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kc3-lang/angle/util/OSWindow.h

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  • Author : Jamie Madill
    Date : 2019-11-09 23:01:47
    Hash : f18ff947
    Message : Minor tweaks to SampleApplication. Removes an unreferenced function. Also adds the ability for samples to respond to key up and down events. Only implemented on Windows. Bug: angleproject:2830 Change-Id: I44c9f93f0ad07b92923ffc0efa580f97d9b98693 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1908448 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>

  • util/OSWindow.h
  • //
    // Copyright 2014 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    // OSWindow:
    //   Operating system window integration base class.
    
    #ifndef UTIL_OSWINDOW_H_
    #define UTIL_OSWINDOW_H_
    
    #include <stdint.h>
    #include <list>
    #include <string>
    
    #include <EGL/egl.h>
    #include <EGL/eglext.h>
    
    #include "util/Event.h"
    #include "util/util_export.h"
    
    class ANGLE_UTIL_EXPORT OSWindow
    {
      public:
        static OSWindow *New();
        static void Delete(OSWindow **osWindow);
    
        virtual bool initialize(const std::string &name, int width, int height) = 0;
        virtual void destroy()                                                  = 0;
    
        int getX() const;
        int getY() const;
        int getWidth() const;
        int getHeight() const;
    
        // Takes a screenshot of the window, returning the result as a mWidth * mHeight * 4
        // normalized unsigned byte BGRA array. Note that it will be used to test the window
        // manager's behavior so it needs to take an actual screenshot of the screen and not
        // just grab the pixels of the window. Returns if it was successful.
        virtual bool takeScreenshot(uint8_t *pixelData);
    
        // Re-initializes the native window. This is used on platforms which do not
        // have a reusable EGLNativeWindowType in order to recreate it, and is
        // needed by the test suite because it re-uses the same OSWindow for
        // multiple EGLSurfaces.
        virtual void resetNativeWindow() = 0;
    
        virtual EGLNativeWindowType getNativeWindow() const   = 0;
        virtual EGLNativeDisplayType getNativeDisplay() const = 0;
    
        virtual void messageLoop() = 0;
    
        bool popEvent(Event *event);
        virtual void pushEvent(Event event);
    
        virtual void setMousePosition(int x, int y) = 0;
        virtual bool setPosition(int x, int y)      = 0;
        virtual bool resize(int width, int height)  = 0;
        virtual void setVisible(bool isVisible)     = 0;
    
        virtual void signalTestEvent() = 0;
    
        // Pops events look for the test event
        bool didTestEventFire();
    
      protected:
        OSWindow();
        virtual ~OSWindow();
    
        int mX;
        int mY;
        int mWidth;
        int mHeight;
    
        std::list<Event> mEvents;
    };
    
    #endif  // UTIL_OSWINDOW_H_