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kc3-lang/angle/samples/sample_util/SampleApplication.cpp

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  • Author : Jamie Madill
    Date : 2016-01-22 15:27:21
    Hash : f83cbc65
    Message : Use std::random functions for test and samples RNG. These standard functions are much more powerful than the C random() routines. Use them to improve the random utils, and use a class to clean things up further. This fixes a problem I was having using random_utils where I was having trouble generating random 32 bit unsigned integers. BUG=angleproject:1290 Change-Id: I5081764053d0667a4e323553b7dea531256aa778 Reviewed-on: https://chromium-review.googlesource.com/323440 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Tryjob-Request: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>

  • samples/sample_util/SampleApplication.cpp
  • //
    // Copyright (c) 2013 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    
    #include "SampleApplication.h"
    #include "EGLWindow.h"
    #include "random_utils.h"
    
    SampleApplication::SampleApplication(const std::string &name,
                                         size_t width,
                                         size_t height,
                                         EGLint glesMajorVersion,
                                         EGLint glesMinorVersion,
                                         EGLint requestedRenderer)
        : mName(name), mWidth(width), mHeight(height), mRunning(false)
    {
        mEGLWindow.reset(new EGLWindow(glesMajorVersion, glesMinorVersion,
                                       EGLPlatformParameters(requestedRenderer)));
        mTimer.reset(CreateTimer());
        mOSWindow.reset(CreateOSWindow());
    
        mEGLWindow->setConfigRedBits(8);
        mEGLWindow->setConfigGreenBits(8);
        mEGLWindow->setConfigBlueBits(8);
        mEGLWindow->setConfigAlphaBits(8);
        mEGLWindow->setConfigDepthBits(24);
        mEGLWindow->setConfigStencilBits(8);
    
        // Disable vsync
        mEGLWindow->setSwapInterval(0);
    }
    
    SampleApplication::~SampleApplication()
    {
    }
    
    bool SampleApplication::initialize()
    {
        return true;
    }
    
    void SampleApplication::destroy()
    {
    }
    
    void SampleApplication::step(float dt, double totalTime)
    {
    }
    
    void SampleApplication::draw()
    {
    }
    
    void SampleApplication::swap()
    {
        mEGLWindow->swap();
    }
    
    OSWindow *SampleApplication::getWindow() const
    {
        return mOSWindow.get();
    }
    
    EGLConfig SampleApplication::getConfig() const
    {
        return mEGLWindow->getConfig();
    }
    
    EGLDisplay SampleApplication::getDisplay() const
    {
        return mEGLWindow->getDisplay();
    }
    
    EGLSurface SampleApplication::getSurface() const
    {
        return mEGLWindow->getSurface();
    }
    
    EGLContext SampleApplication::getContext() const
    {
        return mEGLWindow->getContext();
    }
    
    int SampleApplication::run()
    {
        if (!mOSWindow->initialize(mName, mWidth, mHeight))
        {
            return -1;
        }
    
        mOSWindow->setVisible(true);
    
        if (!mEGLWindow->initializeGL(mOSWindow.get()))
        {
            return -1;
        }
    
        mRunning = true;
        int result = 0;
    
        if (!initialize())
        {
            mRunning = false;
            result = -1;
        }
    
        mTimer->start();
        double prevTime = 0.0;
    
        while (mRunning)
        {
            double elapsedTime = mTimer->getElapsedTime();
            double deltaTime = elapsedTime - prevTime;
    
            step(static_cast<float>(deltaTime), elapsedTime);
    
            // Clear events that the application did not process from this frame
            Event event;
            while (popEvent(&event))
            {
                // If the application did not catch a close event, close now
                if (event.Type == Event::EVENT_CLOSED)
                {
                    exit();
                }
            }
    
            if (!mRunning)
            {
                break;
            }
    
            draw();
            swap();
    
            mOSWindow->messageLoop();
    
            prevTime = elapsedTime;
        }
    
        destroy();
        mEGLWindow->destroyGL();
        mOSWindow->destroy();
    
        return result;
    }
    
    void SampleApplication::exit()
    {
        mRunning = false;
    }
    
    bool SampleApplication::popEvent(Event *event)
    {
        return mOSWindow->popEvent(event);
    }