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kc3-lang/angle/src/libGL/entry_points_gl_4_1_autogen.h

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  • Author : Jeff Vigil
    Date : 2020-01-03 11:52:15
    Hash : 3311ef65
    Message : update date comments to 2020 run_code_generation.py updated comments with 2019 to 2020. Put all date updates into this one CL. This also updated hashes. Bug: angleproject:4262 Change-Id: Ia213dd5e47f155986cbb4161d777724355878af0 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1986994 Commit-Queue: Mohan Maiya <m.maiya@samsung.com> Reviewed-by: Mohan Maiya <m.maiya@samsung.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>

  • src/libGL/entry_points_gl_4_1_autogen.h
  • // GENERATED FILE - DO NOT EDIT.
    // Generated by generate_entry_points.py using data from gl.xml.
    //
    // Copyright 2020 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    // entry_points_gl_4_1_autogen.h:
    //   Defines the GL 4.1 entry points.
    
    #ifndef LIBGL_ENTRY_POINTS_GL_4_1_AUTOGEN_H_
    #define LIBGL_ENTRY_POINTS_GL_4_1_AUTOGEN_H_
    
    #include <export.h>
    #include "angle_gl.h"
    
    namespace gl
    {
    ANGLE_EXPORT void GL_APIENTRY ActiveShaderProgram(GLuint pipeline, GLuint program);
    ANGLE_EXPORT void GL_APIENTRY BindProgramPipeline(GLuint pipeline);
    ANGLE_EXPORT void GL_APIENTRY ClearDepthf(GLfloat d);
    ANGLE_EXPORT GLuint GL_APIENTRY CreateShaderProgramv(GLenum type,
                                                         GLsizei count,
                                                         const GLchar *const *strings);
    ANGLE_EXPORT void GL_APIENTRY DeleteProgramPipelines(GLsizei n, const GLuint *pipelines);
    ANGLE_EXPORT void GL_APIENTRY DepthRangeArrayv(GLuint first, GLsizei count, const GLdouble *v);
    ANGLE_EXPORT void GL_APIENTRY DepthRangeIndexed(GLuint index, GLdouble n, GLdouble f);
    ANGLE_EXPORT void GL_APIENTRY DepthRangef(GLfloat n, GLfloat f);
    ANGLE_EXPORT void GL_APIENTRY GenProgramPipelines(GLsizei n, GLuint *pipelines);
    ANGLE_EXPORT void GL_APIENTRY GetDoublei_v(GLenum target, GLuint index, GLdouble *data);
    ANGLE_EXPORT void GL_APIENTRY GetFloati_v(GLenum target, GLuint index, GLfloat *data);
    ANGLE_EXPORT void GL_APIENTRY GetProgramBinary(GLuint program,
                                                   GLsizei bufSize,
                                                   GLsizei *length,
                                                   GLenum *binaryFormat,
                                                   void *binary);
    ANGLE_EXPORT void GL_APIENTRY GetProgramPipelineInfoLog(GLuint pipeline,
                                                            GLsizei bufSize,
                                                            GLsizei *length,
                                                            GLchar *infoLog);
    ANGLE_EXPORT void GL_APIENTRY GetProgramPipelineiv(GLuint pipeline, GLenum pname, GLint *params);
    ANGLE_EXPORT void GL_APIENTRY GetShaderPrecisionFormat(GLenum shadertype,
                                                           GLenum precisiontype,
                                                           GLint *range,
                                                           GLint *precision);
    ANGLE_EXPORT void GL_APIENTRY GetVertexAttribLdv(GLuint index, GLenum pname, GLdouble *params);
    ANGLE_EXPORT GLboolean GL_APIENTRY IsProgramPipeline(GLuint pipeline);
    ANGLE_EXPORT void GL_APIENTRY ProgramBinary(GLuint program,
                                                GLenum binaryFormat,
                                                const void *binary,
                                                GLsizei length);
    ANGLE_EXPORT void GL_APIENTRY ProgramParameteri(GLuint program, GLenum pname, GLint value);
    ANGLE_EXPORT void GL_APIENTRY ProgramUniform1d(GLuint program, GLint location, GLdouble v0);
    ANGLE_EXPORT void GL_APIENTRY ProgramUniform1dv(GLuint program,
                                                    GLint location,
                                                    GLsizei count,
                                                    const GLdouble *value);
    ANGLE_EXPORT void GL_APIENTRY ProgramUniform1f(GLuint program, GLint location, GLfloat v0);
    ANGLE_EXPORT void GL_APIENTRY ProgramUniform1fv(GLuint program,
                                                    GLint location,
                                                    GLsizei count,
                                                    const GLfloat *value);
    ANGLE_EXPORT void GL_APIENTRY ProgramUniform1i(GLuint program, GLint location, GLint v0);
    ANGLE_EXPORT void GL_APIENTRY ProgramUniform1iv(GLuint program,
                                                    GLint location,
                                                    GLsizei count,
                                                    const GLint *value);
