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// GENERATED FILE - DO NOT EDIT.
// Generated by generate_entry_points.py using data from gl.xml.
//
// Copyright 2019 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// entry_points_gl_4_4_autogen.cpp:
// Defines the GL 4.4 entry points.
#include "libGL/entry_points_gl_4_4_autogen.h"
#include "libANGLE/Context.h"
#include "libANGLE/Context.inl.h"
#include "libANGLE/entry_points_utils.h"
#include "libANGLE/validationEGL.h"
#include "libANGLE/validationES.h"
#include "libANGLE/validationES1.h"
#include "libANGLE/validationES2.h"
#include "libANGLE/validationES3.h"
#include "libANGLE/validationES31.h"
#include "libANGLE/validationESEXT.h"
#include "libANGLE/validationGL44_autogen.h"
#include "libGLESv2/global_state.h"
namespace gl
{
void GL_APIENTRY BindBuffersBase(GLenum target, GLuint first, GLsizei count, const GLuint *buffers)
{
EVENT(
"(GLenum target = 0x%X, GLuint first = %u, GLsizei count = %d, const GLuint *buffers = "
"0x%016" PRIxPTR ")",
target, first, count, (uintptr_t)buffers);
Context *context = GetValidGlobalContext();
if (context)
{
ANGLE_CAPTURE(BindBuffersBase, context, target, first, count, buffers);
if (context->skipValidation() ||
ValidateBindBuffersBase(context, target, first, count, buffers))
{
context->bindBuffersBase(target, first, count, buffers);
}
}
}
void GL_APIENTRY BindBuffersRange(GLenum target,
GLuint first,
GLsizei count,
const GLuint *buffers,
const GLintptr *offsets,
const GLsizeiptr *sizes)
{
EVENT(
"(GLenum target = 0x%X, GLuint first = %u, GLsizei count = %d, const GLuint *buffers = "
"0x%016" PRIxPTR ", const GLintptr *offsets = 0x%016" PRIxPTR
", const GLsizeiptr *sizes = 0x%016" PRIxPTR ")",
target, first, count, (uintptr_t)buffers, (uintptr_t)offsets, (uintptr_t)sizes);
Context *context = GetValidGlobalContext();
if (context)
{
ANGLE_CAPTURE(BindBuffersRange, context, target, first, count, buffers, offsets, sizes);
if (context->skipValidation() ||
ValidateBindBuffersRange(context, target, first, count, buffers, offsets, sizes))
{
context->bindBuffersRange(target, first, count, buffers, offsets, sizes);
}
}
}
void GL_APIENTRY BindImageTextures(GLuint first, GLsizei count, const GLuint *textures)
{
EVENT("(GLuint first = %u, GLsizei count = %d, const GLuint *textures = 0x%016" PRIxPTR ")",
first, count, (uintptr_t)textures);
Context *context = GetValidGlobalContext();
if (context)
{
ANGLE_CAPTURE(BindImageTextures, context, first, count, textures);
if (context->skipValidation() || ValidateBindImageTextures(context, first, count, textures))
{
context->bindImageTextures(first, count, textures);
}
}
}
void GL_APIENTRY BindSamplers(GLuint first, GLsizei count, const GLuint *samplers)
{
EVENT("(GLuint first = %u, GLsizei count = %d, const GLuint *samplers = 0x%016" PRIxPTR ")",
first, count, (uintptr_t)samplers);
Context *context = GetValidGlobalContext();
if (context)
{
ANGLE_CAPTURE(BindSamplers, context, first, count, samplers);
if (context->skipValidation() || ValidateBindSamplers(context, first, count, samplers))
{
context->bindSamplers(first, count, samplers);
}
}
}
void GL_APIENTRY BindTextures(GLuint first, GLsizei count, const GLuint *textures)
{
EVENT("(GLuint first = %u, GLsizei count = %d, const GLuint *textures = 0x%016" PRIxPTR ")",
first, count, (uintptr_t)textures);
Context *context = GetValidGlobalContext();
if (context)
{
ANGLE_CAPTURE(BindTextures, context, first, count, textures);
if (context->skipValidation() || ValidateBindTextures(context, first, count, textures))
{
context->bindTextures(first, count, textures);
}
}
}
void GL_APIENTRY BindVertexBuffers(GLuint first,
GLsizei count,
const GLuint *buffers,
const GLintptr *offsets,
const GLsizei *strides)
{
EVENT("(GLuint first = %u, GLsizei count = %d, const GLuint *buffers = 0x%016" PRIxPTR
", const GLintptr *offsets = 0x%016" PRIxPTR ", const GLsizei *strides = 0x%016" PRIxPTR
")",
first, count, (uintptr_t)buffers, (uintptr_t)offsets, (uintptr_t)strides);
Context *context = GetValidGlobalContext();
if (context)
{
ANGLE_CAPTURE(BindVertexBuffers, context, first, count, buffers, offsets, strides);
if (context->skipValidation() ||
ValidateBindVertexBuffers(context, first, count, buffers, offsets, strides))
{
context->bindVertexBuffers(first, count, buffers, offsets, strides);
}
}
}
void GL_APIENTRY BufferStorage(GLenum target, GLsizeiptr size, const void *data, GLbitfield flags)
{
EVENT("(GLenum target = 0x%X, GLsizeiptr size = %llu, const void *data = 0x%016" PRIxPTR
", GLbitfield flags = 0x%X)",
target, static_cast<unsigned long long>(size), (uintptr_t)data, flags);
Context *context = GetValidGlobalContext();
if (context)
{
ANGLE_CAPTURE(BufferStorage, context, target, size, data, flags);
if (context->skipValidation() || ValidateBufferStorage(context, target, size, data, flags))
{
context->bufferStorage(target, size, data, flags);
}
}
}
void GL_APIENTRY
ClearTexImage(GLuint texture, GLint level, GLenum format, GLenum type, const void *data)
{
EVENT(
"(GLuint texture = %u, GLint level = %d, GLenum format = 0x%X, GLenum type = 0x%X, const "
"void *data = 0x%016" PRIxPTR ")",
texture, level, format, type, (uintptr_t)data);
Context *context = GetValidGlobalContext();
if (context)
{
ANGLE_CAPTURE(ClearTexImage, context, texture, level, format, type, data);
if (context->skipValidation() ||
ValidateClearTexImage(context, texture, level, format, type, data))
{
context->clearTexImage(texture, level, format, type, data);
}
}
}
void GL_APIENTRY ClearTexSubImage(GLuint texture,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLenum type,
const void *data)
{
EVENT(
"(GLuint texture = %u, GLint level = %d, GLint xoffset = %d, GLint yoffset = %d, GLint "
"zoffset = %d, GLsizei width = %d, GLsizei height = %d, GLsizei depth = %d, GLenum format "
"= 0x%X, GLenum type = 0x%X, const void *data = 0x%016" PRIxPTR ")",
texture, level, xoffset, yoffset, zoffset, width, height, depth, format, type,
(uintptr_t)data);
Context *context = GetValidGlobalContext();
if (context)
{
ANGLE_CAPTURE(ClearTexSubImage, context, texture, level, xoffset, yoffset, zoffset, width,
height, depth, format, type, data);
if (context->skipValidation() ||
ValidateClearTexSubImage(context, texture, level, xoffset, yoffset, zoffset, width,
height, depth, format, type, data))
{
context->clearTexSubImage(texture, level, xoffset, yoffset, zoffset, width, height,
depth, format, type, data);
}
}
}
} // namespace gl