Hash :
6136620b
Author :
Date :
2021-03-25T15:43:06
Reland "EGL: GLES: Implement GL_EXT_protected_textures" This is a reland of 6210a9b34a721df2c84cf69170ad9bf7ba40e4aa This removes changes in gl backend. Original change's description: > EGL: GLES: Implement GL_EXT_protected_textures > > Implement EGL_EXT_protected_content Images > Add protected member to Images and Textures > Add error when creating objects if not supported or > does't match native buffer > When creating siblings pass protected state > Add extension caps > Add Validation > Add GetTexParameter and SetTextparameter > Add protected to Texture and state > Expand tests for images and textures > > Test: angle_end2end_test --gtest_filter=EGLProtectedContentTest > > Bug: angleproject:3965 > Change-Id: I35a89b4e80bba6d9b6831c68e71630eef304dacb > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2802852 > Commit-Queue: Mohan Maiya <m.maiya@samsung.com> > Reviewed-by: Geoff Lang <geofflang@chromium.org> > Reviewed-by: Jamie Madill <jmadill@chromium.org> > Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Test: angle_end2end_test --gtest_filter=EGLProtectedContentTest Bug: angleproject:3965 Change-Id: Id36d697c53afc0f0dadf92bda4565f9157f4fc2a Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3076825 Commit-Queue: Brandon Schade <b.schade@samsung.com> Reviewed-by: Ian Elliott <ianelliott@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
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//
// Copyright 2018 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// android_util.h: Utilities for the using the Android platform
#ifndef COMMON_ANDROIDUTIL_H_
#define COMMON_ANDROIDUTIL_H_
#include <EGL/egl.h>
#include <EGL/eglext.h>
#include <stdint.h>
#include <array>
#include "angle_gl.h"
struct ANativeWindowBuffer;
struct AHardwareBuffer;
namespace angle
{
namespace android
{
constexpr std::array<GLenum, 3> kSupportedSizedInternalFormats = {GL_RGBA8, GL_RGB8, GL_RGB565};
ANativeWindowBuffer *ClientBufferToANativeWindowBuffer(EGLClientBuffer clientBuffer);
EGLClientBuffer AHardwareBufferToClientBuffer(const AHardwareBuffer *hardwareBuffer);
AHardwareBuffer *ClientBufferToAHardwareBuffer(EGLClientBuffer clientBuffer);
EGLClientBuffer CreateEGLClientBufferFromAHardwareBuffer(int width,
int height,
int depth,
int androidFormat,
int usage);
void GetANativeWindowBufferProperties(const ANativeWindowBuffer *buffer,
int *width,
int *height,
int *depth,
int *pixelFormat,
uint64_t *usage);
GLenum NativePixelFormatToGLInternalFormat(int pixelFormat);
int GLInternalFormatToNativePixelFormat(GLenum internalFormat);
bool NativePixelFormatIsYUV(int pixelFormat);
AHardwareBuffer *ANativeWindowBufferToAHardwareBuffer(ANativeWindowBuffer *windowBuffer);
uint64_t GetAHBUsage(int eglNativeBufferUsage);
} // namespace android
} // namespace angle
#endif // COMMON_ANDROIDUTIL_H_