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kc3-lang/angle/src/libGL/entry_points_gl_1_4_autogen.h

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  • Author : Jeff Vigil
    Date : 2020-01-03 11:52:15
    Hash : 3311ef65
    Message : update date comments to 2020 run_code_generation.py updated comments with 2019 to 2020. Put all date updates into this one CL. This also updated hashes. Bug: angleproject:4262 Change-Id: Ia213dd5e47f155986cbb4161d777724355878af0 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1986994 Commit-Queue: Mohan Maiya <m.maiya@samsung.com> Reviewed-by: Mohan Maiya <m.maiya@samsung.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>

  • src/libGL/entry_points_gl_1_4_autogen.h
  • // GENERATED FILE - DO NOT EDIT.
    // Generated by generate_entry_points.py using data from gl.xml.
    //
    // Copyright 2020 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    // entry_points_gl_1_4_autogen.h:
    //   Defines the GL 1.4 entry points.
    
    #ifndef LIBGL_ENTRY_POINTS_GL_1_4_AUTOGEN_H_
    #define LIBGL_ENTRY_POINTS_GL_1_4_AUTOGEN_H_
    
    #include <export.h>
    #include "angle_gl.h"
    
    namespace gl
    {
    ANGLE_EXPORT void GL_APIENTRY BlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
    ANGLE_EXPORT void GL_APIENTRY BlendEquation(GLenum mode);
    ANGLE_EXPORT void GL_APIENTRY BlendFuncSeparate(GLenum sfactorRGB,
                                                    GLenum dfactorRGB,
                                                    GLenum sfactorAlpha,
                                                    GLenum dfactorAlpha);
    ANGLE_EXPORT void GL_APIENTRY FogCoordPointer(GLenum type, GLsizei stride, const void *pointer);
    ANGLE_EXPORT void GL_APIENTRY FogCoordd(GLdouble coord);
    ANGLE_EXPORT void GL_APIENTRY FogCoorddv(const GLdouble *coord);
    ANGLE_EXPORT void GL_APIENTRY FogCoordf(GLfloat coord);
    ANGLE_EXPORT void GL_APIENTRY FogCoordfv(const GLfloat *coord);
    ANGLE_EXPORT void GL_APIENTRY MultiDrawArrays(GLenum mode,
                                                  const GLint *first,
                                                  const GLsizei *count,
                                                  GLsizei drawcount);
    ANGLE_EXPORT void GL_APIENTRY MultiDrawElements(GLenum mode,
                                                    const GLsizei *count,
                                                    GLenum type,
                                                    const void *const *indices,
                                                    GLsizei drawcount);
    ANGLE_EXPORT void GL_APIENTRY PointParameterf(GLenum pname, GLfloat param);
    ANGLE_EXPORT void GL_APIENTRY PointParameterfv(GLenum pname, const GLfloat *params);
    ANGLE_EXPORT void GL_APIENTRY PointParameteri(GLenum pname, GLint param);
    ANGLE_EXPORT void GL_APIENTRY PointParameteriv(GLenum pname, const GLint *params);
    ANGLE_EXPORT void GL_APIENTRY SecondaryColor3b(GLbyte red, GLbyte green, GLbyte blue);
    ANGLE_EXPORT void GL_APIENTRY SecondaryColor3bv(const GLbyte *v);
    ANGLE_EXPORT void GL_APIENTRY SecondaryColor3d(GLdouble red, GLdouble green, GLdouble blue);
    ANGLE_EXPORT void GL_APIENTRY SecondaryColor3dv(const GLdouble *v);
    ANGLE_EXPORT void GL_APIENTRY SecondaryColor3f(GLfloat red, GLfloat green, GLfloat blue);
    ANGLE_EXPORT void GL_APIENTRY SecondaryColor3fv(const GLfloat *v);
    ANGLE_EXPORT void GL_APIENTRY SecondaryColor3i(GLint red, GLint green, GLint blue);
    ANGLE_EXPORT void GL_APIENTRY SecondaryColor3iv(const GLint *v);
    ANGLE_EXPORT void GL_APIENTRY SecondaryColor3s(GLshort red, GLshort green, GLshort blue);
    ANGLE_EXPORT void GL_APIENTRY SecondaryColor3sv(const GLshort *v);
    ANGLE_EXPORT void GL_APIENTRY SecondaryColor3ub(GLubyte red, GLubyte green, GLubyte blue);
    ANGLE_EXPORT void GL_APIENTRY SecondaryColor3ubv(const GLubyte *v);
    ANGLE_EXPORT void GL_APIENTRY SecondaryColor3ui(GLuint red, GLuint green, GLuint blue);
    ANGLE_EXPORT void GL_APIENTRY SecondaryColor3uiv(const GLuint *v);
    ANGLE_EXPORT void GL_APIENTRY SecondaryColor3us(GLushort red, GLushort green, GLushort blue);
    ANGLE_EXPORT void GL_APIENTRY SecondaryColor3usv(const GLushort *v);
    ANGLE_EXPORT void GL_APIENTRY SecondaryColorPointer(GLint size,
                                                        GLenum type,
                                                        GLsizei stride,
                                                        const void *pointer);
    ANGLE_EXPORT void GL_APIENTRY WindowPos2d(GLdouble x, GLdouble y);
    ANGLE_EXPORT void GL_APIENTRY WindowPos2dv(const GLdouble *v);
    ANGLE_EXPORT void GL_APIENTRY WindowPos2f(GLfloat x, GLfloat y);
    ANGLE_EXPORT void GL_APIENTRY WindowPos2fv(const GLfloat *v);
    ANGLE_EXPORT void GL_APIENTRY WindowPos2i(GLint x, GLint y);
    ANGLE_EXPORT void GL_APIENTRY WindowPos2iv(const GLint *v);
    ANGLE_EXPORT void GL_APIENTRY WindowPos2s(GLshort x, GLshort y);
    ANGLE_EXPORT void GL_APIENTRY WindowPos2sv(const GLshort *v);
    ANGLE_EXPORT void GL_APIENTRY WindowPos3d(GLdouble x, GLdouble y, GLdouble z);
    ANGLE_EXPORT void GL_APIENTRY WindowPos3dv(const GLdouble *v);
    ANGLE_EXPORT void GL_APIENTRY WindowPos3f(GLfloat x, GLfloat y, GLfloat z);
    ANGLE_EXPORT void GL_APIENTRY WindowPos3fv(const GLfloat *v);
    ANGLE_EXPORT void GL_APIENTRY WindowPos3i(GLint x, GLint y, GLint z);
    ANGLE_EXPORT void GL_APIENTRY WindowPos3iv(const GLint *v);
    ANGLE_EXPORT void GL_APIENTRY WindowPos3s(GLshort x, GLshort y, GLshort z);
    ANGLE_EXPORT void GL_APIENTRY WindowPos3sv(const GLshort *v);
    }  // namespace gl
    
    #endif  // LIBGL_ENTRY_POINTS_GL_1_4_AUTOGEN_H_