    ANGLE_EXPORT void GL_APIENTRY ProgramUniform1ui(GLuint program, GLint location, GLuint v0);
    ANGLE_EXPORT void GL_APIENTRY ProgramUniform1uiv(GLuint program,
                                                     GLint location,
                                                     GLsizei count,
                                                     const GLuint *value);
    ANGLE_EXPORT void GL_APIENTRY ProgramUniform2d(GLuint program,
                                                   GLint location,
                                                   GLdouble v0,
                                                   GLdouble v1);
    ANGLE_EXPORT void GL_APIENTRY ProgramUniform2dv(GLuint program,
                                                    GLint location,
                                                    GLsizei count,
                                                    const GLdouble *value);
    ANGLE_EXPORT void GL_APIENTRY ProgramUniform2f(GLuint program,
                                                   GLint location,
                                                   GLfloat v0,
                                                   GLfloat v1);
    ANGLE_EXPORT void GL_APIENTRY ProgramUniform2fv(GLuint program,
                                                    GLint location,
                                                    GLsizei count,
                                                    const GLfloat *value);
    ANGLE_EXPORT void GL_APIENTRY ProgramUniform2i(GLuint program, GLint location, GLint v0, GLint v1);
    ANGLE_EXPORT void GL_APIENTRY ProgramUniform2iv(GLuint program,
                                                    GLint location,
                                                    GLsizei count,
                                                    const GLint *value);
    ANGLE_EXPORT void GL_APIENTRY ProgramUniform2ui(GLuint program,
                                                    GLint location,
                                                    GLuint v0,
                                                    GLuint v1);
    ANGLE_EXPORT void GL_APIENTRY ProgramUniform2uiv(GLuint program,
                                                     GLint location,
                                                     GLsizei count,
                                                     const GLuint *value);
    ANGLE_EXPORT void GL_APIENTRY
    ProgramUniform3d(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2);
    ANGLE_EXPORT void GL_APIENTRY ProgramUniform3dv(GLuint program,
                                                    GLint location,
                                                    GLsizei count,
                                                    const GLdouble *value);
    ANGLE_EXPORT void GL_APIENTRY
    ProgramUniform3f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
    ANGLE_EXPORT void GL_APIENTRY ProgramUniform3fv(GLuint program,
                                                    GLint location,
                                                    GLsizei count,
                                                    const GLfloat *value);
    ANGLE_EXPORT void GL_APIENTRY
    ProgramUniform3i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2);
    ANGLE_EXPORT void GL_APIENTRY ProgramUniform3iv(GLuint program,
                                                    GLint location,
                                                    GLsizei count,
                                                    const GLint *value);
    ANGLE_EXPORT void GL_APIENTRY
    ProgramUniform3ui(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2);
    ANGLE_EXPORT void GL_APIENTRY ProgramUniform3uiv(GLuint program,
                                                     GLint location,
                                                     GLsizei count,
                                                     const GLuint *value);
    ANGLE_EXPORT void GL_APIENTRY ProgramUniform4d(GLuint program,
                                                   GLint location,
                                                   GLdouble v0,
                                                   GLdouble v1,
                                                   GLdouble v2,
                                                   GLdouble v3);
    ANGLE_EXPORT void GL_APIENTRY ProgramUniform4dv(GLuint program,
                                                    GLint location,
                                                    GLsizei count,
                                                    const GLdouble *value);
    ANGLE_EXPORT void GL_APIENTRY
    ProgramUniform4f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
    ANGLE_EXPORT void GL_APIENTRY ProgramUniform4fv(GLuint program,
                                                    GLint location,
                                                    GLsizei count,
