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kc3-lang/angle/src/libEGL.gypi

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  • Author : Jamie Madill
    Date : 2014-07-17 14:16:32
    Hash : a2ad4e8a
    Message : Export shader variables from the translator DLL. This will allow us to use these methods when compiling the translator as a DLL. BUG=angle:466,697 Change-Id: Ic9169fb7c69fe0bf5f98addfc128a30ee6b2159d Reviewed-on: https://chromium-review.googlesource.com/208752 Tested-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Zhenyao Mo <zmo@chromium.org>

  • src/libEGL.gypi
  • # Copyright (c) 2013 The ANGLE Project Authors. All rights reserved.
    # Use of this source code is governed by a BSD-style license that can be
    # found in the LICENSE file.
    
    {
        'variables':
        {
            'angle_enable_d3d9%': 1,
            'angle_enable_d3d11%': 1,
            # This file list is shared with the GN build.
            'angle_libegl_sources':
            [
                '../include/EGL/egl.h',
                '../include/EGL/eglext.h',
                '../include/EGL/eglplatform.h',
                '../include/GLES2/gl2.h',
                '../include/GLES2/gl2ext.h',
                '../include/GLES2/gl2platform.h',
                '../include/GLES3/gl3.h',
                '../include/GLES3/gl3ext.h',
                '../include/GLES3/gl3platform.h',
                '../include/GLSLANG/ShaderLang.h',
                '../include/GLSLANG/ShaderVars.h',
                '../include/KHR/khrplatform.h',
                '../include/angle_gl.h',
                'common/RefCountObject.cpp',
                'common/RefCountObject.h',
                'common/angleutils.h',
                'common/debug.cpp',
                'common/debug.h',
                'common/event_tracer.cpp',
                'common/event_tracer.h',
                'common/mathutil.cpp',
                'common/mathutil.h',
                'common/platform.h',
                'common/tls.cpp',
                'common/tls.h',
                'common/utilities.cpp',
                'common/utilities.h',
                'common/version.h',
                'libEGL/Config.cpp',
                'libEGL/Config.h',
                'libEGL/Display.cpp',
                'libEGL/Display.h',
                'libEGL/Surface.cpp',
                'libEGL/Surface.h',
                'libEGL/libEGL.cpp',
                'libEGL/libEGL.def',
                'libEGL/libEGL.rc',
                'libEGL/main.cpp',
                'libEGL/main.h',
                'libEGL/resource.h',
            ],
        },
        # Everything below this is duplicated in the GN build. If you change
        # anything also change angle/BUILD.gn
        'conditions':
        [
            ['OS=="win"',
            {
                'targets':
                [
                    {
                        'target_name': 'libEGL',
                        'type': 'shared_library',
                        'dependencies': [ 'libGLESv2', 'commit_id' ],
                        'include_dirs':
                        [
                            '.',
                            '../include',
                            'libGLESv2',
                        ],
                        'sources':
                        [
                            '<@(angle_libegl_sources)',
                        ],
                        'defines':
                        [
                            'GL_APICALL=',
                            'GL_GLEXT_PROTOTYPES=',
                            'EGLAPI=',
                        ],
                        'conditions':
                        [
                            ['angle_enable_d3d9==1',
                            {
                                'defines':
                                [
                                    'ANGLE_ENABLE_D3D9',
                                ],
                            }],
                            ['angle_enable_d3d11==1',
                            {
                                'defines':
                                [
                                    'ANGLE_ENABLE_D3D11',
                                ],
                            }],
                        ],
                        'includes': [ '../build/common_defines.gypi', ],
                        'msvs_settings':
                        {
                            'VCLinkerTool':
                            {
                                'AdditionalDependencies':
                                [
                                    'd3d9.lib',
                                ],
                            },
                        },
                        'configurations':
                        {
                            'Debug':
                            {
                                'defines':
                                [
                                    'ANGLE_ENABLE_PERF',
                                ],
                            },
                        },
                    },
                ],
            },
            ],
        ],
    }