar *uniformBlockName)
{
EVENT(
"(GLuint program = %u, GLuint uniformBlockIndex = %u, GLsizei bufSize = %d, GLsizei "
"*length = 0x%016" PRIxPTR ", GLchar *uniformBlockName = 0x%016" PRIxPTR ")",
program, uniformBlockIndex, bufSize, (uintptr_t)length, (uintptr_t)uniformBlockName);
Context *context = GetValidGlobalContext();
if (context)
{
ANGLE_CAPTURE(GetActiveUniformBlockName, context, program, uniformBlockIndex, bufSize,
length, uniformBlockName);
if (context->skipValidation() ||
ValidateGetActiveUniformBlockName(context, program, uniformBlockIndex, bufSize, length,
uniformBlockName))
{
context->getActiveUniformBlockName(program, uniformBlockIndex, bufSize, length,
uniformBlockName);
}
}
}
void GL_APIENTRY GetActiveUniformBlockiv(GLuint program,
GLuint uniformBlockIndex,
GLenum pname,
GLint *params)
{
EVENT(
"(GLuint program = %u, GLuint uniformBlockIndex = %u, GLenum pname = 0x%X, GLint *params = "
"0x%016" PRIxPTR ")",
program, uniformBlockIndex, pname, (uintptr_t)params);
Context *context = GetValidGlobalContext();
if (context)
{
ANGLE_CAPTURE(GetActiveUniformBlockiv, context, program, uniformBlockIndex, pname, params);
if (context->skipValidation() ||
ValidateGetActiveUniformBlockiv(context, program, uniformBlockIndex, pname, params))
{
context->getActiveUniformBlockiv(program, uniformBlockIndex, pname, params);
}
}
}
void GL_APIENTRY GetActiveUniformName(GLuint program,
GLuint uniformIndex,
GLsizei bufSize,
GLsizei *length,
GLchar *uniformName)
{
EVENT(
"(GLuint program = %u, GLuint uniformIndex = %u, GLsizei bufSize = %d, GLsizei *length = "
"0x%016" PRIxPTR ", GLchar *uniformName = 0x%016" PRIxPTR ")",
program, uniformIndex, bufSize, (uintptr_t)length, (uintptr_t)uniformName);
Context *context = GetValidGlobalContext();
if (context)
{
ANGLE_CAPTURE(GetActiveUniformName, context, program, uniformIndex, bufSize, length,
uniformName);
if (context->skipValidation() ||
ValidateGetActiveUniformName(context, program, uniformIndex, bufSize, length,
uniformName))
{
context->getActiveUniformName(program, uniformIndex, bufSize, length, uniformName);
}
}
}
void GL_APIENTRY GetActiveUniformsiv(GLuint program,
GLsizei uniformCount,
const GLuint *uniformIndices,
GLenum pname,
GLint *params)
{
EVENT(
"(GLuint program = %u, GLsizei uniformCount = %d, const GLuint *uniformIndices = "
"0x%016" PRIxPTR ", GLenum pname = 0x%X, GLint *params = 0x%016" PRIxPTR ")",
program, uniformCount, (uintptr_t)uniformIndices, pname, (uintptr_t)params);
Context *context = GetValidGlobalContext();
if (context)
{
ANGLE_CAPTURE(GetActiveUniformsiv, context, program, uniformCount, uniformIndices, pname,
params);
if (context->skipValidation() || ValidateGetActiveUniformsiv(context, program, uniformCount,
uniformIndices, pname, params))
{
context->getActiveUniformsiv(program, uniformCount, uniformIndices, pname, params);
}
}
}
GLuint GL_APIENTRY GetUniformBlockIndex(GLuint program, const GLchar *uniformBlockName)
{
EVENT("(GLuint program = %u, const GLchar *uniformBlockName = 0x%016" PRIxPTR ")", program,
(uintptr_t)uniformBlockName);
Context *context = GetValidGlobalContext();
if (context)
{
ANGLE_CAPTURE(GetUniformBlockIndex, context, program, uniformBlockName);
if (context->skipValidation() ||
ValidateGetUniformBlockIndex(context, program, uniformBlockName))
{
return context->getUniformBlockIndex(program, uniformBlockName);
}
}
return GetDefaultReturnValue<EntryPoint::GetUniformBlockIndex, GLuint>();
}
void GL_APIENTRY GetUniformIndices(GLuint program,
GLsizei uniformCount,
const GLchar *const *uniformNames,
GLuint *uniformIndices)
{
EVENT(
"(GLuint program = %u, GLsizei uniformCount = %d, const GLchar *const*uniformNames = "
"0x%016" PRIxPTR ", GLuint *uniformIndices = 0x%016" PRIxPTR ")",
program, uniformCount, (uintptr_t)uniformNames, (uintptr_t)uniformIndices);
Context *context = GetValidGlobalContext();
if (context)
{
ANGLE_CAPTURE(GetUniformIndices, context, program, uniformCount, uniformNames,
uniformIndices);
if (context->skipValidation() ||
ValidateGetUniformIndices(context, program, uniformCount, uniformNames, uniformIndices))
{
context->getUniformIndices(program, uniformCount, uniformNames, uniformIndices);
}
}
}
void GL_APIENTRY PrimitiveRestartIndex(GLuint index)
{
EVENT("(GLuint index = %u)", index);
Context *context = GetValidGlobalContext();
if (context)
{
ANGLE_CAPTURE(PrimitiveRestartIndex, context, index);
if (context->skipValidation() || ValidatePrimitiveRestartIndex(context, index))
{
context->primitiveRestartIndex(index);
}
}
}
void GL_APIENTRY TexBuffer(GLenum target, GLenum internalformat, GLuint buffer)
{
EVENT("(GLenum target = 0x%X, GLenum internalformat = 0x%X, GLuint buffer = %u)", target,
internalformat, buffer);
Context *context = GetValidGlobalContext();
if (context)
{
ANGLE_CAPTURE(TexBuffer, context, target, internalformat, buffer);
if (context->skipValidation() || ValidateTexBuffer(context, target, internalformat, buffer))
{
context->texBuffer(target, internalformat, buffer);
}
}
}
void GL_APIENTRY UniformBlockBinding(GLuint program,
GLuint uniformBlockIndex,
GLuint uniformBlockBinding)
{
EVENT("(GLuint program = %u, GLuint uniformBlockIndex = %u, GLuint uniformBlockBinding = %u)",
program, uniformBlockIndex, uniformBlockBinding);
Context *context = GetValidGlobalContext();
if (context)
{
ANGLE_CAPTURE(UniformBlockBinding, context, program, uniformBlockIndex,
uniformBlockBinding);
if (context->skipValidation() ||
ValidateUniformBlockBinding(context, program, uniformBlockIndex, uniformBlockBinding))
{
context->uniformBlockBinding(program, uniformBlockIndex, uniformBlockBinding);
}
}
}
} // namespace gl