                                                    const GLfloat *value);
    ANGLE_EXPORT void GL_APIENTRY
    ProgramUniform4i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
    ANGLE_EXPORT void GL_APIENTRY ProgramUniform4iv(GLuint program,
                                                    GLint location,
                                                    GLsizei count,
                                                    const GLint *value);
    ANGLE_EXPORT void GL_APIENTRY
    ProgramUniform4ui(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
    ANGLE_EXPORT void GL_APIENTRY ProgramUniform4uiv(GLuint program,
                                                     GLint location,
                                                     GLsizei count,
                                                     const GLuint *value);
    ANGLE_EXPORT void GL_APIENTRY ProgramUniformMatrix2dv(GLuint program,
                                                          GLint location,
                                                          GLsizei count,
                                                          GLboolean transpose,
                                                          const GLdouble *value);
    ANGLE_EXPORT void GL_APIENTRY ProgramUniformMatrix2fv(GLuint program,
                                                          GLint location,
                                                          GLsizei count,
                                                          GLboolean transpose,
                                                          const GLfloat *value);
    ANGLE_EXPORT void GL_APIENTRY ProgramUniformMatrix2x3dv(GLuint program,
                                                            GLint location,
                                                            GLsizei count,
                                                            GLboolean transpose,
                                                            const GLdouble *value);
    ANGLE_EXPORT void GL_APIENTRY ProgramUniformMatrix2x3fv(GLuint program,
                                                            GLint location,
                                                            GLsizei count,
                                                            GLboolean transpose,
                                                            const GLfloat *value);
    ANGLE_EXPORT void GL_APIENTRY ProgramUniformMatrix2x4dv(GLuint program,
                                                            GLint location,
                                                            GLsizei count,
                                                            GLboolean transpose,
                                                            const GLdouble *value);
    ANGLE_EXPORT void GL_APIENTRY ProgramUniformMatrix2x4fv(GLuint program,
                                                            GLint location,
                                                            GLsizei count,
                                                            GLboolean transpose,
                                                            const GLfloat *value);
    ANGLE_EXPORT void GL_APIENTRY ProgramUniformMatrix3dv(GLuint program,
                                                          GLint location,
                                                          GLsizei count,
                                                          GLboolean transpose,
                                                          const GLdouble *value);
    ANGLE_EXPORT void GL_APIENTRY ProgramUniformMatrix3fv(GLuint program,
                                                          GLint location,
                                                          GLsizei count,
                                                          GLboolean transpose,
                                                          const GLfloat *value);
    ANGLE_EXPORT void GL_APIENTRY ProgramUniformMatrix3x2dv(GLuint program,
                                                            GLint location,
                                                            GLsizei count,
                                                            GLboolean transpose,
                                                            const GLdouble *value);
    ANGLE_EXPORT void GL_APIENTRY ProgramUniformMatrix3x2fv(GLuint program,
                                                            GLint location,
                                                            GLsizei count,
                                                            GLboolean transpose,
                                                            const GLfloat *value);
    ANGLE_EXPORT void GL_APIENTRY ProgramUniformMatrix3x4dv(GLuint program,
                                                            GLint location,
                                                            GLsizei count,
                                                            GLboolean transpose,
                                                            const GLdouble *value);
    ANGLE_EXPORT void GL_APIENTRY ProgramUniformMatrix3x4fv(GLuint program,
                                                            GLint location,
                                                            GLsizei count,
                                                            GLboolean transpose,
                                                            const GLfloat *value);
    ANGLE_EXPORT void GL_APIENTRY ProgramUniformMatrix4dv(GLuint program,
                                                          GLint location,
                                                          GLsizei count,
                                                          GLboolean transpose,
                                                          const GLdouble *value);
    ANGLE_EXPORT void GL_APIENTRY ProgramUniformMatrix4fv(GLuint program,
                                                          GLint location,
                                                          GLsizei count,
                                                          GLboolean transpose,
                                                          const GLfloat *value);
    ANGLE_EXPORT void GL_APIENTRY ProgramUniformMatrix4x2dv(GLuint program,
                                                            GLint location,
                                                            GLsizei count,
                                                            GLboolean transpose,
                                                            const GLdouble *value);
    ANGLE_EXPORT void GL_APIENTRY ProgramUniformMatrix4x2fv(GLuint program,
                                                            GLint location,
                                                            GLsizei count,
                                                            GLboolean transpose,
                                                            const GLfloat *value);
    ANGLE_EXPORT void GL_APIENTRY ProgramUniformMatrix4x3dv(GLuint program,
                                                            GLint location,
                                                            GLsizei count,
                                                            GLboolean transpose,
                                                            const GLdouble *value);
    ANGLE_EXPORT void GL_APIENTRY ProgramUniformMatrix4x3fv(GLuint program,
                                                            GLint location,
                                                            GLsizei count,
                                                            GLboolean transpose,
                                                            const GLfloat *value);
    ANGLE_EXPORT void GL_APIENTRY ReleaseShaderCompiler();
    ANGLE_EXPORT void GL_APIENTRY ScissorArrayv(GLuint first, GLsizei count, const GLint *v);
    ANGLE_EXPORT void GL_APIENTRY
    ScissorIndexed(GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height);
    ANGLE_EXPORT void GL_APIENTRY ScissorIndexedv(GLuint index, const GLint *v);
    ANGLE_EXPORT void GL_APIENTRY ShaderBinary(GLsizei count,
                                               const GLuint *shaders,
                                               GLenum binaryformat,
                                               const void *binary,
                                               GLsizei length);
    ANGLE_EXPORT void GL_APIENTRY UseProgramStages(GLuint pipeline, GLbitfield stages, GLuint program);
    ANGLE_EXPORT void GL_APIENTRY ValidateProgramPipeline(GLuint pipeline);
    ANGLE_EXPORT void GL_APIENTRY VertexAttribL1d(GLuint index, GLdouble x);
    ANGLE_EXPORT void GL_APIENTRY VertexAttribL1dv(GLuint index, const GLdouble *v);
    ANGLE_EXPORT void GL_APIENTRY VertexAttribL2d(GLuint index, GLdouble x, GLdouble y);
    ANGLE_EXPORT void GL_APIENTRY VertexAttribL2dv(GLuint index, const GLdouble *v);
    ANGLE_EXPORT void GL_APIENTRY VertexAttribL3d(GLuint index, GLdouble x, GLdouble y, GLdouble z);
    ANGLE_EXPORT void GL_APIENTRY VertexAttribL3dv(GLuint index, const GLdouble *v);
    ANGLE_EXPORT void GL_APIENTRY
    VertexAttribL4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
    ANGLE_EXPORT void GL_APIENTRY VertexAttribL4dv(GLuint index, const GLdouble *v);
    ANGLE_EXPORT void GL_APIENTRY
    VertexAttribLPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer);
    ANGLE_EXPORT void GL_APIENTRY ViewportArrayv(GLuint first, GLsizei count, const GLfloat *v);
    ANGLE_EXPORT void GL_APIENTRY
    ViewportIndexedf(GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h);
    ANGLE_EXPORT void GL_APIENTRY ViewportIndexedfv(GLuint index, const GLfloat *v);
    }  // namespace gl
    
    #endif  // LIBGL_ENTRY_POINTS_GL_4_1_AUTOGEN_H_